644 lines
19 KiB
C++
644 lines
19 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2010, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file BlenderLoader.cpp
|
|
* @brief Implementation of the Blender3D importer class.
|
|
*/
|
|
#include "AssimpPCH.h"
|
|
|
|
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
|
#include "BlenderLoader.h"
|
|
#include "BlenderDNA.h"
|
|
#include "BlenderScene.h"
|
|
#include "BlenderSceneGen.h"
|
|
|
|
#include "StreamReader.h"
|
|
#include "TinyFormatter.h"
|
|
|
|
//#include <boost/make_shared.hpp>
|
|
|
|
using namespace Assimp;
|
|
using namespace Assimp::Blender;
|
|
using namespace Assimp::Formatter;
|
|
|
|
#define for_each BOOST_FOREACH
|
|
|
|
static const aiLoaderDesc blenderDesc = {
|
|
"Blender 3D Importer \nhttp://www.blender3d.org",
|
|
"Alexander Gessler <alexander.gessler@gmx.net>",
|
|
"",
|
|
"",
|
|
aiLoaderFlags_SupportBinaryFlavour | aiLoaderFlags_Experimental,
|
|
0,
|
|
0,
|
|
2,
|
|
50
|
|
};
|
|
|
|
namespace Assimp {
|
|
namespace Blender {
|
|
|
|
/** Mini smart-array to avoid pulling in even more boost stuff */
|
|
template <template <typename,typename> class TCLASS, typename T>
|
|
struct TempArray {
|
|
~TempArray () {
|
|
for_each(T* elem, arr) {
|
|
delete elem;
|
|
}
|
|
}
|
|
|
|
void dismiss() {
|
|
arr.clear();
|
|
}
|
|
|
|
TCLASS< T*,std::allocator<T*> >* operator -> () {
|
|
return &arr;
|
|
}
|
|
|
|
operator TCLASS< T*,std::allocator<T*> > () {
|
|
return arr;
|
|
}
|
|
|
|
private:
|
|
TCLASS< T*,std::allocator<T*> > arr;
|
|
};
|
|
|
|
/** ConversionData acts as intermediate storage location for
|
|
* the various ConvertXXX routines in BlenderImporter.*/
|
|
struct ConversionData {
|
|
std::set<const Object*> objects;
|
|
|
|
TempArray <std::vector, aiMesh> meshes;
|
|
TempArray <std::vector, aiCamera> cameras;
|
|
TempArray <std::vector, aiLight> lights;
|
|
TempArray <std::vector, aiMaterial> materials;
|
|
};
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor to be privately used by Importer
|
|
BlenderImporter::BlenderImporter()
|
|
{}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
BlenderImporter::~BlenderImporter()
|
|
{}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns whether the class can handle the format of the given file.
|
|
bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
|
{
|
|
const std::string& extension = GetExtension(pFile);
|
|
if (extension == "blend") {
|
|
return true;
|
|
}
|
|
|
|
else if ((!extension.length() || checkSig) && pIOHandler) {
|
|
const char* tokens[] = {"BLENDER"};
|
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// List all extensions handled by this loader
|
|
void BlenderImporter::GetExtensionList(std::set<std::string>& app)
|
|
{
|
|
app.insert("blend");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Loader registry entry
|
|
const aiLoaderDesc& BlenderImporter::GetInfo () const
|
|
{
|
|
return blenderDesc;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Setup configuration properties for the loader
|
|
void BlenderImporter::SetupProperties(const Importer* pImp)
|
|
{
|
|
// nothing to be done for the moment
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file into the given scene structure.
