420 lines
18 KiB
C++
420 lines
18 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileMtlImporter.h"
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#include "ObjFileData.h"
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#include "ObjTools.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/material.h>
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#include <stdlib.h>
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#include <assimp/DefaultLogger.hpp>
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namespace Assimp {
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// Material specific token (case insensitive compare)
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static const std::string DiffuseTexture = "map_Kd";
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static const std::string AmbientTexture = "map_Ka";
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static const std::string SpecularTexture = "map_Ks";
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static const std::string OpacityTexture = "map_d";
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static const std::string EmissiveTexture1 = "map_emissive";
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static const std::string EmissiveTexture2 = "map_Ke";
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static const std::string BumpTexture1 = "map_bump";
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static const std::string BumpTexture2 = "bump";
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static const std::string NormalTexture = "map_Kn";
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static const std::string ReflectionTexture = "refl";
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static const std::string DisplacementTexture1 = "map_disp";
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static const std::string DisplacementTexture2 = "disp";
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static const std::string SpecularityTexture = "map_ns";
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// texture option specific token
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static const std::string BlendUOption = "-blendu";
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static const std::string BlendVOption = "-blendv";
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static const std::string BoostOption = "-boost";
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static const std::string ModifyMapOption = "-mm";
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static const std::string OffsetOption = "-o";
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static const std::string ScaleOption = "-s";
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static const std::string TurbulenceOption = "-t";
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static const std::string ResolutionOption = "-texres";
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static const std::string ClampOption = "-clamp";
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static const std::string BumpOption = "-bm";
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static const std::string ChannelOption = "-imfchan";
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static const std::string TypeOption = "-type";
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// -------------------------------------------------------------------
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
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const std::string &,
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ObjFile::Model *pModel) :
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m_DataIt(buffer.begin()),
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m_DataItEnd(buffer.end()),
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m_pModel(pModel),
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m_uiLine(0),
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m_buffer() {
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ai_assert(nullptr != m_pModel);
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m_buffer.resize(BUFFERSIZE);
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std::fill(m_buffer.begin(), m_buffer.end(), '\0');
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if (nullptr == m_pModel->m_pDefaultMaterial) {
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m_pModel->m_pDefaultMaterial = new ObjFile::Material;
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m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
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}
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load();
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}
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// -------------------------------------------------------------------
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// Destructor
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ObjFileMtlImporter::~ObjFileMtlImporter() {
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// empty
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}
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// -------------------------------------------------------------------
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// Loads the material description
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void ObjFileMtlImporter::load() {
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if (m_DataIt == m_DataItEnd)
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return;
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while (m_DataIt != m_DataItEnd) {
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switch (*m_DataIt) {
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case 'k':
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case 'K': {
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++m_DataIt;
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if (*m_DataIt == 'a') // Ambient color
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{
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
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} else if (*m_DataIt == 'd') // Diffuse color
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{
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
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} else if (*m_DataIt == 's') {
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
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} else if (*m_DataIt == 'e') {
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'T': {
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++m_DataIt;
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if (*m_DataIt == 'f') // Material transmission
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{
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'd': {
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if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
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// A displacement map
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getTexture();
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} else {
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// Alpha value
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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}
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} break;
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case 'N':
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case 'n': {
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++m_DataIt;
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switch (*m_DataIt) {
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case 's': // Specular exponent
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
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break;
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case 'i': // Index Of refraction
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->ior);
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break;
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case 'e': // New material
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createMaterial();
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break;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'm': // Texture
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case 'b': // quick'n'dirty - for 'bump' sections
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case 'r': // quick'n'dirty - for 'refl' sections
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{
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getTexture();
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'i': // Illumination model
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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default: {
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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}
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}
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}
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// -------------------------------------------------------------------
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// Loads a color definition
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void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
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ai_assert(NULL != pColor);
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ai_real r(0.0), g(0.0), b(0.0);
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m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
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pColor->r = r;
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// we have to check if color is default 0 with only one token
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if (!IsLineEnd(*m_DataIt)) {
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m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
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m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
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}
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pColor->g = g;
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pColor->b = b;
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}
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// -------------------------------------------------------------------
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// Loads the kind of illumination model.
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void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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illum_model = atoi(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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// Loads a single float value.
