113 lines
4.5 KiB
C++
113 lines
4.5 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AbstractImportExportBase.h"
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#include "UnitTestPCH.h"
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#include <assimp/postprocess.h>
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#include <assimp/Importer.hpp>
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#include <assimp/commonMetaData.h>
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#include <assimp/scene.h>
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using namespace Assimp;
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class utglTFImportExport : public AbstractImportExportBase {
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public:
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bool importerTest() override {
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Assimp::Importer importer;
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//const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure);
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//return nullptr != scene;
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return true;
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}
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};
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TEST_F(utglTFImportExport, importglTFFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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TEST_F(utglTFImportExport, incorrect_vertex_arrays) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf",
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aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);
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EXPECT_EQ(scene->mMeshes[1]->mNumVertices, 35u);
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EXPECT_EQ(scene->mMeshes[1]->mNumFaces, 11u);
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EXPECT_EQ(scene->mMeshes[2]->mNumVertices, 36u);
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EXPECT_EQ(scene->mMeshes[2]->mNumFaces, 18u);
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EXPECT_EQ(scene->mMeshes[3]->mNumVertices, 35u);
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EXPECT_EQ(scene->mMeshes[3]->mNumFaces, 17u);
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EXPECT_EQ(scene->mMeshes[4]->mNumVertices, 36u);
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EXPECT_EQ(scene->mMeshes[4]->mNumFaces, 12u);
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EXPECT_EQ(scene->mMeshes[5]->mNumVertices, 35u);
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EXPECT_EQ(scene->mMeshes[5]->mNumFaces, 11u);
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EXPECT_EQ(scene->mMeshes[6]->mNumVertices, 36u);
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EXPECT_EQ(scene->mMeshes[6]->mNumFaces, 18u);
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EXPECT_EQ(scene->mMeshes[7]->mNumVertices, 35u);
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EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
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}
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TEST_F(utglTFImportExport, sceneMetadata) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure);
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ASSERT_TRUE(scene);
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ASSERT_TRUE(scene->mMetaData);
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{
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ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
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aiString format;
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ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
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ASSERT_EQ(strcmp(format.C_Str(), "glTF Importer"), 0);
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}
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{
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ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
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aiString version;
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ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
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ASSERT_EQ(strcmp(version.C_Str(), "1.0"), 0);
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}
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{
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ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
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aiString generator;
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ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
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ASSERT_EQ(strncmp(generator.C_Str(), "collada2gltf", 12), 0);
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}
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}
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