732 lines
42 KiB
C++
732 lines
42 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter_Postprocess.cpp
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/// \brief Convert built scenegraph and objects to Assimp scenegraph.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DGeoHelper.h"
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#include "X3DImporter.hpp"
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// Header files, Assimp.
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#include <assimp/StandardShapes.h>
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#include <assimp/StringUtils.h>
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#include <assimp/ai_assert.h>
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// Header files, stdlib.
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#include <algorithm>
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#include <iterator>
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#include <string>
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namespace Assimp {
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aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const {
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X3DNodeElementBase *cur_node;
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std::list<aiMatrix4x4> matr;
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aiMatrix4x4 out_matr;
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// starting walk from current element to root
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cur_node = mNodeElementCur;
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if (cur_node != nullptr) {
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do {
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// if cur_node is group then store group transformation matrix in list.
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if (cur_node->Type == X3DElemType::ENET_Group) matr.push_back(((X3DNodeElementGroup *)cur_node)->Transformation);
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cur_node = cur_node->Parent;
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} while (cur_node != nullptr);
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}
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// multiplicate all matrices in reverse order
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for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit)
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out_matr = out_matr * (*rit);
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return out_matr;
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}
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void X3DImporter::PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const {
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// walk through childs and find for metadata.
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for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
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if (((*el_it)->Type == X3DElemType::ENET_MetaBoolean) || ((*el_it)->Type == X3DElemType::ENET_MetaDouble) ||
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((*el_it)->Type == X3DElemType::ENET_MetaFloat) || ((*el_it)->Type == X3DElemType::ENET_MetaInteger) ||
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((*el_it)->Type == X3DElemType::ENET_MetaString)) {
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pList.push_back(*el_it);
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} else if ((*el_it)->Type == X3DElemType::ENET_MetaSet) {
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PostprocessHelper_CollectMetadata(**el_it, pList);
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}
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} // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
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}
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bool X3DImporter::PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const {
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if ((pType == X3DElemType::ENET_MetaBoolean) || (pType == X3DElemType::ENET_MetaDouble) ||
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(pType == X3DElemType::ENET_MetaFloat) || (pType == X3DElemType::ENET_MetaInteger) ||
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(pType == X3DElemType::ENET_MetaString) || (pType == X3DElemType::ENET_MetaSet)) {
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return true;
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} else {
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return false;
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}
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}
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bool X3DImporter::PostprocessHelper_ElementIsMesh(const X3DElemType pType) const {
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if ((pType == X3DElemType::ENET_Arc2D) || (pType == X3DElemType::ENET_ArcClose2D) ||
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(pType == X3DElemType::ENET_Box) || (pType == X3DElemType::ENET_Circle2D) ||
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(pType == X3DElemType::ENET_Cone) || (pType == X3DElemType::ENET_Cylinder) ||
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(pType == X3DElemType::ENET_Disk2D) || (pType == X3DElemType::ENET_ElevationGrid) ||
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(pType == X3DElemType::ENET_Extrusion) || (pType == X3DElemType::ENET_IndexedFaceSet) ||
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(pType == X3DElemType::ENET_IndexedLineSet) || (pType == X3DElemType::ENET_IndexedTriangleFanSet) ||
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(pType == X3DElemType::ENET_IndexedTriangleSet) || (pType == X3DElemType::ENET_IndexedTriangleStripSet) ||
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(pType == X3DElemType::ENET_PointSet) || (pType == X3DElemType::ENET_LineSet) ||
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(pType == X3DElemType::ENET_Polyline2D) || (pType == X3DElemType::ENET_Polypoint2D) ||
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(pType == X3DElemType::ENET_Rectangle2D) || (pType == X3DElemType::ENET_Sphere) ||
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(pType == X3DElemType::ENET_TriangleFanSet) || (pType == X3DElemType::ENET_TriangleSet) ||
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(pType == X3DElemType::ENET_TriangleSet2D) || (pType == X3DElemType::ENET_TriangleStripSet)) {
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return true;
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} else {
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return false;
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}
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}
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void X3DImporter::Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const {
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const X3DNodeElementLight &ne = *((X3DNodeElementLight *)&pNodeElement);
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aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
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aiLight *new_light = new aiLight;
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new_light->mName = ne.ID;
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new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
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new_light->mColorDiffuse = ne.Color * ne.Intensity;
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new_light->mColorSpecular = ne.Color * ne.Intensity;
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switch (pNodeElement.Type) {
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case X3DElemType::ENET_DirectionalLight:
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new_light->mType = aiLightSource_DIRECTIONAL;
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new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
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break;
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case X3DElemType::ENET_PointLight:
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new_light->mType = aiLightSource_POINT;
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new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
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new_light->mAttenuationConstant = ne.Attenuation.x;
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new_light->mAttenuationLinear = ne.Attenuation.y;
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new_light->mAttenuationQuadratic = ne.Attenuation.z;
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break;
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case X3DElemType::ENET_SpotLight:
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new_light->mType = aiLightSource_SPOT;
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new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
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new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
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new_light->mAttenuationConstant = ne.Attenuation.x;
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new_light->mAttenuationLinear = ne.Attenuation.y;
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new_light->mAttenuationQuadratic = ne.Attenuation.z;
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new_light->mAngleInnerCone = ne.BeamWidth;
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new_light->mAngleOuterCone = ne.CutOffAngle;
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break;
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default:
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throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + ai_to_string(pNodeElement.Type) + ".");
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}
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pSceneLightList.push_back(new_light);
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}
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void X3DImporter::Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const {
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// check argument
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if (pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
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if (*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
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*pMaterial = new aiMaterial;
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aiMaterial &taimat = **pMaterial; // creating alias for convenience.
