170 lines
6.0 KiB
Markdown
170 lines
6.0 KiB
Markdown
Open Asset Import Library (assimp)
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==================================
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A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
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### Current build status ###
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[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
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[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
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<a href="https://scan.coverity.com/projects/5607">
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<img alt="Coverity Scan Build Status"
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src="https://scan.coverity.com/projects/5607/badge.svg"/>
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</a>
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[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
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[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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<br>
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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
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Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
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Monthly donations via Patreon:
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<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
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<br>
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One-off donations via PayPal:
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<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
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<br>
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Please check our Wiki as well: https://github.com/assimp/assimp/wiki
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#### Supported file formats ####
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A full list [is here](http://assimp.org/main_features_formats.html).
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__Importers__:
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- 3D
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- 3DS
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- 3MF
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- AC
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- AC3D
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- ACC
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- AMJ
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- ASE
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- ASK
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- B3D;
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- BLEND (Blender)
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- BVH
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- COB
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- CMS
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- DAE/Collada
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- DXF
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- ENFF
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- FBX
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- GLB/GLTF
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- HMB
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- IFC-STEP
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- IRR / IRRMESH
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- LWO
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- LWS
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- LXO
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- MD2
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- MD3
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- MD5
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- MDC
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- MDL
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- MESH / MESH.XML
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- MOT
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- MS3D
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- NDO
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- NFF
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- OBJ
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- OFF
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- OGEX
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- PLY
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- PMX
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- PRJ
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- Q3O
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- Q3S
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- RAW
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- SCN
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- SIB
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- SMD
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- STL
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- STP
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- TER
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- UC
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- VTA
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- X
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- X3D
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- XGL
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- ZGL
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Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
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- C4D (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
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__Exporters__:
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- DAE (Collada)
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- STL
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- OBJ
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- PLY
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- X
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- 3DS
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- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
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- ASSBIN
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- STEP
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- glTF (partial)
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- glTF2.0
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### Building ###
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Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
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### Ports ###
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* [Android](port/AndroidJNI/README.md)
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* [Python](port/PyAssimp/README.md)
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* [.NET](port/AssimpNET/Readme.md)
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* [Pascal](port/AssimpPascal/Readme.md)
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* [Javascript (Alpha)](https://github.com/makc/assimp2json)
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* [Unity 3d Plugin] (https://www.assetstore.unity3d.com/en/#!/content/91777)
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* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, ~collada)
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### Other tools ###
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[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
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#### Repository structure ####
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Open Asset Import Library is implemented in C++. The directory structure is:
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/code Source code
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/contrib Third-party libraries
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/doc Documentation (doxysource and pre-compiled docs)
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/include Public header C and C++ header files
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/scripts Scripts used to generate the loading code for some formats
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/port Ports to other languages and scripts to maintain those.
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/test Unit- and regression tests, test suite of models
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/tools Tools (old assimp viewer, command line `assimp`)
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/samples A small number of samples to illustrate possible
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use cases for Assimp
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/workspaces Build environments for vc,xcode,... (deprecated,
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CMake has superseeded all legacy build options!)
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### Where to get help ###
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For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
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(CHMs for Windows are included in some release packages and should be located right here in the root folder).
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If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
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For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
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[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
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Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
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And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
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### Contributing ###
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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a pull request with your changes against the main repository's `master` branch.
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### License ###
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Our license is based on the modified, __3-clause BSD__-License.
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An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
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and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
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For the legal details, see the `LICENSE` file.
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### Why this name ###
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Sorry, we're germans :-), no english native speakers ...
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