assimp/code/AssetLib/Collada
Stepan Hrbek 206839d4f2
Allow empty slots in mTextureCoords (#5636)
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.

* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-10 09:01:53 +02:00
..
ColladaExporter.cpp Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
ColladaExporter.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
ColladaHelper.cpp Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
ColladaHelper.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
ColladaLoader.cpp Allow empty slots in mTextureCoords (#5636) 2024-07-10 09:01:53 +02:00
ColladaLoader.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
ColladaParser.cpp Fix collada uv channels - temporary was stored and then updated. So all information on uv channels was ignored. (#5630) 2024-06-21 13:49:19 +02:00
ColladaParser.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00