716 lines
24 KiB
C++
716 lines
24 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file LWOFileData.h
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* @brief Defines chunk constants used by the LWO file format
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The chunks are taken from the official LightWave SDK headers.
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*/
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#ifndef AI_LWO_FILEDATA_INCLUDED
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#define AI_LWO_FILEDATA_INCLUDED
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// STL headers
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#include <list>
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#include <vector>
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// public ASSIMP headers
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#include <assimp/mesh.h>
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// internal headers
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#include "AssetLib/LWO/LWOAnimation.h"
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#include "Common/IFF.h"
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namespace Assimp {
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namespace LWO {
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#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L', 'W', 'O', 'B')
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#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L', 'W', 'O', '2')
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#define AI_LWO_FOURCC_LWO3 AI_IFF_FOURCC('L', 'W', 'O', '3')
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#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L', 'X', 'O', 'B')
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// chunks specific to the LWOB format
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#define AI_LWO_SRFS AI_IFF_FOURCC('S', 'R', 'F', 'S')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F', 'L', 'A', 'G')
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#define AI_LWO_VLUM AI_IFF_FOURCC('V', 'L', 'U', 'M')
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#define AI_LWO_VDIF AI_IFF_FOURCC('V', 'D', 'I', 'F')
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#define AI_LWO_VSPC AI_IFF_FOURCC('V', 'S', 'P', 'C')
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#define AI_LWO_RFLT AI_IFF_FOURCC('R', 'F', 'L', 'T')
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#define AI_LWO_BTEX AI_IFF_FOURCC('B', 'T', 'E', 'X')
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#define AI_LWO_CTEX AI_IFF_FOURCC('C', 'T', 'E', 'X')
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#define AI_LWO_DTEX AI_IFF_FOURCC('D', 'T', 'E', 'X')
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#define AI_LWO_LTEX AI_IFF_FOURCC('L', 'T', 'E', 'X')
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#define AI_LWO_RTEX AI_IFF_FOURCC('R', 'T', 'E', 'X')
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#define AI_LWO_STEX AI_IFF_FOURCC('S', 'T', 'E', 'X')
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#define AI_LWO_TTEX AI_IFF_FOURCC('T', 'T', 'E', 'X')
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#define AI_LWO_TFLG AI_IFF_FOURCC('T', 'F', 'L', 'G')
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#define AI_LWO_TSIZ AI_IFF_FOURCC('T', 'S', 'I', 'Z')
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#define AI_LWO_TCTR AI_IFF_FOURCC('T', 'C', 'T', 'R')
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#define AI_LWO_TFAL AI_IFF_FOURCC('T', 'F', 'A', 'L')
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#define AI_LWO_TVEL AI_IFF_FOURCC('T', 'V', 'E', 'L')
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#define AI_LWO_TCLR AI_IFF_FOURCC('T', 'C', 'L', 'R')
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#define AI_LWO_TVAL AI_IFF_FOURCC('T', 'V', 'A', 'L')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T', 'A', 'M', 'P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T', 'I', 'M', 'G')
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#define AI_LWO_TAAS AI_IFF_FOURCC('T', 'A', 'A', 'S')
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#define AI_LWO_TREF AI_IFF_FOURCC('T', 'R', 'E', 'F')
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#define AI_LWO_TOPC AI_IFF_FOURCC('T', 'O', 'P', 'C')
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#define AI_LWO_SDAT AI_IFF_FOURCC('S', 'D', 'A', 'T')
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#define AI_LWO_TFP0 AI_IFF_FOURCC('T', 'F', 'P', '0')
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#define AI_LWO_TFP1 AI_IFF_FOURCC('T', 'F', 'P', '1')
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/* top-level chunks */