|
|
void BlenderImporter::InternReadFile( const std::string& pFile,
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
FileDatabase file;
|
|
boost::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
|
if (!stream) {
|
|
ThrowException("Could not open file for reading");
|
|
}
|
|
|
|
char magic[8] = {0};
|
|
stream->Read(magic,7,1);
|
|
if (strcmp(magic,"BLENDER")) {
|
|
ThrowException("BLENDER magic bytes are missing");
|
|
}
|
|
|
|
file.i64bit = (stream->Read(magic,1,1),magic[0]=='-');
|
|
file.little = (stream->Read(magic,1,1),magic[0]=='v');
|
|
|
|
stream->Read(magic,3,1);
|
|
magic[3] = '\0';
|
|
|
|
LogInfo((format(),"Blender version is ",magic[0],".",magic+1,
|
|
" (64bit: ",file.i64bit?"true":"false",
|
|
", little endian: ",file.little?"true":"false",")"
|
|
));
|
|
|
|
ParseBlendFile(file,stream);
|
|
|
|
Scene scene;
|
|
ExtractScene(scene,file);
|
|
|
|
ConvertBlendFile(pScene,scene);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BlenderImporter::ParseBlendFile(FileDatabase& out, boost::shared_ptr<IOStream> stream)
|
|
{
|
|
out.reader = boost::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream,out.little));
|
|
|
|
DNAParser dna_reader(out);
|
|
const DNA* dna = NULL;
|
|
|
|
out.entries.reserve(128); { // even small BLEND files tend to consist of many file blocks
|
|
SectionParser parser(*out.reader.get(),out.i64bit);
|
|
|
|
// first parse the file in search for the DNA and insert all other sections into the database
|
|
while ((parser.Next(),1)) {
|
|
const FileBlockHead& head = parser.GetCurrent();
|
|
|
|
if (head.id == "ENDB") {
|
|
break; // only valid end of the file
|
|
}
|
|
else if (head.id == "DNA1") {
|
|
dna_reader.Parse();
|
|
dna = &dna_reader.GetDNA();
|
|
continue;
|
|
}
|
|
|
|
out.entries.push_back(head);
|
|
}
|
|
}
|
|
if (!dna) {
|
|
ThrowException("SDNA not found");
|
|
}
|
|
|
|
std::sort(out.entries.begin(),out.entries.end());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
|
|
{
|
|
const FileBlockHead* block = NULL;
|
|
std::map<std::string,size_t>::const_iterator it = file.dna.indices.find("Scene");
|
|
if (it == file.dna.indices.end()) {
|
|
ThrowException("There is no `Scene` structure record");
|
|
}
|
|
|
|
const Structure& ss = file.dna.structures[(*it).second];
|
|
|
|
// we need a scene somewhere to start with.
|
|
for_each(const FileBlockHead& bl,file.entries) {
|
|
if (bl.id == "SC") {
|
|
block = &bl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!block) {
|
|
ThrowException("There is not a single `Scene` record to load");
|
|
}
|
|
|
|
file.reader->SetCurrentPos(block->start);
|
|
ss.Convert(out,file);
|
|
|
|
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
|
DefaultLogger::get()->info((format(),
|
|
"(Stats) Fields read: " ,file.stats().fields_read,
|
|
", pointers resolved: " ,file.stats().pointers_resolved,
|
|
", cache hits: " ,file.stats().cache_hits,
|
|
", cached objects: " ,file.stats().cached_objects
|
|
));
|
|
#endif
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in)
|
|
{
|
|
ConversionData conv;
|
|
|
|
// FIXME it must be possible to take the hierarchy directly from
|
|
// the file. This is terrible. Here, we're first looking for
|
|
// all objects which don't have parent objects at all -
|
|
std::deque<const Object*> no_parents;
|
|
for (boost::shared_ptr<Base> cur = boost::static_pointer_cast<Base> ( in.base.first ); cur; cur = cur->next) {