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// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
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for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
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if ((*el_it)->Type == X3DElemType::ENET_Material) {
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aiColor3D tcol3;
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float tvalf;
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X3DNodeElementMaterial &tnemat = *((X3DNodeElementMaterial *)*el_it);
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tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
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taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
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taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
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taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
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taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
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tvalf = 1;
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taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
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taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
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tvalf = 1.0f - tnemat.Transparency;
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taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
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} // if((*el_it)->Type == X3DElemType::ENET_Material)
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else if ((*el_it)->Type == X3DElemType::ENET_ImageTexture) {
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X3DNodeElementImageTexture &tnetex = *((X3DNodeElementImageTexture *)*el_it);
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aiString url_str(tnetex.URL.c_str());
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int mode = aiTextureOp_Multiply;
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taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
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taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
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taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
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taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
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} // else if((*el_it)->Type == X3DElemType::ENET_ImageTexture)
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else if ((*el_it)->Type == X3DElemType::ENET_TextureTransform) {
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aiUVTransform trans;
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X3DNodeElementTextureTransform &tnetextr = *((X3DNodeElementTextureTransform *)*el_it);
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trans.mTranslation = tnetextr.Translation - tnetextr.Center;
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trans.mScaling = tnetextr.Scale;
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trans.mRotation = tnetextr.Rotation;
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taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
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} // else if((*el_it)->Type == X3DElemType::ENET_TextureTransform)
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} // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
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}
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void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const {
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// check argument
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if (pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
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if (*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
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/************************************************************************************************************************************/
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/************************************************************ Geometry2D ************************************************************/
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/************************************************************************************************************************************/
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if ((pNodeElement.Type == X3DElemType::ENET_Arc2D) || (pNodeElement.Type == X3DElemType::ENET_ArcClose2D) ||
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(pNodeElement.Type == X3DElemType::ENET_Circle2D) || (pNodeElement.Type == X3DElemType::ENET_Disk2D) ||
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(pNodeElement.Type == X3DElemType::ENET_Polyline2D) || (pNodeElement.Type == X3DElemType::ENET_Polypoint2D) ||
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(pNodeElement.Type == X3DElemType::ENET_Rectangle2D) || (pNodeElement.Type == X3DElemType::ENET_TriangleSet2D)) {
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X3DNodeElementGeometry2D &tnemesh = *((X3DNodeElementGeometry2D *)&pNodeElement); // create alias for convenience
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std::vector<aiVector3D> tarr;
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tarr.reserve(tnemesh.Vertices.size());
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for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
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tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
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return; // mesh is build, nothing to do anymore.
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}
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/************************************************************************************************************************************/
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/************************************************************ Geometry3D ************************************************************/
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/************************************************************************************************************************************/
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//
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// Predefined figures
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//
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if ((pNodeElement.Type == X3DElemType::ENET_Box) || (pNodeElement.Type == X3DElemType::ENET_Cone) ||
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(pNodeElement.Type == X3DElemType::ENET_Cylinder) || (pNodeElement.Type == X3DElemType::ENET_Sphere)) {
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X3DNodeElementGeometry3D &tnemesh = *((X3DNodeElementGeometry3D *)&pNodeElement); // create alias for convenience
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std::vector<aiVector3D> tarr;
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tarr.reserve(tnemesh.Vertices.size());
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for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
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tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
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return; // mesh is build, nothing to do anymore.