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#define AI_LWO_LAYR AI_IFF_FOURCC('L', 'A', 'Y', 'R')
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#define AI_LWO_TAGS AI_IFF_FOURCC('T', 'A', 'G', 'S')
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#define AI_LWO_PNTS AI_IFF_FOURCC('P', 'N', 'T', 'S')
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#define AI_LWO_BBOX AI_IFF_FOURCC('B', 'B', 'O', 'X')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V', 'M', 'A', 'P')
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#define AI_LWO_VMAD AI_IFF_FOURCC('V', 'M', 'A', 'D')
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#define AI_LWO_POLS AI_IFF_FOURCC('P', 'O', 'L', 'S')
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#define AI_LWO_PTAG AI_IFF_FOURCC('P', 'T', 'A', 'G')
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#define AI_LWO_ENVL AI_IFF_FOURCC('E', 'N', 'V', 'L')
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#define AI_LWO_CLIP AI_IFF_FOURCC('C', 'L', 'I', 'P')
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#define AI_LWO_SURF AI_IFF_FOURCC('S', 'U', 'R', 'F')
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#define AI_LWO_DESC AI_IFF_FOURCC('D', 'E', 'S', 'C')
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#define AI_LWO_TEXT AI_IFF_FOURCC('T', 'E', 'X', 'T')
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#define AI_LWO_ICON AI_IFF_FOURCC('I', 'C', 'O', 'N')
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/* polygon types */
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#define AI_LWO_FACE AI_IFF_FOURCC('F', 'A', 'C', 'E')
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#define AI_LWO_CURV AI_IFF_FOURCC('C', 'U', 'R', 'V')
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#define AI_LWO_PTCH AI_IFF_FOURCC('P', 'T', 'C', 'H')
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#define AI_LWO_MBAL AI_IFF_FOURCC('M', 'B', 'A', 'L')
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#define AI_LWO_BONE AI_IFF_FOURCC('B', 'O', 'N', 'E')
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#define AI_LWO_SUBD AI_IFF_FOURCC('S', 'U', 'B', 'D')
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/* polygon tags */
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#define AI_LWO_SURF AI_IFF_FOURCC('S', 'U', 'R', 'F')
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#define AI_LWO_PART AI_IFF_FOURCC('P', 'A', 'R', 'T')
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#define AI_LWO_SMGP AI_IFF_FOURCC('S', 'M', 'G', 'P')
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/* envelopes */
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#define AI_LWO_PRE AI_IFF_FOURCC('P', 'R', 'E', ' ')
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#define AI_LWO_POST AI_IFF_FOURCC('P', 'O', 'S', 'T')
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#define AI_LWO_KEY AI_IFF_FOURCC('K', 'E', 'Y', ' ')
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#define AI_LWO_SPAN AI_IFF_FOURCC('S', 'P', 'A', 'N')
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#define AI_LWO_TCB AI_IFF_FOURCC('T', 'C', 'B', ' ')
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#define AI_LWO_HERM AI_IFF_FOURCC('H', 'E', 'R', 'M')
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#define AI_LWO_BEZI AI_IFF_FOURCC('B', 'E', 'Z', 'I')
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#define AI_LWO_BEZ2 AI_IFF_FOURCC('B', 'E', 'Z', '2')
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#define AI_LWO_LINE AI_IFF_FOURCC('L', 'I', 'N', 'E')
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#define AI_LWO_STEP AI_IFF_FOURCC('S', 'T', 'E', 'P')
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/* clips */
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#define AI_LWO_STIL AI_IFF_FOURCC('S', 'T', 'I', 'L')
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#define AI_LWO_ISEQ AI_IFF_FOURCC('I', 'S', 'E', 'Q')
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#define AI_LWO_ANIM AI_IFF_FOURCC('A', 'N', 'I', 'M')
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#define AI_LWO_XREF AI_IFF_FOURCC('X', 'R', 'E', 'F')
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#define AI_LWO_STCC AI_IFF_FOURCC('S', 'T', 'C', 'C')
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#define AI_LWO_TIME AI_IFF_FOURCC('T', 'I', 'M', 'E')
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#define AI_LWO_CONT AI_IFF_FOURCC('C', 'O', 'N', 'T')
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#define AI_LWO_BRIT AI_IFF_FOURCC('B', 'R', 'I', 'T')
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#define AI_LWO_SATR AI_IFF_FOURCC('S', 'A', 'T', 'R')
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#define AI_LWO_HUE AI_IFF_FOURCC('H', 'U', 'E', ' ')
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#define AI_LWO_GAMM AI_IFF_FOURCC('G', 'A', 'M', 'M')