|
|
if (cur->object) {
|
|
if(!cur->object->parent) {
|
|
no_parents.push_back(cur->object.get());
|
|
}
|
|
else conv.objects.insert(cur->object.get());
|
|
}
|
|
}
|
|
for (boost::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
|
|
if (cur->object) {
|
|
if(cur->object->parent) {
|
|
conv.objects.insert(cur->object.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (no_parents.empty()) {
|
|
ThrowException("Expected at least one object with no parent");
|
|
}
|
|
|
|
aiNode* root = out->mRootNode = new aiNode("<BlenderRoot>");
|
|
|
|
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
|
|
root->mChildren = new aiNode*[root->mNumChildren]();
|
|
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
|
root->mChildren[i] = ConvertNode(in, no_parents[i], conv);
|
|
root->mChildren[i]->mParent = root;
|
|
}
|
|
|
|
if (conv.meshes->size()) {
|
|
out->mMeshes = new aiMesh*[out->mNumMeshes = static_cast<unsigned int>( conv.meshes->size() )];
|
|
std::copy(conv.meshes->begin(),conv.meshes->end(),out->mMeshes);
|
|
conv.meshes.dismiss();
|
|
}
|
|
|
|
if (conv.lights->size()) {
|
|
out->mLights = new aiLight*[out->mNumLights = static_cast<unsigned int>( conv.lights->size() )];
|
|
std::copy(conv.lights->begin(),conv.lights->end(),out->mLights);
|
|
conv.lights.dismiss();
|
|
}
|
|
|
|
if (conv.cameras->size()) {
|
|
out->mCameras = new aiCamera*[out->mNumCameras = static_cast<unsigned int>( conv.cameras->size() )];
|
|
std::copy(conv.cameras->begin(),conv.cameras->end(),out->mCameras);
|
|
conv.cameras.dismiss();
|
|
}
|
|
|
|
if (conv.materials->size()) {
|
|
out->mMaterials = new aiMaterial*[out->mNumMaterials = static_cast<unsigned int>( conv.materials->size() )];
|
|
std::copy(conv.materials->begin(),conv.materials->end(),out->mMaterials);
|
|
conv.materials.dismiss();
|
|
}
|
|
|
|
|
|
// acknowledge that the scene might come out incomplete
|
|
// by Assimps definition of `complete`: blender scenes
|
|
// can consist of thousands of cameras or lights with
|
|
// not a single mesh in them.
|
|
if (!out->mNumMeshes) {
|
|
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BlenderImporter::CheckActualType(const ElemBase* dt, const char* check)
|
|
{
|
|
ai_assert(dt);
|
|
if (strcmp(dt->dna_type,check)) {
|
|
ThrowException((format(),
|
|
"Expected object at ",std::hex,dt," to be of type `",check,
|
|
"`, but it claims to be a `",dt->dna_type,"`instead"
|
|
));
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type)
|
|
{
|
|
LogWarn((format(), "Object `",obj->id.name,"` - type is unsupported: `",type, "`, skipping" ));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiMesh* BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh* mesh, ConversionData& conv_data)
|
|
{
|
|
if (!mesh->totface || !mesh->totvert) {
|
|
return NULL;
|
|
}
|
|
|
|
ScopeGuard<aiMesh> out(new aiMesh());
|
|
|
|
aiVector3D* vo = out->mVertices = new aiVector3D[mesh->totface*4];
|
|
aiVector3D* vn = out->mNormals = new aiVector3D[mesh->totface*4];
|
|
|
|
out->mNumFaces = mesh->totface;
|
|
out->mFaces = new aiFace[out->mNumFaces]();
|
|
|
|
for (unsigned int i = 0; i < out->mNumFaces; ++i) {
|
|
aiFace& f = out->mFaces[i];
|
|
|
|
const MFace& mf = mesh->mface[i];
|
|
f.mIndices = new unsigned int[ f.mNumIndices = mf.v4?4:3 ];
|
|
|
|
if (mf.v1 >= mesh->totvert) {
|
|
ThrowException("Vertex index v1 out of range");
