assimp/port/Assimp.NET/Assimp.NET/Matrix3x3.cpp

90 lines
1.8 KiB
C++

#include "Matrix3x3.h"
namespace AssimpNET
{
Matrix3x3::Matrix3x3(void)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3::Matrix3x3(const Matrix4x4^ matrix)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3::Matrix3x3( float _a1, float _a2, float _a3,
float _b1, float _b2, float _b3,
float _c1, float _c2, float _c3)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3::~Matrix3x3(void)
{
throw gcnew System::NotImplementedException();
}
float Matrix3x3::Determinant()
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::Inverse()
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::Transpose()
{
throw gcnew System::NotImplementedException();
}
bool Matrix3x3::operator != (const Matrix3x3^ m)
{
throw gcnew System::NotImplementedException();
}
bool Matrix3x3::operator == (const Matrix3x3^ m)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::operator* (const Matrix3x3^ m)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::operator*= (const Matrix3x3^ m)
{
throw gcnew System::NotImplementedException();
}
float Matrix3x3::operator[](unsigned int i)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::FromToMatrix(Vector3D^ from, Vector3D^ to, Matrix3x3^ out)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::Rotation(float a, const Vector3D^ axis, Matrix3x3^ out)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::RotationZ(float a, Matrix3x3^ out)
{
throw gcnew System::NotImplementedException();
}
Matrix3x3^ Matrix3x3::Translation(const Vector2D^ v, Matrix3x3^ out)
{
throw gcnew System::NotImplementedException();
}
}//namespace