517 lines
12 KiB
C++
517 lines
12 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#if (!defined AI_JNIENVIRONMENT_H_INCLUDED)
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#define AI_JNIENVIRONMENT_H_INCLUDED
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#include <boost/thread/thread.hpp>
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#include <boost/thread/tss.hpp>
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#include <vector>
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#include <jni.h>
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#include <aiAssert.h>
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#include <aiMesh.h>
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#include <aiScene.h>
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namespace Assimp {
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namespace JNIBridge {
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#define AIJ_GET_HANDLE(__handle__) \
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(JNIEnvironment::Get()-> __handle__)
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#define AIJ_GET_DEFAULT_CTOR_HANDLE(__handle__) \
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(JNIEnvironment::Get()-> __handle__ . DefaultCtor)
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#define AIJ_GET_CLASS_HANDLE(__handle__) \
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(JNIEnvironment::Get()-> __handle__.Class)
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// ---------------------------------------------------------------------------
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/** @class JNIThreadData
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* @brief Manages a list of JNI data structures that are
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* private to a thread.
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*/
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// ---------------------------------------------------------------------------
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struct JNIThreadData
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{
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//! Default constructor
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JNIThreadData() : m_pcEnv(NULL), m_iNumRef(1) {}
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//! Construction from an existing JNIEnv
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JNIThreadData(JNIEnv* env) : m_pcEnv(env), m_iNumRef(1) {}
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//! JNI environment, is attached to the thread
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JNIEnv* m_pcEnv;
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//! Number of Importer instances that have been
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//! created by this thread
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unsigned int m_iNumRef;
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};
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// ---------------------------------------------------------------------------
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/** @class JNIEnvironment
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* @brief Helper class to manage the JNI environment for multithreaded
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* use of the library.
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*/
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// ---------------------------------------------------------------------------
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class JNIEnvironment
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{
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private:
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JNIEnvironment() : m_iRefCnt(1) {}
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public:
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//! Create the JNI environment class
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//! refcnt = 1
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static JNIEnvironment* Create()
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{
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if (NULL == s_pcEnv)
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{
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s_pcEnv = new JNIEnvironment();
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}
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else s_pcEnv->AddRef();
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return s_pcEnv;
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}
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//! static getter for the singleton instance
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//! doesn't hange the reference counter
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static JNIEnvironment* Get()
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{
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ai_assert(NULL != s_pcEnv);
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return s_pcEnv;
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}
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//! COM-style reference counting mechanism
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unsigned int AddRef()
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{
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return ++this->m_iRefCnt;
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}
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//! COM-style reference counting mechanism
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unsigned int Release()
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{
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unsigned int iNew = --this->m_iRefCnt;
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if (0 == iNew)delete this;
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return iNew;
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}
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//! Attach to the current thread
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bool AttachToCurrentThread (JNIEnv* pcEnv);
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//! Detach from the current thread
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bool DetachFromCurrentThread ();
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//! Get the thread local data of the current thread
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JNIThreadData* GetThread();
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//! Throw an NativeEror exception with the specified error message
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//! The error message is optional.
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void ThrowNativeError(const char* msg = NULL);
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public:
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struct _java
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{
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inline void Initialize()
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{
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lang.Initialize();
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}
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struct _lang
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{
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inline void Initialize()
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{
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String.Initialize();
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}
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struct _String
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{
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void Initialize();
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//! Handle to the java.lang.String class
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static jclass Class;
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//! Handle to the java.lang.String.getBytes() class
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static jmethodID getBytes;
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//! Handle to the java.lang.String.String(byte[]) c'tor
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static jmethodID constructor_ByteArray;
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} String;
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struct _Array
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{
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void Initialize();
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jclass FloatArray_Class;
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jclass IntArray_Class;
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} Array;
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} lang;
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} java;
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struct _Base
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{
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virtual void Fill(jobject obj,const void* pcSrc) = 0;
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jclass Class;
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jmethodID DefaultCtor;
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};
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#define AIJ_SET_INPUT_TYPE(__type__) \
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\
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void Fill(jobject obj,const __type__* pcSrc); \
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\
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inline void Fill(jobject obj,const void* pcSrc) \
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{Fill(obj,(const __type__*)pcSrc);}
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//! Represents the JNI interface to the package assimp
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struct _assimp
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{
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//! Initializes the package assimp for use with jAssimp
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inline void Initialize()
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{
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// the NativeException class must be initialized first as it
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// is used by all other class initializers
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NativeException.Initialize();
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// now initialize all other classes, the rder doesn't care.
