117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------*/
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#ifndef OBJFILEMTLIMPORTER_H_INC
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#define OBJFILEMTLIMPORTER_H_INC
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#include <vector>
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#include <string>
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struct aiColor3D;
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namespace Assimp
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{
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namespace ObjFile
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{
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struct Model;
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struct Material;
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}
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/**
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* @class ObjFileMtlImporter
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* @brief Loads the material description from a mtl file.
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*/
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class ObjFileMtlImporter
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{
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public:
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static const size_t BUFFERSIZE = 2048;
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typedef std::vector<char> DataArray;
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typedef std::vector<char>::iterator DataArrayIt;
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typedef std::vector<char>::const_iterator ConstDataArrayIt;
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public:
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//! \brief Default constructor
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ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath,
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ObjFile::Model *pModel );
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//! \brief DEstructor
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~ObjFileMtlImporter();
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private:
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/// Copy constructor, empty.
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ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
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/// \brief Assignment operator, returns only a reference of this instance.
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ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
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/// Load the whole material description
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void load();
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/// Get color data.
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void getColorRGBA( aiColor3D *pColor);
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/// Get illumination model from loaded data
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void getIlluminationModel( int &illum_model );
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/// Gets a float value from data.
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void getFloatValue( float &value );
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/// Creates a new material from loaded data.
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void createMaterial();
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/// Get texture name from loaded data.
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void getTexture();
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void getTextureOption(bool &clamp);
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private:
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//! Absolute pathname
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std::string m_strAbsPath;
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//! Data iterator showing to the current position in data buffer
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DataArrayIt m_DataIt;
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//! Data iterator to end of buffer
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DataArrayIt m_DataItEnd;
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//! USed model instance
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ObjFile::Model *m_pModel;
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//! Current line in file
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unsigned int m_uiLine;
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//! Helper buffer
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char m_buffer[BUFFERSIZE];
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};
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// ------------------------------------------------------------------------------------------------
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} // Namespace Assimp
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#endif
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