400 lines
17 KiB
C++
400 lines
17 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <array>
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using namespace Assimp;
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class utglTF2ImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
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aiProcess_ValidateDataStructure);
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EXPECT_NE( scene, nullptr );
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if (!scene) {
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return false;
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}
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EXPECT_TRUE( scene->HasMaterials() );
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if (!scene->HasMaterials()) {
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return false;
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}
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const aiMaterial *material = scene->mMaterials[0];
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aiString path;
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aiTextureMapMode modes[2];
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EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
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nullptr, nullptr, modes) );
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EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
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EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
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EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
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return true;
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}
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virtual bool binaryImporterTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
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aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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virtual bool exporterTest() {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
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aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
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return true;
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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};
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TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
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EXPECT_TRUE( binaryImporterTest() );
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
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aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
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}
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TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
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aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
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Assimp::Importer importer;
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//Points without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
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Assimp::Importer importer;
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//Lines without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
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Assimp::Importer importer;
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//Lines loop without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1u]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
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Assimp::Importer importer;
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//Lines strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1u);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
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Assimp::Importer importer;
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//Triangles strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (unsigned int i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
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Assimp::Importer importer;
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//Triangles fan without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
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Assimp::Importer importer;
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//Triangles without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
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std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
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Assimp::Importer importer;
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//Lines
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
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Assimp::Importer importer;
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//Lines Strip
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
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Assimp::Importer importer;
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//Triangles strip
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
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Assimp::Importer importer;
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//Triangles fan
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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std::vector<char> ReadFile(const char* name) {
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std::vector<char> ret;
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FILE* p = ::fopen(name, "r");
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if (nullptr == p) {
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return ret;
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}
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::fseek(p, 0, SEEK_END);
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const size_t size = ::ftell(p);
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::fseek(p, 0, SEEK_SET);
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ret.resize(size);
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const size_t readSize = ::fread(&ret[0], 1, size, p);
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EXPECT_EQ(readSize, size);
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::fclose(p);
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return ret;
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}
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TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
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/*const auto flags = aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_RemoveComponent |
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aiProcess_GenSmoothNormals | aiProcess_PreTransformVertices | aiProcess_FixInfacingNormals |
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aiProcess_FindDegenerates | aiProcess_GenUVCoords | aiProcess_SortByPType;
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const auto& buff = ReadFile("C:\\Users\\kimkulling\\Downloads\\camel\\camel\\scene.gltf");*/
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/*const aiScene* Scene = ::aiImportFileFromMemory(&buff[0], buff.size(), flags, ".gltf");
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EXPECT_EQ( nullptr, Scene );*/
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}
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|
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|
TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
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|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
|
|
aiProcess_ValidateDataStructure );
|
|
EXPECT_NE( nullptr, scene );
|
|
}
|
|
|
|
TEST_F(utglTF2ImportExport, import_cameras) {
|
|
Assimp::Importer importer;
|
|
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
|
|
aiProcess_ValidateDataStructure);
|
|
EXPECT_NE(nullptr, scene);
|
|
}
|
|
|
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
|
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
|
EXPECT_TRUE( exporterTest() );
|
|
}
|
|
|
|
TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
|
|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
|
|
aiProcess_ValidateDataStructure);
|
|
ASSERT_NE( nullptr, scene );
|
|
Assimp::Exporter exporter;
|
|
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
|
|
}
|
|
|
|
#endif // ASSIMP_BUILD_NO_EXPORT
|