163 lines
4.1 KiB
C++
163 lines
4.1 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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//managend includes
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#include "Texel.h"
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//native includs
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#include "aiTexture.h"
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using namespace System;
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namespace AssimpNET
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{
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public enum TextureType
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{
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aiTextureType_NONE,
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aiTextureType_DIFFUSE,
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aiTextureType_SPECULAR,
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aiTextureType_AMBIENT,
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aiTextureType_EMISSIVE,
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aiTextureType_HEIGHT,
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aiTextureType_NORMALS,
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aiTextureType_SHININESS,
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aiTextureType_OPACITY,
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aiTextureType_DISPLACEMENT,
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aiTextureType_LIGHTMAP,
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aiTextureType_REFLECTION,
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aiTextureType_UNKNOWN
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};
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public enum TextureMapping
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{
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aiTextureMapping_UV,
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aiTextureMapping_SPHERE,
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aiTextureMapping_CYLINDER,
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aiTextureMapping_BOX,
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aiTextureMapping_PLANE,
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aiTextureMapping_OTHER
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};
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public enum TextureOP
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{
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aiTextureOp_Multiply,
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aiTextureOp_Add,
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aiTextureOp_Subtract,
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aiTextureOp_Divide,
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aiTextureOp_SmoothAdd,
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aiTextureOp_SignedAdd
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};
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public enum TextureMapMode
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{
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TextureMapMode_Wrap,
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TextureMapMode_Clamp,
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TextureMapMode_Decal,
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TextureMapMode_Mirror
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};
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public ref class Texture
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{
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public:
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Texture(void);
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Texture(aiTexture* native);
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~Texture(void);
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bool CheckFormat(array<char>^ s);
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property array<char, 4>^ achFormatHint
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{
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array<char, 4>^ get()
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{
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array<char, 4>^ tmp = array<char, 4>();
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System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->achFormatHint,(array<unsigned char>^)tmp,0,4);
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return tmp;
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}
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void set(array<char, 4>^ value)
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{
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System::Runtime::InteropServices::Marshal::Copy((array<unsigned char>^)value,0,(System::IntPtr)this->p_native->achFormatHint,4);
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}
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}
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property unsigned int mHeight
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{
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unsigned int get()
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{
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return this->p_native->mHeight;
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}
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void set(unsigned int value)
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{
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this->p_native->mHeight = value;
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}
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}
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property unsigned int mWidth
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{
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unsigned int get()
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{
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return this->p_native->mWidth;
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}
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void set(unsigned int value)
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{
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this->p_native->mWidth = value;
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}
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}
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property Texel^ pcData
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{
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Texel^ get()
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{
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return gcnew Texel(this->p_native->pcData);
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}
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void set(Texel^ value)
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{
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this->p_native->pcData = new aiTexel(*value->getNative());
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}
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}
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aiTexture* getNative();
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private:
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aiTexture *p_native;
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};
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}//namespace
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