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#define AI_LWO_NEGA AI_IFF_FOURCC('N', 'E', 'G', 'A')
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#define AI_LWO_IFLT AI_IFF_FOURCC('I', 'F', 'L', 'T')
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#define AI_LWO_PFLT AI_IFF_FOURCC('P', 'F', 'L', 'T')
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/* surfaces */
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#define AI_LWO_COLR AI_IFF_FOURCC('C', 'O', 'L', 'R')
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#define AI_LWO_LUMI AI_IFF_FOURCC('L', 'U', 'M', 'I')
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#define AI_LWO_DIFF AI_IFF_FOURCC('D', 'I', 'F', 'F')
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#define AI_LWO_SPEC AI_IFF_FOURCC('S', 'P', 'E', 'C')
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#define AI_LWO_GLOS AI_IFF_FOURCC('G', 'L', 'O', 'S')
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#define AI_LWO_REFL AI_IFF_FOURCC('R', 'E', 'F', 'L')
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#define AI_LWO_RFOP AI_IFF_FOURCC('R', 'F', 'O', 'P')
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#define AI_LWO_RIMG AI_IFF_FOURCC('R', 'I', 'M', 'G')
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#define AI_LWO_RSAN AI_IFF_FOURCC('R', 'S', 'A', 'N')
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#define AI_LWO_TRAN AI_IFF_FOURCC('T', 'R', 'A', 'N')
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#define AI_LWO_TROP AI_IFF_FOURCC('T', 'R', 'O', 'P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T', 'I', 'M', 'G')
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#define AI_LWO_RIND AI_IFF_FOURCC('R', 'I', 'N', 'D')
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#define AI_LWO_TRNL AI_IFF_FOURCC('T', 'R', 'N', 'L')
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#define AI_LWO_BUMP AI_IFF_FOURCC('B', 'U', 'M', 'P')
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#define AI_LWO_SMAN AI_IFF_FOURCC('S', 'M', 'A', 'N')
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#define AI_LWO_SIDE AI_IFF_FOURCC('S', 'I', 'D', 'E')
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#define AI_LWO_CLRH AI_IFF_FOURCC('C', 'L', 'R', 'H')
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#define AI_LWO_CLRF AI_IFF_FOURCC('C', 'L', 'R', 'F')
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#define AI_LWO_ADTR AI_IFF_FOURCC('A', 'D', 'T', 'R')
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#define AI_LWO_SHRP AI_IFF_FOURCC('S', 'H', 'R', 'P')
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#define AI_LWO_LINE AI_IFF_FOURCC('L', 'I', 'N', 'E')
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#define AI_LWO_LSIZ AI_IFF_FOURCC('L', 'S', 'I', 'Z')
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#define AI_LWO_ALPH AI_IFF_FOURCC('A', 'L', 'P', 'H')
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#define AI_LWO_AVAL AI_IFF_FOURCC('A', 'V', 'A', 'L')
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#define AI_LWO_GVAL AI_IFF_FOURCC('G', 'V', 'A', 'L')
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#define AI_LWO_BLOK AI_IFF_FOURCC('B', 'L', 'O', 'K')
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#define AI_LWO_VCOL AI_IFF_FOURCC('V', 'C', 'O', 'L')
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/* texture layer */
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#define AI_LWO_TYPE AI_IFF_FOURCC('T', 'Y', 'P', 'E')
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#define AI_LWO_CHAN AI_IFF_FOURCC('C', 'H', 'A', 'N')
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#define AI_LWO_NAME AI_IFF_FOURCC('N', 'A', 'M', 'E')
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#define AI_LWO_ENAB AI_IFF_FOURCC('E', 'N', 'A', 'B')
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#define AI_LWO_OPAC AI_IFF_FOURCC('O', 'P', 'A', 'C')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F', 'L', 'A', 'G')
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#define AI_LWO_PROJ AI_IFF_FOURCC('P', 'R', 'O', 'J')
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#define AI_LWO_STCK AI_IFF_FOURCC('S', 'T', 'C', 'K')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T', 'A', 'M', 'P')
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/* texture coordinates */
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#define AI_LWO_TMAP AI_IFF_FOURCC('T', 'M', 'A', 'P')
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#define AI_LWO_AXIS AI_IFF_FOURCC('A', 'X', 'I', 'S')
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#define AI_LWO_CNTR AI_IFF_FOURCC('C', 'N', 'T', 'R')
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#define AI_LWO_SIZE AI_IFF_FOURCC('S', 'I', 'Z', 'E')
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#define AI_LWO_ROTA AI_IFF_FOURCC('R', 'O', 'T', 'A')
