191 lines
6.0 KiB
C++
191 lines
6.0 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2012, assimp team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
/** @file MD5Loader.h
|
|
* @brief Definition of the .MD5 importer class.
|
|
* http://www.modwiki.net/wiki/MD5_(file_format)
|
|
*/
|
|
#ifndef AI_MD5LOADER_H_INCLUDED
|
|
#define AI_MD5LOADER_H_INCLUDED
|
|
|
|
#include "BaseImporter.h"
|
|
#include "MD5Parser.h"
|
|
|
|
#include "../include/assimp/aiTypes.h"
|
|
|
|
namespace Assimp {
|
|
|
|
class IOStream;
|
|
using namespace Assimp::MD5;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Importer class for the MD5 file format
|
|
*/
|
|
class MD5Importer : public BaseImporter
|
|
{
|
|
public:
|
|
MD5Importer();
|
|
~MD5Importer();
|
|
|
|
|
|
public:
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Returns whether the class can handle the format of the given file.
|
|
* See BaseImporter::CanRead() for details.
|
|
*/
|
|
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
|
bool checkSig) const;
|
|
|
|
protected:
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Called by Importer::GetExtensionList() for each loaded importer.
|
|
* See BaseImporter::GetExtensionList() for details
|
|
*/
|
|
void GetExtensionList(std::set<std::string>& extensions);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Called prior to ReadFile().
|
|
* The function is a request to the importer to update its configuration
|
|
* basing on the Importer's configuration property list.
|
|
*/
|
|
void SetupProperties(const Importer* pImp);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Imports the given file into the given scene structure.
|
|
* See BaseImporter::InternReadFile() for details
|
|
*/
|
|
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
IOSystem* pIOHandler);
|
|
|
|
protected:
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Load a *.MD5MESH file.
|
|
*/
|
|
void LoadMD5MeshFile ();
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Load a *.MD5ANIM file.
|
|
*/
|
|
void LoadMD5AnimFile ();
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Load a *.MD5CAMERA file.
|
|
*/
|
|
void LoadMD5CameraFile ();
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Construct node hierarchy from a given MD5ANIM
|
|
* @param iParentID Current parent ID
|
|
* @param piParent Parent node to attach to
|
|
* @param bones Input bones
|
|
* @param node_anims Generated node animations
|
|
*/
|
|
void AttachChilds_Anim(int iParentID,aiNode* piParent,
|
|
AnimBoneList& bones,const aiNodeAnim** node_anims);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Construct node hierarchy from a given MD5MESH
|
|
* @param iParentID Current parent ID
|
|
* @param piParent Parent node to attach to
|
|
* @param bones Input bones
|
|
*/
|
|
void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Build unique vertex buffers from a given MD5ANIM
|
|
* @param meshSrc Input data
|
|
*/
|
|
void MakeDataUnique (MD5::MeshDesc& meshSrc);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Load the contents of a specific file into memory and
|
|
* alocates a buffer to keep it.
|
|
*
|
|
* mBuffer is modified to point to this buffer.
|
|
* @param pFile File stream to be read
|
|
*/
|
|
void LoadFileIntoMemory (IOStream* pFile);
|
|
void UnloadFileFromMemory ();
|
|
|
|
|
|
/** IOSystem to be used to access files */
|
|
IOSystem* mIOHandler;
|
|
|
|
/** Path to the file, excluding the file extension but
|
|
with the dot */
|
|
std::string mFile;
|
|
|
|
/** Buffer to hold the loaded file */
|
|
char* mBuffer;
|
|
|
|
/** Size of the file */
|
|
unsigned int fileSize;
|
|
|
|
/** Current line number. For debugging purposes */
|
|
unsigned int iLineNumber;
|
|
|
|
/** Scene to be filled */
|
|
aiScene* pScene;
|
|
|
|
/** (Custom) I/O handler implementation */
|
|
IOSystem* pIOHandler;
|
|
|
|
/** true if a MD5MESH file has already been parsed */
|
|
bool bHadMD5Mesh;
|
|
|
|
/** true if a MD5ANIM file has already been parsed */
|
|
bool bHadMD5Anim;
|
|
|
|
/** true if a MD5CAMERA file has already been parsed */
|
|
bool bHadMD5Camera;
|
|
|
|
/** configuration option: prevent anim autoload */
|
|
bool configNoAutoLoad;
|
|
};
|
|
|
|
} // end of namespace Assimp
|
|
|
|
#endif // AI_3DSIMPORTER_H_INC
|