133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Q3DLoader.h
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* @brief Declaration of the Q3D importer class.
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*/
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#ifndef AI_Q3DLOADER_H_INCLUDED
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#define AI_Q3DLOADER_H_INCLUDED
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#include "BaseImporter.h"
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#include "../include/assimp/types.h"
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#include <vector>
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#include <stdint.h>
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** Importer class for the Quick3D Object and Scene formats.
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*/
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class Q3DImporter : public BaseImporter
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{
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public:
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Q3DImporter();
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~Q3DImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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struct Material
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{
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Material()
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: diffuse (0.6f,0.6f,0.6f)
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, transparency (0.f)
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, texIdx (UINT_MAX)
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{}
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aiString name;
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aiColor3D ambient, diffuse, specular;
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float transparency;
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unsigned int texIdx;
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};
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struct Face
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{
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explicit Face(unsigned int s)
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: indices (s)
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, uvindices (s)
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, mat (0)
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{
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}
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std::vector<unsigned int> indices;
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std::vector<unsigned int> uvindices;
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unsigned int mat;
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};
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struct Mesh
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{
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std::vector<aiVector3D> verts;
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std::vector<aiVector3D> normals;
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std::vector<aiVector3D> uv;
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std::vector<Face> faces;
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uint32_t prevUVIdx;
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};
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};
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} // end of namespace Assimp
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#endif // AI_Q3DIMPORTER_H_IN
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