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}
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//
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// Parametric figures
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//
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if (pNodeElement.Type == X3DElemType::ENET_ElevationGrid) {
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X3DNodeElementElevationGrid &tnemesh = *((X3DNodeElementElevationGrid *)&pNodeElement); // create alias for convenience
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// at first create mesh from existing vertices.
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*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIdx, tnemesh.Vertices);
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// copy additional information from children
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for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
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if ((*ch_it)->Type == X3DElemType::ENET_Color)
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X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
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X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
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X3DGeoHelper::add_normal(**pMesh, ((X3DNodeElementNormal *)*ch_it)->Value, tnemesh.NormalPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
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X3DGeoHelper::add_tex_coord(**pMesh, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
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else
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throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + ai_to_string((*ch_it)->Type) + ".");
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} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
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return; // mesh is build, nothing to do anymore.
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} // if(pNodeElement.Type == X3DElemType::ENET_ElevationGrid)
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//
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// Indexed primitives sets
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//
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if (pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet) {
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X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
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// at first search for <Coordinate> node and create mesh.
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for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
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if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
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*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
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}
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}
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// copy additional information from children
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for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
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if ((*ch_it)->Type == X3DElemType::ENET_Color)
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X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
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X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
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tnemesh.ColorPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
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} // skip because already read when mesh created.
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else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
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X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
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tnemesh.NormalPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
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X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
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else
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throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + ai_to_string((*ch_it)->Type) + ".");
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} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
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return; // mesh is build, nothing to do anymore.
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} // if(pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet)
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if (pNodeElement.Type == X3DElemType::ENET_IndexedLineSet) {
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X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
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// at first search for <Coordinate> node and create mesh.
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for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
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if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
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*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
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}
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}
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// copy additional information from children
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for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
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ai_assert(*pMesh);
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if ((*ch_it)->Type == X3DElemType::ENET_Color)
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X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
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X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
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tnemesh.ColorPerVertex);
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else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
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} // skip because already read when mesh created.
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else
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throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + ai_to_string((*ch_it)->Type) + ".");
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} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
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return; // mesh is build, nothing to do anymore.
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} // if(pNodeElement.Type == X3DElemType::ENET_IndexedLineSet)
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if ((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleSet) ||
|
|
(pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) ||
|
|
(pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet)) {
|
|
X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
ai_assert(*pMesh);
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Color)
|
|
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
|
|
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
|
|
tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
} // skip because already read when mesh created.
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
|
|
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
|
|
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
|
|
IndexedTriangleStripSet: " +
|
|
ai_to_string((*ch_it)->Type) + ".");
|
|
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet))
|
|
|
|
if (pNodeElement.Type == X3DElemType::ENET_Extrusion) {
|
|
X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
|
|
|
|
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, tnemesh.Vertices);
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_Extrusion)
|
|
|
|
//
|
|
// Primitives sets
|
|
//
|
|
if (pNodeElement.Type == X3DElemType::ENET_PointSet) {
|
|
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
std::vector<aiVector3D> vec_copy;
|
|
|
|
vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
|
|
for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
|
|
it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
|
|
vec_copy.push_back(*it);
|
|
}
|
|
|
|
*pMesh = StandardShapes::MakeMesh(vec_copy, 1);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
ai_assert(*pMesh);
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Color)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
} // skip because already read when mesh created.
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + ai_to_string((*ch_it)->Type) + ".");
|
|
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_PointSet)
|
|
|
|
if (pNodeElement.Type == X3DElemType::ENET_LineSet) {
|
|
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
ai_assert(*pMesh);
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Color)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
} // skip because already read when mesh created.
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + ai_to_string((*ch_it)->Type) + ".");
|
|
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_LineSet)
|
|
|
|
if (pNodeElement.Type == X3DElemType::ENET_TriangleFanSet) {
|
|
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if (nullptr == *pMesh) {
|
|
break;
|
|
}
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Color)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
} // skip because already read when mesh created.
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
|
|
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
|
|
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + ai_to_string((*ch_it)->Type) + ".");
|
|
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_TriangleFanSet)
|
|
|
|
if (pNodeElement.Type == X3DElemType::ENET_TriangleSet) {
|
|
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
std::vector<aiVector3D> vec_copy;
|
|
|
|
vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
|
|
for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
|
|
it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
|
|
vec_copy.push_back(*it);
|
|
}
|
|
|
|
*pMesh = StandardShapes::MakeMesh(vec_copy, 3);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
ai_assert(*pMesh);
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Color)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
} // skip because already read when mesh created.