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#define AI_LWO_OREF AI_IFF_FOURCC('O', 'R', 'E', 'F')
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#define AI_LWO_FALL AI_IFF_FOURCC('F', 'A', 'L', 'L')
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#define AI_LWO_CSYS AI_IFF_FOURCC('C', 'S', 'Y', 'S')
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/* image map */
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#define AI_LWO_IMAP AI_IFF_FOURCC('I', 'M', 'A', 'P')
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#define AI_LWO_IMAG AI_IFF_FOURCC('I', 'M', 'A', 'G')
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#define AI_LWO_WRAP AI_IFF_FOURCC('W', 'R', 'A', 'P')
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#define AI_LWO_WRPW AI_IFF_FOURCC('W', 'R', 'P', 'W')
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#define AI_LWO_WRPH AI_IFF_FOURCC('W', 'R', 'P', 'H')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V', 'M', 'A', 'P')
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#define AI_LWO_AAST AI_IFF_FOURCC('A', 'A', 'S', 'T')
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#define AI_LWO_PIXB AI_IFF_FOURCC('P', 'I', 'X', 'B')
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/* procedural */
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#define AI_LWO_PROC AI_IFF_FOURCC('P', 'R', 'O', 'C')
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#define AI_LWO_COLR AI_IFF_FOURCC('C', 'O', 'L', 'R')
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#define AI_LWO_VALU AI_IFF_FOURCC('V', 'A', 'L', 'U')
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#define AI_LWO_FUNC AI_IFF_FOURCC('F', 'U', 'N', 'C')
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#define AI_LWO_FTPS AI_IFF_FOURCC('F', 'T', 'P', 'S')
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#define AI_LWO_ITPS AI_IFF_FOURCC('I', 'T', 'P', 'S')
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#define AI_LWO_ETPS AI_IFF_FOURCC('E', 'T', 'P', 'S')
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/* gradient */
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#define AI_LWO_GRAD AI_IFF_FOURCC('G', 'R', 'A', 'D')
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#define AI_LWO_GRST AI_IFF_FOURCC('G', 'R', 'S', 'T')
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#define AI_LWO_GREN AI_IFF_FOURCC('G', 'R', 'E', 'N')
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#define AI_LWO_PNAM AI_IFF_FOURCC('P', 'N', 'A', 'M')
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#define AI_LWO_INAM AI_IFF_FOURCC('I', 'N', 'A', 'M')
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#define AI_LWO_GRPT AI_IFF_FOURCC('G', 'R', 'P', 'T')
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#define AI_LWO_FKEY AI_IFF_FOURCC('F', 'K', 'E', 'Y')
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#define AI_LWO_IKEY AI_IFF_FOURCC('I', 'K', 'E', 'Y')
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/* shader */
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#define AI_LWO_SHDR AI_IFF_FOURCC('S', 'H', 'D', 'R')
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#define AI_LWO_DATA AI_IFF_FOURCC('D', 'A', 'T', 'A')
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/* VMAP types */
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#define AI_LWO_TXUV AI_IFF_FOURCC('T', 'X', 'U', 'V')
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#define AI_LWO_RGB AI_IFF_FOURCC('R', 'G', 'B', ' ')
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#define AI_LWO_RGBA AI_IFF_FOURCC('R', 'G', 'B', 'A')
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#define AI_LWO_WGHT AI_IFF_FOURCC('W', 'G', 'H', 'T')
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#define AI_LWO_MNVW AI_IFF_FOURCC('M', 'N', 'V', 'W')
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#define AI_LWO_MORF AI_IFF_FOURCC('M', 'O', 'R', 'F')
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#define AI_LWO_SPOT AI_IFF_FOURCC('S', 'P', 'O', 'T')
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#define AI_LWO_PICK AI_IFF_FOURCC('P', 'I', 'C', 'K')
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// Surface Part
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#define AI_LWO_NODS AI_IFF_FOURCC('N', 'O', 'D', 'S')
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#define AI_LWO_NNDS AI_IFF_FOURCC('N', 'N', 'D', 'S')
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#define AI_LWO_NTAG AI_IFF_FOURCC('N', 'T', 'A', 'G')
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#define AI_LWO_NRNM AI_IFF_FOURCC('N', 'R', 'N', 'M')
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#define AI_LWO_NRME AI_IFF_FOURCC('N', 'R', 'M', 'E')
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#define AI_LWO_NDTA AI_IFF_FOURCC('N', 'D', 'T', 'A')
