96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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//managend includes
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#include "Vector3D.h"
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//native includes
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#include "aiAnim.h"
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using namespace System;
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namespace AssimpNET
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{
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public ref struct VectorKey
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{
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public:
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VectorKey();
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VectorKey(double time, Vector3D^ value);
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VectorKey(aiVectorKey* native);
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~VectorKey(void);
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bool operator != (const VectorKey^ o);
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bool operator < (const VectorKey^ o);
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bool operator == (const VectorKey^ o);
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bool operator > (const VectorKey^ o);
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property double mTime
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{
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double get()
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{
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return this->p_native->mTime;
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}
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void set(double value)
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{
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this->p_native->mTime = value;
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}
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}
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property Vector3D^ mValue
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{
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Vector3D^ get()
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{
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return gcnew Vector3D(&this->p_native->mValue);
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}
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void set(Vector3D^ value)
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{
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this->p_native->mValue = aiVector3D(*value->getNative());
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}
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}
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aiVectorKey* getNative();
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private:
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aiVectorKey *p_native;
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};
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} |