71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file MaterialSystem.h
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* Now that #MaterialHelper is gone, this file only contains some
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* internal material utility functions.
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*/
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#ifndef AI_MATERIALSYSTEM_H_INC
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#define AI_MATERIALSYSTEM_H_INC
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#include <stdint.h>
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struct aiMaterial;
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namespace Assimp {
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// ------------------------------------------------------------------------------
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/** Computes a hash (hopefully unique) from all material properties
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* The hash value reflects the current property state, so if you add any
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* property and call this method again, the resulting hash value will be
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* different. The hash is not persistent across different builds and platforms.
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*
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* @param includeMatName Set to 'true' to take all properties with
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* '?' as initial character in their name into account.
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* Currently #AI_MATKEY_NAME is the only example.
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* @return 32 Bit jash value for the material
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*/
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uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
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} // ! namespace Assimp
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#endif //!! AI_MATERIALSYSTEM_H_INC
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