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#define AI_LWO_ATTR AI_IFF_FOURCC('A', 'T', 'T', 'R')
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#define AI_LWO_VERS AI_IFF_FOURCC('V', 'E', 'R', 'S')
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#define AI_LWO_ENUM AI_IFF_FOURCC('E', 'N', 'U', 'M')
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#define AI_LWO_ENTR AI_IFF_FOURCC('E', 'N', 'T', 'R')
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#define AI_LWO_NAME AI_IFF_FOURCC('N', 'A', 'M', 'E')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F', 'L', 'A', 'G')
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#define AI_LWO_TAG AI_IFF_FOURCC('T', 'A', 'G', ' ')
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#define AI_LWO_VALU AI_IFF_FOURCC('V', 'A', 'L', 'U')
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#define AI_LWO_IBGC AI_IFF_FOURCC('I', 'B', 'G', 'C')
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#define AI_LWO_IOPC AI_IFF_FOURCC('I', 'O', 'P', 'C')
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#define AI_LWO_IIMG AI_IFF_FOURCC('I', 'I', 'M', 'G')
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#define AI_LWO_TXTR AI_IFF_FOURCC('T', 'X', 'T', 'R')
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#define AI_LWO_IFAL AI_IFF_FOURCC('I', 'F', 'A', 'L')
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#define AI_LWO_ISCL AI_IFF_FOURCC('I', 'S', 'C', 'L')
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#define AI_LWO_IPOS AI_IFF_FOURCC('I', 'P', 'O', 'S')
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#define AI_LWO_IROT AI_IFF_FOURCC('I', 'R', 'O', 'T')
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#define AI_LWO_IBMP AI_IFF_FOURCC('I', 'B', 'M', 'P')
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#define AI_LWO_IUTD AI_IFF_FOURCC('I', 'U', 'T', 'D')
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#define AI_LWO_IVTD AI_IFF_FOURCC('I', 'V', 'T', 'D')
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#define AI_LWO_IPIX AI_IFF_FOURCC('I', 'P', 'I', 'X')
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#define AI_LWO_IMIP AI_IFF_FOURCC('I', 'M', 'I', 'P')
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#define AI_LWO_IMOD AI_IFF_FOURCC('I', 'M', 'O', 'D')
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#define AI_LWO_AMOD AI_IFF_FOURCC('A', 'M', 'O', 'D')
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#define AI_LWO_IINV AI_IFF_FOURCC('I', 'I', 'N', 'V')
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#define AI_LWO_INCR AI_IFF_FOURCC('I', 'N', 'C', 'R')
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#define AI_LWO_IAXS AI_IFF_FOURCC('I', 'A', 'X', 'S')
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#define AI_LWO_IFOT AI_IFF_FOURCC('I', 'F', 'O', 'T')
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#define AI_LWO_ITIM AI_IFF_FOURCC('I', 'T', 'I', 'M')
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#define AI_LWO_IWRL AI_IFF_FOURCC('I', 'W', 'R', 'L')
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#define AI_LWO_IUTI AI_IFF_FOURCC('I', 'U', 'T', 'I')
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#define AI_LWO_IINX AI_IFF_FOURCC('I', 'I', 'N', 'X')
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#define AI_LWO_IINY AI_IFF_FOURCC('I', 'I', 'N', 'Y')
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#define AI_LWO_IINZ AI_IFF_FOURCC('I', 'I', 'N', 'Z')
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#define AI_LWO_IREF AI_IFF_FOURCC('I', 'R', 'E', 'F')
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#define AI_LWO_IMST AI_IFF_FOURCC('I', 'M', 'S', 'T')
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#define AI_LWO_VPVL AI_IFF_FOURCC('V', 'P', 'V', 'L')
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#define AI_LWO_VPRM AI_IFF_FOURCC('V', 'P', 'R', 'M')
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#define AI_LWO_IMAP AI_IFF_FOURCC('I', 'M', 'A', 'P')
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#define AI_LWO_IUVI AI_IFF_FOURCC('I', 'U', 'V', 'I')
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#define AI_LWO_IUTL AI_IFF_FOURCC('I', 'U', 'T', 'L')
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#define AI_LWO_IVTL AI_IFF_FOURCC('I', 'V', 'T', 'L')
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// MODO extension - per-vertex normal vectors
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#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M')
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a face in a LWO file
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*
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* \note We can't use the code in SmoothingGroups.inl here - the mesh
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* structures of 3DS/ASE and LWO are too different.
