620 lines
17 KiB
C++
620 lines
17 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileParser.h"
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include "fast_atof.h"
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#include "../include/aiTypes.h"
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#include "DefaultIOSystem.h"
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namespace Assimp {
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// -------------------------------------------------------------------
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const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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// fix: changed that to our standard default name
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// -------------------------------------------------------------------
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// Constructor with loaded data and directories.
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ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
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m_DataIt(Data.begin()),
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m_DataItEnd(Data.end()),
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m_pModel(NULL),
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m_uiLine(0),
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m_pIO( io )
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{
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// Create the model instance to store all the data
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m_pModel = new ObjFile::Model();
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m_pModel->m_ModelName = strModelName;
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m_pModel->m_pDefaultMaterial = new ObjFile::Material();
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m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
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m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
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m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
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// Start parsing the file
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parseFile();
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}
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// -------------------------------------------------------------------
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ObjFileParser::~ObjFileParser()
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{
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delete m_pModel->m_pDefaultMaterial;
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m_pModel->m_pDefaultMaterial = NULL;
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delete m_pModel;
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m_pModel = NULL;
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}
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// -------------------------------------------------------------------
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ObjFile::Model *ObjFileParser::GetModel() const
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{
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return m_pModel;
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}
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// -------------------------------------------------------------------
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void ObjFileParser::parseFile()
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{
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if (m_DataIt == m_DataItEnd)
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return;
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while (m_DataIt != m_DataItEnd)
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{
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switch (*m_DataIt)
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{
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case 'v': // Parse a vertex texture coordinate
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{
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++m_DataIt;
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if (*m_DataIt == ' ')
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{
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// Read in vertex definition
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getVector3(m_pModel->m_Vertices);
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}
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else if (*m_DataIt == 't')
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{
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// Read in texture coordinate (2D)
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++m_DataIt;
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getVector2(m_pModel->m_TextureCoord);
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}
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else if (*m_DataIt == 'n')
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{
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// Read in normal vector definition
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++m_DataIt;
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getVector3( m_pModel->m_Normals );
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}
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}
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break;
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case 'f': // Parse a face
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{
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getFace();
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}
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break;
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case '#': // Parse a comment
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{
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getComment();
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}
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break;
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case 'u': // Parse a material desc. setter
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{
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getMaterialDesc();
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}
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break;
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case 'm': // Parse a material library
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{
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getMaterialLib();
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}
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break;
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case 'g': // Parse group name
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{
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getGroupName();
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}
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break;
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case 's': // Parse group number
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{
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getGroupNumber();
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}
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break;
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case 'o': // Parse object name
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{
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getObjectName();
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}
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break;
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default:
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{
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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}
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}
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}
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// -------------------------------------------------------------------
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// Copy the next word in a temporary buffer
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void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
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{
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size_t index = 0;
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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while ( !isSeparator(*m_DataIt) && m_DataIt != m_DataItEnd )
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{
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pBuffer[index] = *m_DataIt;
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index++;
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if (index == length-1)
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break;
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++m_DataIt;
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}
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pBuffer[index] = '\0';
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}
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// -------------------------------------------------------------------
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// Copy the next line into a temporary buffer
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void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
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{
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size_t index = 0;
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while (m_DataIt != m_DataItEnd)
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{
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if (*m_DataIt == '\n' || *m_DataIt == '\r')
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break;
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assert (index+1 <= length);
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pBuffer[ index ] = *m_DataIt;
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++index;
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++m_DataIt;
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}
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pBuffer[ index ] = '\0';
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}
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// -------------------------------------------------------------------
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// Get values for a new 3D vector instance
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void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array)
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{
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float x, y, z;
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copyNextWord(m_buffer, BUFFERSIZE);
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x = (float) fast_atof(m_buffer);
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copyNextWord(m_buffer, BUFFERSIZE);
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y = (float) fast_atof(m_buffer);
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copyNextWord(m_buffer, BUFFERSIZE);
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z = (float) fast_atof(m_buffer);
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point3d_array.push_back( aiVector3D( x, y, z ) );
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//skipLine();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new 2D vector instance
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void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array )
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{
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float x, y;
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copyNextWord(m_buffer, BUFFERSIZE);
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x = (float) fast_atof(m_buffer);
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copyNextWord(m_buffer, BUFFERSIZE);
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y = (float) fast_atof(m_buffer);
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point2d_array.push_back(aiVector2D(x, y));
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new face instance
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void ObjFileParser::getFace()
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{
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copyNextLine(m_buffer, BUFFERSIZE);
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if (m_DataIt == m_DataItEnd)
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return;
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char *pPtr = m_buffer;
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char *pEnd = &pPtr[BUFFERSIZE];
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pPtr = getNextToken<char*>(pPtr, pEnd);
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if (pPtr == '\0')
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return;
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std::vector<unsigned int> *pIndices = new std::vector<unsigned int>;
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std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
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std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
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bool hasNormal = false;
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bool vt = (!m_pModel->m_TextureCoord.empty());
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bool vn = (!m_pModel->m_Normals.empty());
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int iStep = 0, iPos = 0;
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while (pPtr != pEnd)
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{
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iStep = 1;
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if (*pPtr == '\0')
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break;
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if (*pPtr=='\r')
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break;
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if (*pPtr=='/' )
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{
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if (iPos == 0)
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{
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//if there are no texturecoordinates in the obj file but normals
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if (!vt && vn) {
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iPos = 1;
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iStep++;
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}
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}
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iPos++;
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}
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else if ( isSeparator(*pPtr) )
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{
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iPos = 0;
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}
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else
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{
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//OBJ USES 1 Base ARRAYS!!!!