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
|
|
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
|
|
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + ai_to_string((*ch_it)->Type) + ".");
|
|
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_TriangleSet)
|
|
|
|
if (pNodeElement.Type == X3DElemType::ENET_TriangleStripSet) {
|
|
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
|
ai_assert(*pMesh);
|
|
if ((*ch_it)->Type == X3DElemType::ENET_Color)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
|
|
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
|
} // skip because already read when mesh created.
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
|
|
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
|
|
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + ai_to_string((*ch_it)->Type) + ".");
|
|
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
|
|
|
|
return; // mesh is build, nothing to do anymore.
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_TriangleStripSet)
|
|
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + ai_to_string(pNodeElement.Type) + ".");
|
|
}
|
|
|
|
void X3DImporter::Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
|
|
std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const {
|
|
std::list<X3DNodeElementBase *>::const_iterator chit_begin = pNodeElement.Children.begin();
|
|
std::list<X3DNodeElementBase *>::const_iterator chit_end = pNodeElement.Children.end();
|
|
std::list<aiNode *> SceneNode_Child;
|
|
std::list<unsigned int> SceneNode_Mesh;
|
|
|
|
// At first read all metadata
|
|
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
|
|
// check if we have deal with grouping node. Which can contain transformation or switch
|
|
if (pNodeElement.Type == X3DElemType::ENET_Group) {
|
|
const X3DNodeElementGroup &tne_group = *((X3DNodeElementGroup *)&pNodeElement); // create alias for convenience
|
|
|
|
pSceneNode.mTransformation = tne_group.Transformation;
|
|
if (tne_group.UseChoice) {
|
|
// If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
|
|
if ((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Children.size())) {
|
|
chit_begin = pNodeElement.Children.end();
|
|
chit_end = pNodeElement.Children.end();
|
|
} else {
|
|
for (size_t i = 0; i < (size_t)tne_group.Choice; i++)
|
|
++chit_begin; // forward iterator to chosen node.
|
|
|
|
chit_end = chit_begin;
|
|
++chit_end; // point end iterator to next element after chosen node.
|
|
}
|
|
} // if(tne_group.UseChoice)
|
|
} // if(pNodeElement.Type == X3DElemType::ENET_Group)
|
|
|
|
// Reserve memory for fast access and check children.
|
|
for (std::list<X3DNodeElementBase *>::const_iterator it = chit_begin; it != chit_end; ++it) { // in this loop we do not read metadata because it's already read at begin.
|
|
if ((*it)->Type == X3DElemType::ENET_Group) {
|
|
// if child is group then create new node and do recursive call.
|
|
aiNode *new_node = new aiNode;
|
|
|
|
new_node->mName = (*it)->ID;
|
|
new_node->mParent = &pSceneNode;
|
|
SceneNode_Child.push_back(new_node);
|
|
Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
|
|
} else if ((*it)->Type == X3DElemType::ENET_Shape) {
|
|
// shape can contain only one geometry and one appearance nodes.
|
|
Postprocess_BuildShape(*((X3DNodeElementShape *)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
|
|
} else if (((*it)->Type == X3DElemType::ENET_DirectionalLight) || ((*it)->Type == X3DElemType::ENET_PointLight) ||
|
|
((*it)->Type == X3DElemType::ENET_SpotLight)) {
|
|
Postprocess_BuildLight(*((X3DNodeElementLight *)*it), pSceneLightList);
|
|
} else if (!PostprocessHelper_ElementIsMetadata((*it)->Type)) // skip metadata
|
|
{
|
|
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + ai_to_string((*it)->Type) + ".");
|
|
}
|
|
} // for(std::list<X3DNodeElementBase*>::const_iterator it = chit_begin; it != chit_end; it++)
|
|
|
|
// copy data about children and meshes to aiNode.
|
|
if (!SceneNode_Child.empty()) {
|
|
std::list<aiNode *>::const_iterator it = SceneNode_Child.begin();
|
|
|
|
pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
|
|
pSceneNode.mChildren = new aiNode *[pSceneNode.mNumChildren];
|
|
for (size_t i = 0; i < pSceneNode.mNumChildren; i++)
|
|
pSceneNode.mChildren[i] = *it++;
|
|
}
|
|
|
|
if (!SceneNode_Mesh.empty()) {
|
|
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
|
|
|
|
pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
|
|
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
|
|
for (size_t i = 0; i < pSceneNode.mNumMeshes; i++)
|
|
pSceneNode.mMeshes[i] = *it++;
|
|
}
|
|
|
|
// that's all. return to previous deals
|
|
}
|
|
|
|
void X3DImporter::Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
|
|
std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const {
|
|
aiMaterial *tmat = nullptr;
|
|
aiMesh *tmesh = nullptr;
|
|
X3DElemType mesh_type = X3DElemType::ENET_Invalid;
|
|
unsigned int mat_ind = 0;
|
|
|
|
for (std::list<X3DNodeElementBase *>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); ++it) {
|
|
if (PostprocessHelper_ElementIsMesh((*it)->Type)) {
|
|
Postprocess_BuildMesh(**it, &tmesh);
|
|
if (tmesh != nullptr) {
|
|
// if mesh successfully built then add data about it to arrays
|
|
pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
|
|
pSceneMeshList.push_back(tmesh);
|
|
// keep mesh type. Need above for texture coordinate generation.
