assimp/port/iOS
Doron Adler 27b989fd36 Merge branch 'master' into ios-build-script
* master: (148 commits)
  Update Importer.cpp
  [-] Trace print removed.
  [F] Get return "like true" when error occured.
  [*] qt_assimp_viewer can be built with Qt4 or Qt5. [F] Working in doule precision.
  [F] List of importers can be empty.
  [F] More correct control by a mouse
  [F] React on mouse pressing ig view only.
  [F] One alignment for labels. [-] Unused checkbox.
  [+] QtCreator temporary file.
  [*] Refactoring of "draw axes" procedure. [-] Removed not working part of code for reloading textures. That do nothing, just show checkbox. As Yoda said: "Do. Or do not. There is no try."
  [-] Function "GetExtension" always return lowercase string. Using uppercase extension in desc is not needed.
  glTF/2.0: Pick scene zero as scene to recursively load if no "scene" property is specified.
  Fix GenVertexNormals
  [F] Wrong type in equation.
  [F] Uninitialized variables.
  Fix #1587 : add validation to LWS unit test
  Fix #1970: stl with empty solid
  Add test for issue 1970: STL with empty solid
  Add mesh name to ValidateDataStructure log
  Read and write the KHR_materials_unlit glTF/2.0 extension.
  ...

# Conflicts:
#	CMakeLists.txt
#	port/iOS/build.sh
2018-05-28 16:27:00 +03:00
..
IPHONEOS_ARM64_TOOLCHAIN.cmake Partial revert, build only 64bit targets 2018-03-20 14:45:54 +02:00
IPHONEOS_ARMV6_TOOLCHAIN.cmake Partial revert, build only 64bit targets 2018-03-20 14:45:54 +02:00
IPHONEOS_ARMV7S_TOOLCHAIN.cmake Partial revert, build only 64bit targets 2018-03-20 14:45:54 +02:00
IPHONEOS_ARMV7_TOOLCHAIN.cmake Partial revert, build only 64bit targets 2018-03-20 14:45:54 +02:00
IPHONEOS_I386_TOOLCHAIN.cmake Partial revert, build only 64bit targets 2018-03-20 14:45:54 +02:00
IPHONEOS_X86_64_TOOLCHAIN.cmake Partial revert, build only 64bit targets 2018-03-20 14:45:54 +02:00
README.md Update README.md for the iOS port 2014-12-10 19:37:18 +01:00
build.sh Merge branch 'master' into ios-build-script 2018-05-28 16:27:00 +03:00

README.md

assimp for iOS

(deployment target 6.0+, 32/64bit)

Builds assimp libraries for several iOS CPU architectures at once, and outputs a fat binary from the result.

Run the build.sh script from the ./port/iOS/ directory. See ./build.sh --help for information about command line options.

shadeds-Mac:iOS arul$ ./build.sh --help
[!] ./build.sh - assimp iOS build script
 - don't build fat library (--no-fat)
 - supported architectures(--archs): armv7, armv7s, arm64, i386, x86_64
 - supported C++ STD libs.(--stdlib): libc++, libstdc++

Example:

cd ./port/iOS/
./build.sh --stdlib=libc++ --archs="armv7 arm64 i386"

Supported architectures/devices:

Simulator

  • i386
  • x86_64

Device

  • ARMv6 (dropped after iOS 6.0)
  • ARMv7
  • ARMv7-s
  • ARM64

Building with older iOS SDK versions

The script should work out of the box for the iOS 8.x SDKs and probably newer releases as well. If you are using SDK version 7.x or older, you need to specify the exact SDK version inside build.sh, for example:

IOS_SDK_VERSION=7.1

Optimization

By default, no compiler optimizations are specified inside the build script. For an optimized build, add the corresponding flags to the CFLAGS definition inside build.sh.