90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
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#include "Matrix3x3.h"
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namespace AssimpNET
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{
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Matrix3x3::Matrix3x3(void)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3::Matrix3x3(const Matrix4x4^ matrix)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3::Matrix3x3( float _a1, float _a2, float _a3,
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float _b1, float _b2, float _b3,
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float _c1, float _c2, float _c3)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3::~Matrix3x3(void)
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{
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throw gcnew System::NotImplementedException();
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}
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float Matrix3x3::Determinant()
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::Inverse()
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::Transpose()
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{
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throw gcnew System::NotImplementedException();
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}
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bool Matrix3x3::operator != (const Matrix3x3^ m)
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{
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throw gcnew System::NotImplementedException();
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}
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bool Matrix3x3::operator == (const Matrix3x3^ m)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::operator* (const Matrix3x3^ m)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::operator*= (const Matrix3x3^ m)
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{
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throw gcnew System::NotImplementedException();
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}
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float Matrix3x3::operator[](unsigned int i)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::FromToMatrix(Vector3D^ from, Vector3D^ to, Matrix3x3^ out)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::Rotation(float a, const Vector3D^ axis, Matrix3x3^ out)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::RotationZ(float a, Matrix3x3^ out)
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{
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throw gcnew System::NotImplementedException();
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}
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Matrix3x3^ Matrix3x3::Translation(const Vector2D^ v, Matrix3x3^ out)
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{
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throw gcnew System::NotImplementedException();
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}
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}//namespace
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