|
|
}
|
|
const MVert* v = &mesh->mvert[mf.v1];
|
|
vo->x = v->co[0];
|
|
vo->y = v->co[1];
|
|
vo->z = v->co[2];
|
|
vn->x = v->no[0];
|
|
vn->y = v->no[1];
|
|
vn->z = v->no[2];
|
|
f.mIndices[0] = out->mNumVertices++;
|
|
++vo;
|
|
++vn;
|
|
|
|
// if (f.mNumIndices >= 2) {
|
|
if (mf.v2 >= mesh->totvert) {
|
|
ThrowException("Vertex index v2 out of range");
|
|
}
|
|
v = &mesh->mvert[mf.v2];
|
|
vo->x = v->co[0];
|
|
vo->y = v->co[1];
|
|
vo->z = v->co[2];
|
|
vn->x = v->no[0];
|
|
vn->y = v->no[1];
|
|
vn->z = v->no[2];
|
|
f.mIndices[1] = out->mNumVertices++;
|
|
++vo;
|
|
++vn;
|
|
|
|
if (mf.v3 >= mesh->totvert) {
|
|
ThrowException("Vertex index v3 out of range");
|
|
}
|
|
// if (f.mNumIndices >= 3) {
|
|
v = &mesh->mvert[mf.v3];
|
|
vo->x = v->co[0];
|
|
vo->y = v->co[1];
|
|
vo->z = v->co[2];
|
|
vn->x = v->no[0];
|
|
vn->y = v->no[1];
|
|
vn->z = v->no[2];
|
|
f.mIndices[2] = out->mNumVertices++;
|
|
++vo;
|
|
++vn;
|
|
|
|
if (mf.v4 >= mesh->totvert) {
|
|
ThrowException("Vertex index v4 out of range");
|
|
}
|
|
// if (f.mNumIndices >= 4) {
|
|
if (mf.v4) {
|
|
v = &mesh->mvert[mf.v4];
|
|
vo->x = v->co[0];
|
|
vo->y = v->co[1];
|
|
vo->z = v->co[2];
|
|
vn->x = v->no[0];
|
|
vn->y = v->no[1];
|
|
vn->z = v->no[2];
|
|
f.mIndices[3] = out->mNumVertices++;
|
|
++vo;
|
|
++vn;
|
|
}
|
|
|
|
// }
|
|
// }
|
|
// }
|
|
}
|
|
|
|
if (mesh->mtface) {
|
|
vo = out->mTextureCoords[0] = new aiVector3D[out->mNumVertices];
|
|
|
|
for (unsigned int i = 0; i < out->mNumFaces; ++i) {
|
|
const aiFace& f = out->mFaces[i];
|
|
|
|
const MTFace* v = &mesh->mtface[i];
|
|
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo) {
|
|
vo->x = v->uv[i][0];
|
|
vo->y = v->uv[i][1];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mesh->tface) {
|
|
vo = out->mTextureCoords[0] = new aiVector3D[out->mNumVertices];
|
|
|
|
for (unsigned int i = 0; i < out->mNumFaces; ++i) {
|
|
const aiFace& f = out->mFaces[i];
|
|
|
|
const TFace* v = &mesh->tface[i];
|
|
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo) {
|
|
vo->x = v->uv[i][0];
|
|
vo->y = v->uv[i][1];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mesh->mcol) {
|
|
aiColor4D* vo = out->mColors[0] = new aiColor4D[out->mNumVertices];
|
|
for (unsigned int i = 0; i < out->mNumFaces; ++i) {
|
|
|
|
for (unsigned int n = 0; n < 4; ++n, ++vo) {
|
|
const MCol* col = &mesh->mcol[(i<<2)+n];
|
|
|
|
vo->r = col->r;
|
|
vo->g = col->g;
|
|
vo->b = col->b;
|
|
vo->a = col->a;
|
|
}
|
|
}
|
|
}
|
|
|
|
return out.dismiss();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiCamera* BlenderImporter::ConvertCamera(const Scene& in, const Object* obj, const Camera* mesh, ConversionData& conv_data)
|
|
{
|
|
ScopeGuard<aiCamera> out(new aiCamera());
|
|
|
|
return NULL ; //out.dismiss();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* mesh, ConversionData& conv_data)
|
|
{
|
|
ScopeGuard<aiLight> out(new aiLight());
|
|
|
|
return NULL ; //out.dismiss();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data)
|
|
{
|
|
std::deque<const Object*> children;
|
|
for(std::set<const Object*>::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;++it) {
|
|
const Object* object = *it;
|
|
if (object->parent.get() == obj) {
|
|
children.push_back(object);
|
|
conv_data.objects.erase(it++);
|
|
if(it == conv_data.objects.end()) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ScopeGuard<aiNode> node(new aiNode(obj->id.name));