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*/
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struct Face : public aiFace {
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//! Default construction
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Face() AI_NO_EXCEPT
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: surfaceIndex(0),
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smoothGroup(0),
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type(AI_LWO_FACE) {
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// empty
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}
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//! Construction from given type
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explicit Face(uint32_t _type) :
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surfaceIndex(0), smoothGroup(0), type(_type) {}
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//! Copy construction
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Face(const Face &f) :
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aiFace() {
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*this = f;
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}
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//! Zero-based index into tags chunk
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unsigned int surfaceIndex;
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//! Smooth group this face is assigned to
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unsigned int smoothGroup;
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//! Type of face
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uint32_t type;
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//! Assignment operator
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Face &operator=(const LWO::Face &f) {
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aiFace::operator=(f);
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surfaceIndex = f.surfaceIndex;
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smoothGroup = f.smoothGroup;
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type = f.type;
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return *this;
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}
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};
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// ---------------------------------------------------------------------------
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/** \brief Base structure for all vertex map representations
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*/
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struct VMapEntry {
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explicit VMapEntry(unsigned int _dims) :
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dims(_dims) {}
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virtual ~VMapEntry() {}
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//! allocates memory for the vertex map
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virtual void Allocate(unsigned int num) {
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if (!rawData.empty())
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return; // return if already allocated
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const unsigned int m = num * dims;
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rawData.reserve(m + (m >> 2u)); // 25% as extra storage for VMADs
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rawData.resize(m, 0.f);
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abAssigned.resize(num, false);
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}
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std::string name;
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unsigned int dims;
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std::vector<float> rawData;
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std::vector<bool> abAssigned;
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents an extra vertex color channel
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*/
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struct VColorChannel : public VMapEntry {
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VColorChannel() :
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VMapEntry(4) {}
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//! need to overwrite this function - the alpha channel must
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//! be initialized to 1.0 by default
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virtual void Allocate(unsigned int num) {
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if (!rawData.empty())
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return; // return if already allocated
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unsigned int m = num * dims;
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rawData.reserve(m + (m >> 2u)); // 25% as extra storage for VMADs
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rawData.resize(m);
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for (aiColor4D *p = (aiColor4D *)&rawData[0]; p < (aiColor4D *)&rawData[m - 1]; ++p)
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p->a = 1.f;
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abAssigned.resize(num, false);
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}
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents an extra vertex UV channel
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*/
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struct UVChannel : public VMapEntry {
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UVChannel() :
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VMapEntry(2) {}
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents a weight map
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*/
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struct WeightChannel : public VMapEntry {
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WeightChannel() :
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VMapEntry(1) {}
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents a vertex-normals channel (MODO extension)
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*/
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struct NormalChannel : public VMapEntry {
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NormalChannel() :
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VMapEntry(3) {}
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file texture
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*/
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struct Texture {
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// we write the enum values out here to make debugging easier ...