|
|
mesh_type = (*it)->Type;
|
|
}
|
|
} else if ((*it)->Type == X3DElemType::ENET_Appearance) {
|
|
Postprocess_BuildMaterial(**it, &tmat);
|
|
if (tmat != nullptr) {
|
|
// if material successfully built then add data about it to array
|
|
mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
|
|
pSceneMaterialList.push_back(tmat);
|
|
}
|
|
}
|
|
} // for(std::list<X3DNodeElementBase*>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); it++)
|
|
|
|
// associate read material with read mesh.
|
|
if ((tmesh != nullptr) && (tmat != nullptr)) {
|
|
tmesh->mMaterialIndex = mat_ind;
|
|
// Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
|
|
if ((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0)) {
|
|
int32_t tm;
|
|
aiVector3D tvec3;
|
|
|
|
switch (mesh_type) {
|
|
case X3DElemType::ENET_Box:
|
|
tm = aiTextureMapping_BOX;
|
|
break;
|
|
case X3DElemType::ENET_Cone:
|
|
case X3DElemType::ENET_Cylinder:
|
|
tm = aiTextureMapping_CYLINDER;
|
|
break;
|
|
case X3DElemType::ENET_Sphere:
|
|
tm = aiTextureMapping_SPHERE;
|
|
break;
|
|
default:
|
|
tm = aiTextureMapping_PLANE;
|
|
break;
|
|
} // switch(mesh_type)
|
|
|
|
tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
|
|
} // if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
|
|
} // if((tmesh != nullptr) && (tmat != nullptr))
|
|
}
|
|
|
|
void X3DImporter::Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const {
|
|
std::list<X3DNodeElementBase *> meta_list;
|
|
size_t meta_idx;
|
|
|
|
PostprocessHelper_CollectMetadata(pNodeElement, meta_list); // find metadata in current node element.
|
|
if (!meta_list.empty()) {
|
|
if (pSceneNode.mMetaData != nullptr) {
|
|
throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
|
|
}
|
|
|
|
// copy collected metadata to output node.
|
|
pSceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(meta_list.size()));
|
|
meta_idx = 0;
|
|
for (std::list<X3DNodeElementBase *>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx) {
|
|
X3DNodeElementMeta *cur_meta = (X3DNodeElementMeta *)*it;
|
|
|
|
// due to limitations we can add only first element of value list.
|
|
// Add an element according to its type.
|
|
if ((*it)->Type == X3DElemType::ENET_MetaBoolean) {
|
|
if (((X3DNodeElementMetaBoolean *)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaBoolean *)cur_meta)->Value.begin()) == true);
|
|
} else if ((*it)->Type == X3DElemType::ENET_MetaDouble) {
|
|
if (((X3DNodeElementMetaDouble *)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((X3DNodeElementMetaDouble *)cur_meta)->Value.begin()));
|
|
} else if ((*it)->Type == X3DElemType::ENET_MetaFloat) {
|
|
if (((X3DNodeElementMetaFloat *)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaFloat *)cur_meta)->Value.begin()));
|
|
} else if ((*it)->Type == X3DElemType::ENET_MetaInteger) {
|
|
if (((X3DNodeElementMetaInt *)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaInt *)cur_meta)->Value.begin()));
|
|
} else if ((*it)->Type == X3DElemType::ENET_MetaString) {
|
|
if (((X3DNodeElementMetaString *)cur_meta)->Value.size() > 0) {
|
|
aiString tstr(((X3DNodeElementMetaString *)cur_meta)->Value.begin()->data());
|
|
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
|
|
}
|
|
} else {
|
|
throw DeadlyImportError("Postprocess. Unknown metadata type.");
|
|
} // if((*it)->Type == X3DElemType::ENET_Meta*) else
|
|
} // for(std::list<X3DNodeElementBase*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
|
|
} // if( !meta_list.empty() )
|
|
}
|
|
|
|
} // namespace Assimp
|
|
|
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|