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const int iVal = atoi( pPtr );
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int tmp = iVal;
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while ( ( tmp = tmp / 10 )!=0 )
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++iStep;
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if ( iVal > 0 )
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{
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// Store parsed index
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if ( 0 == iPos )
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{
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pIndices->push_back( iVal-1 );
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}
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else if ( 1 == iPos )
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{
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pTexID->push_back( iVal-1 );
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}
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else if ( 2 == iPos )
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{
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pNormalID->push_back( iVal-1 );
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hasNormal = true;
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}
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else
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{
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reportErrorTokenInFace();
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}
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}
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}
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for ( int i=0; i<iStep; i++ )
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++pPtr;
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}
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ObjFile::Face *face = new ObjFile::Face(pIndices, pNormalID, pTexID);
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// Set active material, if one set
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if (NULL != m_pModel->m_pCurrentMaterial)
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face->m_pMaterial = m_pModel->m_pCurrentMaterial;
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else
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face->m_pMaterial = m_pModel->m_pDefaultMaterial;
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// Create a default object, if nothing there
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if ( NULL == m_pModel->m_pCurrent )
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createObject("defaultobject");
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// Store the new instance
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m_pModel->m_pCurrent->m_Faces.push_back(face);
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// Assign face to mesh
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if ( NULL == m_pModel->m_pCurrentMesh )
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{
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m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
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m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
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}
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// Store the face
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m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
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m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size();
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m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size();
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if(!m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal) {
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m_pModel->m_pCurrentMesh->m_hasNormals = true;
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}
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// Skip the rest of the line
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new material description
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void ObjFileParser::getMaterialDesc()
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{
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// Get next data for material data
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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if (m_DataIt == m_DataItEnd)
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return;
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char *pStart = &(*m_DataIt);
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while ( !isSeparator(*m_DataIt) && m_DataIt != m_DataItEnd )
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++m_DataIt;
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// Get name
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std::string strName(pStart, &(*m_DataIt));
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if ( strName.empty())
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return;
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// Search for material
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
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if ( it == m_pModel->m_MaterialMap.end() )
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{
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// Not found, use default material
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m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
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}
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else
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{
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// Found, using detected material
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m_pModel->m_pCurrentMaterial = (*it).second;
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strName );
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}
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// Skip rest of line
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get a comment, values will be skipped
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void ObjFileParser::getComment()
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{
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bool running = true;
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while (running)
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{
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if ( '\n' == (*m_DataIt) || m_DataIt == m_DataItEnd )
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{
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++m_DataIt;
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break;
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}
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else
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{
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++m_DataIt;
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}
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}
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}
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// -------------------------------------------------------------------
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// Get material library from file.
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void ObjFileParser::getMaterialLib()
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{
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// Translate tuple
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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if (m_DataIt == m_DataItEnd)
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return;
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char *pStart = &(*m_DataIt);
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while (!isNewLine(*m_DataIt))
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m_DataIt++;
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// Check for existence
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const std::string strMatName(pStart, &(*m_DataIt));
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IOStream *pFile = m_pIO->Open(strMatName);
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if (!pFile )
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{
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DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return;
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}
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// Import material library data from file
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std::vector<char> buffer;
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BaseImporter::TextFileToBuffer(pFile,buffer);
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m_pIO->Close( pFile );
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// Importing the material library
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ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel );
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}
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// -------------------------------------------------------------------
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// Set a new material definition as the current material.
