The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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adamdavidson 1c0e25288b Update of C#/.NET bindings plus working Managed DirectX Viewer that displays standard DirectX Fixed Function Materials (Ambient, Diffuse, Specular, Emissive) and the first set of texture coordinates if contained in the model.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@782 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-07-12 13:13:43 +00:00
code JoinIdenticalVertices: Performance optimizations by Krishty („Fuck the System”). Yields a 9x speedup in first benchmarks with meshes > 2k triangles. 2010-07-11 23:07:11 +00:00
contrib - Made it mostly compile again 2010-06-21 17:28:02 +00:00
doc Skip ear cutting algorithm for quadrilaterals, makes triangulation MUCH, MUCH faster (100x) for models composed of quadrilaterals (i.e. Blender, Terragen). 2010-07-09 16:44:13 +00:00
include Add defines to easily detect the current target architecture. 2010-07-11 00:38:14 +00:00
packaging Clarify troubleshooting for the `application configuration not correct` problem. 2010-04-17 18:36:11 +00:00
port Update of C#/.NET bindings plus working Managed DirectX Viewer that displays standard DirectX Fixed Function Materials (Ambient, Diffuse, Specular, Emissive) and the first set of texture coordinates if contained in the model. 2010-07-12 13:13:43 +00:00
samples Fix paths in SimpleOpenGL vc8 solution, debug profile. 2010-07-02 11:46:32 +00:00
scripts BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 2010-07-07 14:50:19 +00:00
test Add GLOB_MEASURE_TIME configuration option to profile the runtime of the postprocessing steps. 2010-07-08 22:44:44 +00:00
tools assimp_cmd now specifies the GLOB_MEASURE_TIME propery 2010-07-11 23:26:30 +00:00
workspaces JoinIdenticalVertices: Performance optimizations by Krishty („Fuck the System”). Yields a 9x speedup in first benchmarks with meshes > 2k triangles. 2010-07-11 23:07:11 +00:00
CHANGES Add missing CHANGELOG for past 1.1. 2010-04-24 01:03:35 +00:00
CMakeLists.txt Only use bin/ and lib/ as output directories if doing an in-source build. 2010-03-03 22:55:02 +00:00
CREDITS Update SimpleTexturedOpenGL sample. 2010-07-02 11:41:36 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Update year in LICENSE (seemingly we have 2010 now). 2010-04-03 01:04:35 +00:00
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README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.