1052 lines
46 KiB
XML
1052 lines
46 KiB
XML
<?xml version="1.0"?>
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<irr_scene>
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<attributes>
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<string name="Name" value="root" />
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<int name="Id" value="-1" />
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<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
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</attributes>
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<node type="cube">
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<attributes>
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<string name="Name" value="testCube" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="4.113204, -11.619947, -2.322709" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<float name="Size" value="10.000000" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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</node>
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<node type="skyBox">
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<attributes>
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<string name="Name" value="startup skybox" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="false" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skybox2.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="false" />
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<int name="ZBuffer" value="0" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_clamp" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skybox1.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="false" />
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<int name="ZBuffer" value="0" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_clamp" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skybox0.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="false" />
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<int name="ZBuffer" value="0" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_clamp" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skybox3.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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|
<bool name="GouraudShading" value="true" />
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|
<bool name="Lighting" value="false" />
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|
<bool name="ZWriteEnable" value="false" />
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|
<int name="ZBuffer" value="0" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FrontfaceCulling" value="false" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_clamp" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
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|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
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|
</attributes>
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|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffffffff" />
|
|
<color name="Emissive" value="00000000" />
|
|
<color name="Specular" value="ffffffff" />
|
|
<float name="Shininess" value="0.000000" />
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|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="assets/skybox/default_skyboxup.jpg" />
|
|
<texture name="Texture2" value="" />
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|
<texture name="Texture3" value="" />
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|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="false" />
|
|
<int name="ZBuffer" value="0" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FrontfaceCulling" value="false" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_clamp" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffffffff" />
|
|
<color name="Emissive" value="00000000" />
|
|
<color name="Specular" value="ffffffff" />
|
|
<float name="Shininess" value="0.000000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="assets/skybox/default_skyboxdn.jpg" />
|
|
<texture name="Texture2" value="" />
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|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="false" />
|
|
<int name="ZBuffer" value="0" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FrontfaceCulling" value="false" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_clamp" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
</materials>
|
|
</node>
|
|
|
|
<node type="animatedMesh">
|
|
|
|
<attributes>
|
|
<string name="Name" value="" />
|
|
<int name="Id" value="-1" />
|
|
<vector3d name="Position" value="5.029977, -6.648670, -1.785229" />
|
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
|
<vector3d name="Scale" value="0.274530, 0.200000, 0.200000" />
|
|
<bool name="Visible" value="true" />
|
|
<enum name="AutomaticCulling" value="box" />
|
|
<int name="DebugDataVisible" value="0" />
|
|
<bool name="IsDebugObject" value="false" />
|
|
<string name="Mesh" value="assets/dwarf.x" />
|
|
<bool name="Looping" value="true" />
|
|
<bool name="ReadOnlyMaterials" value="false" />
|
|
<float name="FramesPerSecond" value="0.250000" />
|
|
</attributes>
|
|
|
|
<materials>
|
|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffcccccc" />
|
|
<color name="Emissive" value="ff5d5d5d" />
|
|
<color name="Specular" value="ff000000" />
|
|
<float name="Shininess" value="0.000000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="assets/axe.jpg" />
|
|
<texture name="Texture2" value="" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="true" />
|
|
<int name="ZBuffer" value="1" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FrontfaceCulling" value="false" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffcccccc" />
|
|
<color name="Emissive" value="ff4d4d4d" />
|
|
<color name="Specular" value="ff000000" />
|
|
<float name="Shininess" value="0.000000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="assets/dwarf.jpg" />
|
|
<texture name="Texture2" value="" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
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<node type="cube">
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff505050" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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</node>
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<node type="cube">
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<attributes>
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<string name="Name" value="testCube" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="22.312492, -12.099456, -2.257611" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<float name="Size" value="10.000000" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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</node>
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<node type="animatedMesh">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="22.270742, -6.648670, -2.354836" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="0.274530, 0.200000, 0.200000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="assets/dwarf.x" />
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|
<bool name="Looping" value="true" />
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|
<bool name="ReadOnlyMaterials" value="false" />
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|
<float name="FramesPerSecond" value="0.250000" />
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|
</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff5d5d5d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FrontfaceCulling" value="false" />
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<bool name="FogEnable" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff4d4d4d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff505050" />
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<color name="Specular" value="ff000000" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
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|
</materials>
|
|
</node>
|
|
|
|
</irr_scene>
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