|
|
if (obj->data) {
|
|
switch (obj->type)
|
|
{
|
|
case Object :: Type_EMPTY:
|
|
break; // do nothing
|
|
|
|
|
|
// supported object types
|
|
case Object :: Type_MESH: {
|
|
CheckActualType(obj->data.get(),"Mesh");
|
|
aiMesh* mesh = ConvertMesh(in,obj,static_cast<const Mesh*>(
|
|
obj->data.get()),conv_data);
|
|
|
|
if (mesh) {
|
|
node->mMeshes = new unsigned int[node->mNumMeshes = 1u];
|
|
node->mMeshes[0] = conv_data.meshes->size();
|
|
|
|
conv_data.meshes->push_back(mesh);
|
|
}}
|
|
break;
|
|
case Object :: Type_LAMP: {
|
|
CheckActualType(obj->data.get(),"Lamp");
|
|
aiLight* mesh = ConvertLight(in,obj,static_cast<const Lamp*>(
|
|
obj->data.get()),conv_data);
|
|
|
|
if (mesh) {
|
|
conv_data.lights->push_back(mesh);
|
|
}}
|
|
break;
|
|
case Object :: Type_CAMERA: {
|
|
CheckActualType(obj->data.get(),"Camera");
|
|
aiCamera* mesh = ConvertCamera(in,obj,static_cast<const Camera*>(
|
|
obj->data.get()),conv_data);
|
|
|
|
if (mesh) {
|
|
conv_data.cameras->push_back(mesh);
|
|
}}
|
|
break;
|
|
|
|
|
|
// unsupported object types / log, but do not break
|
|
case Object :: Type_CURVE:
|
|
NotSupportedObjectType(obj,"Curve");
|
|
break;
|
|
case Object :: Type_SURF:
|
|
NotSupportedObjectType(obj,"Surface");
|
|
break;
|
|
case Object :: Type_FONT:
|
|
NotSupportedObjectType(obj,"Font");
|
|
break;
|
|
case Object :: Type_MBALL:
|
|
NotSupportedObjectType(obj,"MetaBall");
|
|
break;
|
|
case Object :: Type_WAVE:
|
|
NotSupportedObjectType(obj,"Wave");
|
|
break;
|
|
case Object :: Type_LATTICE:
|
|
NotSupportedObjectType(obj,"Lattice");
|
|
break;
|
|
|
|
// invalid or unknown type
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(unsigned int x = 0; x < 4; ++x) {
|
|
for(unsigned int y = 0; y < 4; ++y) {
|
|
node->mTransformation[y][x] = obj->parentinv[x][y];
|
|
}
|
|
}
|
|
|
|
aiMatrix4x4 m;
|
|
for(unsigned int x = 0; x < 4; ++x) {
|
|
for(unsigned int y = 0; y < 4; ++y) {
|
|
m[y][x] = obj->obmat[x][y];
|
|
}
|
|
}
|
|
|
|
node->mTransformation = m*node->mTransformation;
|
|
|
|
if (children.size()) {
|
|
node->mNumChildren = static_cast<unsigned int>(children.size());
|
|
aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
|
|
for_each (const Object* nobj,children) {
|
|
*nd = ConvertNode(in,nobj,conv_data);
|
|
(*nd++)->mParent = node;
|
|
}
|
|
}
|
|
|
|
return node.dismiss();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
/*static*/ void BlenderImporter::ThrowException(const std::string& msg)
|
|
{
|
|
throw DeadlyImportError("BLEND: "+msg);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
/*static*/ void BlenderImporter::LogWarn(const Formatter::format& message) {
|
|
DefaultLogger::get()->warn(std::string("BLEND: ")+=message);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
/*static*/ void BlenderImporter::LogError(const Formatter::format& message) {
|
|
DefaultLogger::get()->error(std::string("BLEND: ")+=message);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
/*static*/ void BlenderImporter::LogInfo(const Formatter::format& message) {
|
|
DefaultLogger::get()->info(std::string("BLEND: ")+=message);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
/*static*/ void BlenderImporter::LogDebug(const Formatter::format& message) {
|
|
DefaultLogger::get()->debug(std::string("BLEND: ")+=message);
|
|
}
|
|
|
|
#endif
|