131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/scene.h>
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#include "AbstractImportExportBase.h"
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using namespace ::Assimp;
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class utPLYImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 );
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EXPECT_EQ( 1u, scene->mNumMeshes );
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EXPECT_NE( nullptr, scene->mMeshes[0] );
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EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
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EXPECT_EQ( 6u, scene->mMeshes[0]->mNumFaces );
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return (nullptr != scene);
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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virtual bool exporterTest() {
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Importer importer;
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Exporter exporter;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
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return true;
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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};
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TEST_F( utPLYImportExport, importTest_Success ) {
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EXPECT_TRUE( importerTest() );
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST_F(utPLYImportExport, exportTest_Success ) {
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EXPECT_TRUE(exporterTest());
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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//Test issue 1623, crash when loading two PLY files in a row
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TEST_F(utPLYImportExport, importerMultipleTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
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EXPECT_NE(nullptr, scene);
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scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
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EXPECT_NE(nullptr, scene);
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}
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TEST_F( utPLYImportExport, vertexColorTest ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 );
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EXPECT_NE( nullptr, scene );
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}
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static const char *test_file =
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"ply\n"
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"format ascii 1.0\n"
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"element vertex 4\n"
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"property float x\n"
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"property float y\n"
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"property float z\n"
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"property uchar red\n"
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"property uchar green\n"
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"property uchar blue\n"
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"property float nx\n"
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"property float ny\n"
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"property float nz\n"
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"end_header\n"
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"0.0 0.0 0.0 255 255 255 0.0 1.0 0.0\n"
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"0.0 0.0 1.0 255 0 255 0.0 0.0 1.0\n"
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"0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
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"0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
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TEST_F( utPLYImportExport, parseErrorTest ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0 );
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EXPECT_NE( nullptr, scene );
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}
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