314 lines
11 KiB
C++
314 lines
11 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderModifier.cpp
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* @brief Implementation of some blender modifiers (i.e subdivision, mirror).
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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#include "BlenderModifier.h"
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#include "SceneCombiner.h"
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#include "Subdivision.h"
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using namespace Assimp;
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using namespace Assimp::Blender;
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template <typename T> BlenderModifier* god() {
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return new T();
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}
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// add all available modifiers here
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typedef BlenderModifier* (*fpCreateModifier)();
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static const fpCreateModifier creators[] = {
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&god<BlenderModifier_Mirror>,
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&god<BlenderModifier_Subdivision>,
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NULL // sentinel
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};
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// ------------------------------------------------------------------------------------------------
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// just testing out some new macros to simplify logging
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#define ASSIMP_LOG_WARN_F(string,...)\
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DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_ERROR_F(string,...)\
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DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_DEBUG_F(string,...)\
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DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_INFO_F(string,...)\
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DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_WARN(string)\
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DefaultLogger::get()->warn(string)
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#define ASSIMP_LOG_ERROR(string)\
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DefaultLogger::get()->error(string)
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#define ASSIMP_LOG_DEBUG(string)\
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DefaultLogger::get()->debug(string)
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#define ASSIMP_LOG_INFO(string)\
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DefaultLogger::get()->info(string)
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// ------------------------------------------------------------------------------------------------
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struct SharedModifierData : ElemBase
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{
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ModifierData modifier;
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};
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// ------------------------------------------------------------------------------------------------
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void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
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{
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size_t cnt = 0u, ful = 0u;
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// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
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// we're allowed to dereference the pointers without risking to crash. We might still be
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// invoking UB btw - we're assuming that the ModifierData member of the respective modifier
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// structures is at offset sizeof(vftable) with no padding.
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const SharedModifierData* cur = boost::static_pointer_cast<const SharedModifierData> ( orig_object.modifiers.first.get() );
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for (; cur; cur = boost::static_pointer_cast<const SharedModifierData> ( cur->modifier.next.get() ), ++ful) {
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ai_assert(cur->dna_type);
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const Structure* s = conv_data.db.dna.Get( cur->dna_type );
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if (!s) {
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ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
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continue;
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}
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// this is a common trait of all XXXMirrorData structures in BlenderDNA
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const Field* f = s->Get("modifier");
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if (!f || f->offset != 0) {
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ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
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continue;
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}
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s = conv_data.db.dna.Get( f->type );
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if (!s || s->name != "ModifierData") {
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ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
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continue;
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}
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// now, we can be sure that we should be fine to dereference *cur* as
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// ModifierData (with the above note).
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const ModifierData& dat = cur->modifier;
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const fpCreateModifier* curgod = creators;
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std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
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for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
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if (curmod == endmod) {
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cached_modifiers->push_back((*curgod)());
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endmod = cached_modifiers->end();
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curmod = endmod-1;
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}
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BlenderModifier* const modifier = *curmod;
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if(modifier->IsActive(dat)) {
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modifier->DoIt(out,conv_data,*boost::static_pointer_cast<const ElemBase>(cur),in,orig_object);
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cnt++;
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curgod = NULL;
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break;
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}
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}
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if (curgod) {
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ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
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}
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}
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// Even though we managed to resolve some or all of the modifiers on this
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// object, we still can't say whether our modifier implementations were
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// able to fully do their job.
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if (ful) {
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ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
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"`, check log messages above for errors");
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
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{
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return modin.type == ModifierData::eModifierType_Mirror;
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
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const Scene& /*in*/,
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const Object& orig_object )
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{
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// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
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const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
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conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
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// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
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// take all input meshes and clone them
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for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
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aiMesh* mesh;
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SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);
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const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
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const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
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const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
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if (mir.mirror_ob) {
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const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D& v = mesh->mVertices[i];
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v.x = center.x + xs*(center.x - v.x);
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v.y = center.y + ys*(center.y - v.y);
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v.z = center.z + zs*(center.z - v.z);
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}
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}
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else {
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D& v = mesh->mVertices[i];
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v.x *= xs;v.y *= ys;v.z *= zs;
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}
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}
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if (mesh->mNormals) {
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D& v = mesh->mNormals[i];
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v.x *= xs;v.y *= ys;v.z *= zs;
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}
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}
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if (mesh->mTangents) {
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D& v = mesh->mTangents[i];
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v.x *= xs;v.y *= ys;v.z *= zs;
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}
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}
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if (mesh->mBitangents) {
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D& v = mesh->mBitangents[i];
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v.x *= xs;v.y *= ys;v.z *= zs;
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}
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}
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const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
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const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
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for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D& v = mesh->mTextureCoords[n][i];
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v.x *= us;v.y *= vs;
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}
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}
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conv_data.meshes->push_back(mesh);
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}
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unsigned int* nind = new unsigned int[out.mNumMeshes*2];
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std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
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std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
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std::bind1st(std::plus< unsigned int >(),out.mNumMeshes));
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delete[] out.mMeshes;
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out.mMeshes = nind;
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out.mNumMeshes *= 2;
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ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
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orig_object.id.name,"`");
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}
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// ------------------------------------------------------------------------------------------------
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bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
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{
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return modin.type == ModifierData::eModifierType_Subsurf;
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
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const Scene& /*in*/,
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const Object& orig_object )
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{
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// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
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const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
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Subdivider::Algorithm algo;
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switch (mir.subdivType)
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{
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case SubsurfModifierData::TYPE_CatmullClarke:
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algo = Subdivider::CATMULL_CLARKE;
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break;
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case SubsurfModifierData::TYPE_Simple:
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ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
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algo = Subdivider::CATMULL_CLARKE;
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break;
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default:
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ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
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return;
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};
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boost::scoped_ptr<Subdivider> subd(Subdivider::Create(algo));
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ai_assert(subd);
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aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
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boost::scoped_array<aiMesh*> tempmeshes(new aiMesh*[out.mNumMeshes]());
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subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
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std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);
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ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
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orig_object.id.name,"`");
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}
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#endif
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