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void ObjFileParser::getNewMaterial()
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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if ( m_DataIt == m_DataItEnd )
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return;
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char *pStart = &(*m_DataIt);
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std::string strMat(pStart, *m_DataIt);
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while ( isSeparator( *m_DataIt ) )
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m_DataIt++;
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
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if (it == m_pModel->m_MaterialMap.end())
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{
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// Show a warning, if material was not found
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DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
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m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
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}
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else
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{
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// Set new material
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m_pModel->m_pCurrentMaterial = (*it).second;
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
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{
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int mat_index = -1;
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if ( strMaterialName.empty() )
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return mat_index;
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for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index)
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{
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if ( strMaterialName == m_pModel->m_MaterialLib[ index ])
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{
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mat_index = (int)index;
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break;
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}
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}
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return mat_index;
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}
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// -------------------------------------------------------------------
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// Getter for a group name.
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void ObjFileParser::getGroupName()
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{
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// Get next word from data buffer
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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if ( isEndOfBuffer( m_DataIt, m_DataItEnd ) )
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return;
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// Store groupname in group library
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char *pStart = &(*m_DataIt);
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while ( !isSeparator(*m_DataIt) )
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m_DataIt++;
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std::string strGroupName(pStart, &(*m_DataIt));
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// Change active group, if necessary
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if (m_pModel->m_strActiveGroup != strGroupName)
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{
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// Search for already existing entry
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ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(&strGroupName);
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// We are mapping groups into the object structure
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/// TODO: Is this the right way to do it????
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createObject( strGroupName );
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// New group name, creating a new entry
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if (it == m_pModel->m_Groups.end())
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{
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std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;
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m_pModel->m_Groups[ &strGroupName ] = pFaceIDArray;
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m_pModel->m_pGroupFaceIDs = (pFaceIDArray);
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}
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else
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{
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m_pModel->m_pGroupFaceIDs = (*it).second;
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}
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m_pModel->m_strActiveGroup = strGroupName;
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Not supported
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void ObjFileParser::getGroupNumber()
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{
|
||
// Not used
|
||
|
||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||
}
|
||
|
||
// -------------------------------------------------------------------
|
||
// Stores values for a new object instance, name will be used to
|
||
// identify it.
|
||
void ObjFileParser::getObjectName()
|
||
{
|
||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||
if (m_DataIt == m_DataItEnd)
|
||
return;
|
||
char *pStart = &(*m_DataIt);
|
||
while (!isSeparator(*m_DataIt))
|
||
m_DataIt++;
|
||
|
||
std::string strObjectName(pStart, &(*m_DataIt));
|
||
if (!strObjectName.empty())
|
||
{
|
||
// Reset current object
|
||
m_pModel->m_pCurrent = NULL;
|
||
|
||
// Search for actual object
|
||
for (std::vector<ObjFile::Object*>::const_iterator it = m_pModel->m_Objects.begin();
|
||
it != m_pModel->m_Objects.end();
|
||
++it)
|
||
{
|
||
if ((*it)->m_strObjName == strObjectName)
|
||
{
|
||
m_pModel->m_pCurrent = *it;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// Allocate a new object, if current one wasn<73>t found before
|
||
if ( NULL == m_pModel->m_pCurrent )
|
||
createObject(strObjectName);
|
||
}
|
||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||
}
|
||
// -------------------------------------------------------------------
|
||
// Creates a new object instance
|
||
void ObjFileParser::createObject(const std::string &strObjectName)
|
||
{
|
||
ai_assert (NULL != m_pModel);
|
||
ai_assert (!strObjectName.empty());
|
||
|
||
m_pModel->m_pCurrent = new ObjFile::Object();
|
||
m_pModel->m_pCurrent->m_strObjName = strObjectName;
|
||
m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
|
||
|
||
m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
|
||
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
|
||
|
||
if( m_pModel->m_pCurrentMaterial )
|
||
{
|
||
m_pModel->m_pCurrentMesh->m_uiMaterialIndex =
|
||
getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data );
|
||
m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
|
||
}
|
||
}
|
||
|
||
// -------------------------------------------------------------------
|
||
// Shows an error in parsing process.
|
||
void ObjFileParser::reportErrorTokenInFace()
|
||
{
|
||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||
DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
|
||
}
|
||
// -------------------------------------------------------------------
|
||
|
||
} // Namespace Assimp
|
||
|
||
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|