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Scene.Initialize();
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Importer.Initialize();
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Mesh.Initialize();
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Bone.Initialize();
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Animation.Initialize();
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BoneAnim.Initialize();
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Texture.Initialize();
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CompressedTexture.Initialize();
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Matrix3x3.Initialize();
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Matrix4x4.Initialize();
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Quaternion.Initialize();
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Node.Initialize();
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Material.Initialize();
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};
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//! Represents the JNI interface to class assimp.NativeException
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struct _NativeException
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{
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void Initialize();
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jclass Class;
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} NativeException;
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//! Represents the JNI interface to class assimp.Importer
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struct _Importer
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{
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void Initialize();
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jclass Class;
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jfieldID scene;
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} Importer;
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//! Represents the JNI interface to class assimp.Scene
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struct _Scene : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiScene);
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jfieldID m_vMeshes;
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jfieldID m_vTextures;
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jfieldID m_vMaterials;
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jfieldID m_vAnimations;
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jfieldID m_rootNode;
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jfieldID flags;
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} Scene;
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//! Represents the JNI interface to class assimp.Mesh
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struct _Mesh : public _Base
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{
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AIJ_SET_INPUT_TYPE(aiMesh);
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void Initialize();
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jfieldID m_vVertices;
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jfieldID m_vTangents;
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jfieldID m_vBitangents;
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jfieldID m_vNormals;
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jfieldID m_avUVs;
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jfieldID m_vFaces;
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jfieldID m_avColors;
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jfieldID m_aiNumUVComponents;
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jfieldID m_vBones;
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jfieldID m_iMaterialIndex;
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} Mesh;
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//! Represents the JNI interface to class assimp.Bone
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struct _Bone : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiBone);
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jfieldID name;
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jfieldID weights;
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//! Represents the JNI interface to class assimp.Bone.Weight
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struct _Weight : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiVertexWeight);
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jfieldID index;
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jfieldID weight;
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} Weight;
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} Bone;
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//! Represents the JNI interface to class assimp.Animation
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struct _Animation : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiAnimation);
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jfieldID name;
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jfieldID mDuration;
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jfieldID mTicksPerSecond;
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jfieldID boneAnims;
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} Animation;
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//! Represents the JNI interface to class assimp.BoneAnim
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struct _BoneAnim : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiNodeAnim);
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//! Represents the JNI interface to class assimp.BoneAnim.KeyFrame<quak>
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struct _KeyFrame
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{
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jclass Class;
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jmethodID DefaultCtor;
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jfieldID time;
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jfieldID value;
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} KeyFrame;
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jfieldID mName;
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jfieldID mQuatKeys;
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jfieldID mPosKeys;
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jfieldID mScalingKeys;
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} BoneAnim;
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//! Represents the JNI interface to class assimp.Texture
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struct _Texture : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiTexture);
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jfieldID width;
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jfieldID height;
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jfieldID data;
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} Texture;
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//! Represents the JNI interface to class assimp.CompressedTexture
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struct _CompressedTexture : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiTexture);
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jfieldID m_format;
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} CompressedTexture;
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//! Represents the JNI interface to class assimp.Material
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struct _Material : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiMaterial);
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//! Represents the JNI interface to class assimp.Material.Property
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struct _Property : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiMaterialProperty);
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jfieldID key;
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jfieldID value;
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} Property;
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jfieldID properties;
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} Material;
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//! Represents the JNI interface to class assimp.Matrix4x4
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struct _Matrix4x4 : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiMatrix4x4);
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jfieldID coeff;
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} Matrix4x4;
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//! Represents the JNI interface to class assimp.Matrix3x3
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struct _Matrix3x3 : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiMatrix3x3);
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jfieldID coeff;
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} Matrix3x3;
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//! Represents the JNI interface to class assimp.Quaternion
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struct _Quaternion : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiQuaternion);
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jfieldID x;
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jfieldID y;
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jfieldID z;
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jfieldID w;
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} Quaternion;
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//! Represents the JNI interface to class assimp.Node
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struct _Node : public _Base
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{
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void Initialize();
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AIJ_SET_INPUT_TYPE(aiNode);
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jfieldID meshIndices;
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jfieldID nodeTransform;
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jfieldID name;
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jfieldID children;
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jfieldID parent;
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} Node;
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} assimp;
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inline void Initialize()
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{
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assimp.Initialize();
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java.Initialize();
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}
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private:
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//! Singleton instance
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static JNIEnvironment* s_pcEnv;
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//! TLS data
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boost::thread_specific_ptr<JNIThreadData> ptr;
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//! Reference counter of the whole class
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unsigned int m_iRefCnt;
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};
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// ---------------------------------------------------------------------------
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/** @brief Helper function to copy data to a Java array
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*
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* @param pc JNI env handle
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* @param jfl Java array
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* @param data Input data
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* @param size Size of data to be copied, in bytes
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*/
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void JNU_CopyDataToArray(JNIEnv* pc, jarray jfl, void* data, unsigned int size);
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// ---------------------------------------------------------------------------
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/** @brief Helper function to create a java.lang.String from
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* a native char*.
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*
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* This function has been taken from
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* http://java.sun.com/docs/books/jni/html/other.html#26021
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* I am not sure whether it is really necessary, but I trust the source
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*/
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jstring JNU_NewStringNative(JNIEnv *env, const char *str);
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// ---------------------------------------------------------------------------
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/** @brief Helper function to create a char* from
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* a managed jstring
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*
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* This function has been taken from
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* http://java.sun.com/docs/books/jni/html/other.html#26021
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* I am not sure whether it is really necessary, but I trust the source
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*/
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char* JNU_GetStringNativeChars(JNIEnv *env, jstring jstr);
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// ---------------------------------------------------------------------------
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/** @brief Helper function to copy a whole object array to the VM
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*
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* @param pc JNI env handle
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* @param in Input object array
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* @param num Size of input array
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* @param type Type of input
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* @param out Output object
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*/
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// ---------------------------------------------------------------------------
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void JNU_CopyObjectArrayToVM(JNIEnv* pc, const void** in, unsigned int num,
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JNIEnvironment::_Base& type, jobjectArray& out);
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};};
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#endif //! AI_JNIENVIRONMENT_H_INCLUDED
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