assimp/test/models-nonbsd/Ogre/OgreSDK
Aaron Franke 1529f9518f
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
..
LICENSE Make file formatting comply with POSIX and Unix standards 2020-03-21 02:34:12 -04:00
README.md Make file formatting comply with POSIX and Unix standards 2020-03-21 02:34:12 -04:00
Scene.material OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
fish.jpg Revert image files corrupted by a8a1ca9 2020-01-27 19:58:05 +09:00
fish.mesh OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
fish.mesh.xml OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
fish.skeleton OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
fish.skeleton.xml OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
ninja.jpg OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
ninja.mesh OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
ninja.mesh.xml OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
ninja.skeleton OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
ninja.skeleton.xml OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
razor.jpg OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
razor.mesh OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00
razor.mesh.xml OgreImporter: Add the new set of test assets from the Ogre3D SDK samples. Included Ogre3D license and a readme that explains in detail where they were copied and what modifications were done to them post copy. 2014-05-21 04:52:00 +03:00

README.md

The assets found in this folder are copied from the Ogre3D SDK samples.

This asset set is used to test the full functionality of both binary and XML Assimp scene import of the Ogre mesh and skeleton file formats and in addition the text based material parser.

  • Binary mesh and skeleton files have not been modified.
  • XML mesh and skeleton files were produced from the binary versions with the OgreXMLConverter tool.
  • Material file was created by copying the relevant material parts from the sample sources. See the file for further information.
  • Some textures were converted from .png to .jpg to reduce the file size.

See the LICENSE file in this folder for further copyright information about these assets.