154 lines
4.3 KiB
Plaintext
154 lines
4.3 KiB
Plaintext
unit aiMaterial;
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interface
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uses aiTypes, aiVector2D, aiVector3D;
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{This following directive causes enums to be stored as double words (32bit), to be compatible with
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the assimp C Dll}
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{$Z4}
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type TaiTextureOp = (
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aiTextureOp_Multiply = $0,
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aiTextureOp_Add = $1,
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aiTextureOp_Subtract = $2,
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aiTextureOp_Divide = $3,
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aiTextureOp_SmoothAdd = $4,
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aiTextureOp_SignedAdd = $5
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//_aiTextureOp_Force32Bit = 0x9fffffff
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);
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type TaiTextureMapMode = (
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aiTextureMapMode_Wrap = $0,
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aiTextureMapMode_Clamp = $1,
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aiTextureMapMode_Decal = $3,
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aiTextureMapMode_Mirror = $2
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//_aiTextureMapMode_Force32Bit = 0x9fffffff
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);
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type TaiTextureMapping = (
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aiTextureMapping_UV = $0,
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aiTextureMapping_SPHERE = $1,
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aiTextureMapping_CYLINDER = $2,
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aiTextureMapping_BOX = $3,
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aiTextureMapping_PLANE = $4,
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aiTextureMapping_OTHER = $5
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//_aiTextureMapping_Force32Bit = 0x9fffffff
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);
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type TaiTextureType = (
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aiTextureType_NONE = $0,
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aiTextureType_DIFFUSE = $1,
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aiTextureType_SPECULAR = $2,
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aiTextureType_AMBIENT = $3,
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aiTextureType_EMISSIVE = $4,
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aiTextureType_HEIGHT = $5,
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aiTextureType_NORMALS = $6,
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aiTextureType_SHININESS = $7,
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aiTextureType_OPACITY = $8,
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aiTextureType_DISPLACEMENT = $9,
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aiTextureType_LIGHTMAP = $A,
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aiTextureType_REFLECTION = $B,
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aiTextureType_UNKNOWN = $C
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//_aiTextureType_Force32Bit = 0x9fffffff
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);
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const AI_TEXTURE_TYPE_MAX = aiTextureType_UNKNOWN;
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type TaiShadingMode = (
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aiShadingMode_Flat = $1,
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aiShadingMode_Gouraud = $2,
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aiShadingMode_Phong = $3,
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aiShadingMode_Blinn = $4,
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aiShadingMode_Toon = $5,
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aiShadingMode_OrenNayar = $6,
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aiShadingMode_Minnaert = $7,
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aiShadingMode_CookTorrance = $8,
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aiShadingMode_NoShading = $9,
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aiShadingMode_Fresnel = $A
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//_aiShadingMode_Force32Bit = 0x9fffffff
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);
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type TaiTextureFlags = (
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aiTextureFlags_Invert = $1,
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aiTextureFlags_UseAlpha = $2,
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aiTextureFlags_IgnoreAlpha = $4
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//_aiTextureFlags_Force32Bit = 0x9fffffff
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);
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type TaiBlendMode = (
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aiBlendMode_Default = $0,
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aiBlendMode_Additive = $1
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//_aiBlendMode_Force32Bit = 0x9fffffff
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);
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type TaiUVTransform = packed record
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mTranslation: TaiVector2D;
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mScaling: TaiVector2D;
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mRotation: single;
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end;
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type TaiPropertyTypeInfo = (
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aiPTI_Float = $1,
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aiPTI_String = $3,
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aiPTI_Integer = $4,
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aiPTI_Buffer = $5
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// _aiPTI_Force32Bit = 0x9fffffff
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);
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type TaiMaterialProperty = packed record
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mKey: aiString;
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mSemantic: Cardinal;
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mIndex: Cardinal;
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mDataLength: Cardinal;
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mType: TaiPropertyTypeInfo;
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mData: PChar;
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end;
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type PaiMaterialProperty = ^TaiMaterialProperty;
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type TaiMaterial = packed record
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mProperties: pointer;
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mNumProperties: Cardinal;
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mNumAllocated: Cardinal;
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end;
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type PaiMaterial = ^TaiMaterial;
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type PaiMaterialArray = array[0..0] of PaiMaterial;
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type PPaiMaterialArray = ^PaiMaterialArray;
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const AI_MATKEY_NAME = '?mat.name';
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const AI_MATKEY_TWOSIDED = '$mat.twosided';
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const AI_MATKEY_SHADING_MODEL = '$mat.shadingm';
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const AI_MATKEY_ENABLE_WIREFRAME = '$mat.wireframe';
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const AI_MATKEY_BLEND_FUNC = '$mat.blend';
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const AI_MATKEY_OPACITY = '$mat.opacity';
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const AI_MATKEY_BUMPSCALING = '$mat.bumpscaling';
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const AI_MATKEY_SHININESS = '$mat.shininess';
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const AI_MATKEY_REFLECTIVITY = '$mat.reflectivity';
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const AI_MATKEY_SHININESS_STRENGTH = '$mat.shinpercent';
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const AI_MATKEY_REFRACTI = '$mat.refracti';
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const AI_MATKEY_COLOR_DIFFUSE = '$clr.diffuse';
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const AI_MATKEY_COLOR_AMBIENT = '$clr.ambient';
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const AI_MATKEY_COLOR_SPECULAR = '$clr.specular';
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const AI_MATKEY_COLOR_EMISSIVE = '$clr.emissive';
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const AI_MATKEY_COLOR_TRANSPARENT = '$clr.transparent';
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const AI_MATKEY_COLOR_REFLECTIVE = '$clr.reflective';
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const AI_MATKEY_GLOBAL_BACKGROUND_IMAGE = '?bg.global';
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const _AI_MATKEY_TEXTURE_BASE = '$tex.file';
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const _AI_MATKEY_UVWSRC_BASE = '$tex.uvwsrc';
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const _AI_MATKEY_TEXOP_BASE = '$tex.op';
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const _AI_MATKEY_MAPPING_BASE = '$tex.mapping';
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const _AI_MATKEY_TEXBLEND_BASE = '$tex.blend';
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const _AI_MATKEY_MAPPINGMODE_U_BASE = '$tex.mapmodeu';
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const _AI_MATKEY_MAPPINGMODE_V_BASE = '$tex.mapmodev';
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const _AI_MATKEY_TEXMAP_AXIS_BASE = '$tex.mapaxis';
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const _AI_MATKEY_UVTRANSFORM_BASE = '$tex.uvtrafo';
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const _AI_MATKEY_TEXFLAGS_BASE = '$tex.flags';
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implementation
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end.
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