assimp/code/Common
Sebastian Matusik 22311883ce Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop 2020-02-28 18:42:22 -08:00
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Assimp.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
BaseImporter.cpp small changes 2020-02-18 18:42:59 +02:00
BaseProcess.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
BaseProcess.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
Bitmap.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
CreateAnimMesh.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
DefaultIOStream.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
DefaultIOSystem.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
DefaultLogger.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
DefaultProgressHandler.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
Exporter.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
FileLogStream.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
FileSystemFilter.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
IFF.h Fix references in cmake file. 2019-06-09 18:43:56 +02:00
Importer.cpp small changes 2020-02-18 18:42:59 +02:00
Importer.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
ImporterRegistry.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
PolyTools.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
PostStepRegistry.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
RemoveComments.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
SGSpatialSort.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
SceneCombiner.cpp Fixed mValues allocated twice. 2020-01-31 16:43:20 -05:00
ScenePreprocessor.cpp Merge branch 'master' into update-copyright-end-date 2020-01-22 18:03:43 +01:00
ScenePreprocessor.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
ScenePrivate.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
SkeletonMeshBuilder.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
SpatialSort.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
SplitByBoneCountProcess.cpp Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop 2020-02-28 18:42:22 -08:00
SplitByBoneCountProcess.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
StandardShapes.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
StdOStreamLogStream.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
Subdivision.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
TargetAnimation.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
TargetAnimation.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
Version.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
VertexTriangleAdjacency.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
VertexTriangleAdjacency.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
Win32DebugLogStream.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
ZipArchiveIOSystem.cpp .clear in destructor is redundant 2020-02-18 18:56:09 +02:00
assbin_chunks.h Renamed WriteDumb.cpp to WriteDump.cpp 2020-01-30 16:40:34 -05:00
material.cpp Fixed TextureTypeToString defined multiple times. 2020-02-06 13:19:01 -05:00
scene.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
simd.cpp Updated copyright dates. 2020-01-20 08:53:12 -05:00
simd.h Updated copyright dates. 2020-01-20 08:53:12 -05:00