139 lines
3.9 KiB
C++
139 lines
3.9 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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//native includes
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#include "aiMaterial.h"
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using namespace System;
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namespace AssimpNET
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{
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public enum PropertyTypeInfo
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{
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PTI_Float,
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PTI_String,
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PTI_Integer,
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PTI_Buffer,
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_PTI_Force32Bit
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};
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public ref class MaterialProperty
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{
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public:
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MaterialProperty(void);
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MaterialProperty(aiMaterialProperty* native);
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~MaterialProperty(void);
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property array<char>^ mData
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{
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array<char>^ get()
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{
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array<char>^ tmp = gcnew array<char>(this->p_native->mDataLength);
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System::Runtime::InteropServices::Marshal::Copy((System::IntPtr)this->p_native->mData, (array<unsigned char>^)tmp, 0, this->p_native->mDataLength);
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return tmp;
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}
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void set(array<char>^ value)
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{
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System::Runtime::InteropServices::Marshal::Copy((array<unsigned char>^)value, 0, (System::IntPtr)this->p_native->mData, value->Length);
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}
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}
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property unsigned int mDataLength
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{
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unsigned int get()
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{
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return this->p_native->mDataLength;
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}
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void set(unsigned int value)
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{
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this->p_native->mDataLength = value;
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}
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}
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property unsigned int mIndex
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{
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unsigned int get()
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{
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return this->p_native->mIndex;
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}
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void set(unsigned int value)
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{
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this->p_native->mIndex = value;
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}
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}
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property String^ mKey
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{
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String^ get()
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{
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return gcnew String(this->p_native->mKey.data);
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}
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void set(String^ value)
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{
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this->p_native->mKey.Set((char*)System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(value).ToPointer());
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}
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}
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property unsigned int mSemantic
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{
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unsigned int get()
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{
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return this->p_native->mSemantic;
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}
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void set(unsigned int value)
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{
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this->p_native->mSemantic = value;
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}
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}
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property PropertyTypeInfo mType
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{
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PropertyTypeInfo get(){throw gcnew System::NotImplementedException();}
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void set(PropertyTypeInfo value){throw gcnew System::NotImplementedException();}
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}
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aiMaterialProperty* getNative();
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private:
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aiMaterialProperty *p_native;
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};
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}//namespace
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