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enum BlendType {
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Normal = 0,
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Subtractive = 1,
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Difference = 2,
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Multiply = 3,
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Divide = 4,
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Alpha = 5,
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TextureDispl = 6,
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Additive = 7
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};
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enum MappingMode {
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Planar = 0,
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Cylindrical = 1,
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Spherical = 2,
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Cubic = 3,
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FrontProjection = 4,
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UV = 5
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};
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enum Axes {
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AXIS_X = 0,
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AXIS_Y = 1,
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AXIS_Z = 2
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};
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enum Wrap {
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RESET = 0,
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REPEAT = 1,
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MIRROR = 2,
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EDGE = 3
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};
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Texture() :
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mClipIdx(UINT_MAX), mStrength(1.0f), type(), mUVChannelIndex("unknown"), mRealUVIndex(UINT_MAX), enabled(true), blendType(Additive), bCanUse(true), mapMode(UV), majorAxis(AXIS_X), wrapAmountH(1.0f), wrapAmountW(1.0f), wrapModeWidth(REPEAT), wrapModeHeight(REPEAT), ordinal("\x00") {}
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//! File name of the texture
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std::string mFileName;
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//! Clip index
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unsigned int mClipIdx;
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//! Strength of the texture - blend factor
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float mStrength;
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uint32_t type; // type of the texture
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//! Name of the corresponding UV channel
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std::string mUVChannelIndex;
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unsigned int mRealUVIndex;
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//! is the texture enabled?
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bool enabled;
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//! blend type
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BlendType blendType;
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//! are we able to use the texture?
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bool bCanUse;
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//! mapping mode
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MappingMode mapMode;
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//! major axis for planar, cylindrical, spherical projections
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Axes majorAxis;
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//! wrap amount for cylindrical and spherical projections
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float wrapAmountH, wrapAmountW;
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//! wrapping mode for the texture
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Wrap wrapModeWidth, wrapModeHeight;
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//! ordinal string of the texture
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std::string ordinal;
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file clip
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*/
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struct Clip {
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enum Type {
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STILL,
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SEQ,
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REF,
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UNSUPPORTED
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} type;
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Clip() :
|
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type(UNSUPPORTED), clipRef(), idx(0), negate(false) {}
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//! path to the base texture -
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std::string path;
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//! reference to another CLIP
|
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unsigned int clipRef;
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//! index of the clip
|
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unsigned int idx;
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//! Negate the clip?
|
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bool negate;
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file shader
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*
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* Later
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*/
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struct Shader {
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Shader() :
|
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ordinal("\x00"), functionName("unknown"), enabled(true) {}
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|
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std::string ordinal;