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void ObjFileMtlImporter::getFloatValue(ai_real &value) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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value = (ai_real)fast_atof(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial() {
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std::string line;
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while (!IsLineEnd(*m_DataIt)) {
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line += *m_DataIt;
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++m_DataIt;
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}
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std::vector<std::string> token;
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const unsigned int numToken = tokenize<std::string>(line, token, " \t");
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std::string name;
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if (numToken == 1) {
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name = AI_DEFAULT_MATERIAL_NAME;
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} else {
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// skip newmtl and all following white spaces
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std::size_t first_ws_pos = line.find_first_of(" \t");
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std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
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if (first_non_ws_pos != std::string::npos) {
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name = line.substr(first_non_ws_pos);
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}
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}
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name = trim_whitespaces(name);
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std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
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if (m_pModel->m_MaterialMap.end() == it) {
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// New Material created
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
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m_pModel->m_MaterialLib.push_back(name);
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m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
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if (m_pModel->m_pCurrentMesh) {
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
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}
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} else {
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// Use older material
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m_pModel->m_pCurrentMaterial = (*it).second;
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}
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}
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// -------------------------------------------------------------------
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture() {
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aiString *out(NULL);
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int clampIndex = -1;
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const char *pPtr(&(*m_DataIt));
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if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
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// Diffuse texture
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out = &m_pModel->m_pCurrentMaterial->texture;
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clampIndex = ObjFile::Material::TextureDiffuseType;
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} else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
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// Ambient texture
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out = &m_pModel->m_pCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
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// Specular texture
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out = &m_pModel->m_pCurrentMaterial->textureSpecular;
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clampIndex = ObjFile::Material::TextureSpecularType;
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} else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
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!ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
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// Displacement texture
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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clampIndex = ObjFile::Material::TextureDispType;
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} else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
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// Opacity texture
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out = &m_pModel->m_pCurrentMaterial->textureOpacity;
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clampIndex = ObjFile::Material::TextureOpacityType;
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} else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
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!ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
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// Emissive texture
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out = &m_pModel->m_pCurrentMaterial->textureEmissive;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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} else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
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!ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
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// Bump texture
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out = &m_pModel->m_pCurrentMaterial->textureBump;
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clampIndex = ObjFile::Material::TextureBumpType;
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} else if (!ASSIMP_strincmp(pPtr, NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()))) {
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// Normal map
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out = &m_pModel->m_pCurrentMaterial->textureNormal;
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clampIndex = ObjFile::Material::TextureNormalType;
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} else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
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// Reflection texture(s)
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//Do nothing here
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return;
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} else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
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// Specularity scaling (glossiness)
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out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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} else {
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ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
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return;
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}
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bool clamp = false;
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getTextureOption(clamp, clampIndex, out);
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m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
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std::string texture;
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m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
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if (NULL != out) {
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out->Set(texture);
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}
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}
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/* /////////////////////////////////////////////////////////////////////////////
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* Texture Option
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* /////////////////////////////////////////////////////////////////////////////
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* According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
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* Texture map statement can contains various texture option, for example:
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*
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* map_Ka -o 1 1 1 some.png
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* map_Kd -clamp on some.png
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*
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* So we need to parse and skip these options, and leave the last part which is
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* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
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*
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* Because aiMaterial supports clamp option, so we also want to return it
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* /////////////////////////////////////////////////////////////////////////////
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*/
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void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) {
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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// If there is any more texture option
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while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
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const char *pPtr(&(*m_DataIt));
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//skip option key and value
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int skipToken = 1;
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if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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char value[3];
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
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if (!ASSIMP_strincmp(value, "on", 2)) {
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clamp = true;
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}
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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char value[12];
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
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if (!ASSIMP_strincmp(value, "cube_top", 8)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
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} else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
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} else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
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} else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
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} else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
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} else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
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} else if (!ASSIMP_strincmp(value, "sphere", 6)) {
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clampIndex = ObjFile::Material::TextureReflectionSphereType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
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}
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
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skipToken = 3;
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} else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
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skipToken = 4;
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}
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for (int i = 0; i < skipToken; ++i) {
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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}
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}
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}
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// -------------------------------------------------------------------
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} // Namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
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