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std::string functionName;
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bool enabled;
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};
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typedef std::list<Texture> TextureList;
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typedef std::list<Shader> ShaderList;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file surface (= material)
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|
*/
|
|
struct Surface {
|
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Surface() :
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mColor(0.78431f, 0.78431f, 0.78431f), bDoubleSided(false), mDiffuseValue(1.f), mSpecularValue(0.f), mTransparency(0.f), mGlossiness(0.4f), mLuminosity(0.f), mColorHighlights(0.f), mMaximumSmoothAngle(0.f) // 0 == not specified, no smoothing
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,
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mVCMap(),
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mVCMapType(AI_LWO_RGBA),
|
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mIOR(1.f) // vakuum
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,
|
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mBumpIntensity(1.f),
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|
mWireframe(false),
|
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mAdditiveTransparency(0.f) {}
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|
|
//! Name of the surface
|
|
std::string mName;
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|
|
//! Color of the surface
|
|
aiColor3D mColor;
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|
|
//! true for two-sided materials
|
|
bool bDoubleSided;
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|
|
//! Various material parameters
|
|
float mDiffuseValue, mSpecularValue, mTransparency, mGlossiness, mLuminosity, mColorHighlights;
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|
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//! Maximum angle between two adjacent triangles
|
|
//! that they can be smoothed - in degrees
|
|
float mMaximumSmoothAngle;
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|
|
//! Vertex color map to be used to color the surface
|
|
std::string mVCMap;
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|
uint32_t mVCMapType;
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|
|
//! Names of the special shaders to be applied to the surface
|
|
ShaderList mShaders;
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|
|
//! Textures - the first entry in the list is evaluated first
|
|
TextureList mColorTextures, // color textures are added to both diffuse and specular texture stacks
|
|
mDiffuseTextures,
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|
mSpecularTextures,
|
|
mOpacityTextures,
|
|
mBumpTextures,
|
|
mGlossinessTextures,
|
|
mReflectionTextures;
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|
|
|
//! Index of refraction
|
|
float mIOR;
|
|
|
|
//! Bump intensity scaling
|
|
float mBumpIntensity;
|
|
|
|
//! Wireframe flag
|
|
bool mWireframe;
|
|
|
|
//! Intensity of additive blending
|
|
float mAdditiveTransparency;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a LWO node
|
|
*/
|
|
struct Node {
|
|
// Name of node
|
|
std::string mName;
|
|
|
|
// RefName of node
|
|
std::string mRefName;
|
|
|
|
// Ref FileName
|
|
std::string fileName;
|
|
};
|
|
|
|
struct NodeAttribute {
|
|
//! Color of the surface
|
|
aiColor3D mColor;
|
|
|
|
//! true for two-sided materials
|
|
bool bDoubleSided;
|
|
|
|
//! Various material parameters
|
|
float mDiffuseValue, mSpecularValue, mTransparency, mGlossiness, mLuminosity, mColorHighlights;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
#define AI_LWO_VALIDATE_CHUNK_LENGTH(length, name, size) \
|
|
if (length < size) { \
|
|
throw DeadlyImportError("LWO: " #name " chunk is too small"); \
|
|
}
|
|
|
|
// some typedefs ... to make life with loader monsters like this easier
|
|
typedef std::vector<aiVector3D> PointList;
|
|
typedef std::vector<LWO::Face> FaceList;
|
|
typedef std::vector<LWO::Surface> SurfaceList;
|
|
typedef std::vector<std::string> TagList;
|
|
typedef std::vector<unsigned int> TagMappingTable;
|
|
typedef std::vector<unsigned int> ReferrerList;
|
|
typedef std::vector<WeightChannel> WeightChannelList;
|
|
typedef std::vector<VColorChannel> VColorChannelList;
|
|
typedef std::vector<UVChannel> UVChannelList;
|
|
typedef std::vector<Clip> ClipList;
|
|
typedef std::vector<Envelope> EnvelopeList;
|
|
typedef std::vector<unsigned int> SortedRep;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Represents a layer in the file
|
|
*/
|
|
struct Layer {
|
|
Layer() :
|
|
mFaceIDXOfs(0), mPointIDXOfs(0), mParent(0x0), mIndex(0xffff), skip(false) {}
|
|
|
|
/** Temporary point list from the file */
|
|
PointList mTempPoints;
|
|
|
|
/** Lists for every point the index of another point
|
|
that has been copied from *this* point or UINT_MAX if
|
|
no copy of the point has been made */
|
|
ReferrerList mPointReferrers;
|
|
|
|
/** Weight channel list from the file */
|
|
WeightChannelList mWeightChannels;
|
|
|
|
/** Subdivision weight channel list from the file */
|
|
WeightChannelList mSWeightChannels;
|
|
|
|
/** Vertex color list from the file */
|
|
VColorChannelList mVColorChannels;
|
|
|
|
/** UV channel list from the file */
|
|
UVChannelList mUVChannels;
|
|
|
|
/** Normal vector channel from the file */
|
|
NormalChannel mNormals;
|
|
|
|
/** Temporary face list from the file*/
|
|
FaceList mFaces;
|
|
|
|
/** Current face indexing offset from the beginning of the buffers*/
|
|
unsigned int mFaceIDXOfs;
|
|
|
|
/** Current point indexing offset from the beginning of the buffers*/
|
|
unsigned int mPointIDXOfs;
|
|
|
|
/** Parent index */
|
|
uint16_t mParent;
|
|
|
|
/** Index of the layer */
|
|
uint16_t mIndex;
|
|
|
|
/** Name of the layer */
|
|
std::string mName;
|
|
|
|
/** Pivot point of the layer */
|
|
aiVector3D mPivot;
|
|
|
|
/** Skip this layer? */
|
|
bool skip;
|
|
};
|
|
|
|
typedef std::list<LWO::Layer> LayerList;
|
|
|
|
} // namespace LWO
|
|
} // namespace Assimp
|
|
|
|
#endif // !! AI_LWO_FILEDATA_INCLUDED
|