111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2012, assimp team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file FBXNoteAttribute.cpp
|
|
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
|
|
*/
|
|
#include "AssimpPCH.h"
|
|
|
|
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
|
|
|
#include "FBXParser.h"
|
|
#include "FBXDocument.h"
|
|
#include "FBXImporter.h"
|
|
#include "FBXImportSettings.h"
|
|
#include "FBXDocumentUtil.h"
|
|
#include "FBXProperties.h"
|
|
|
|
namespace Assimp {
|
|
namespace FBX {
|
|
|
|
using namespace Util;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Object(id,element,name)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
|
|
props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc);
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
NodeAttribute::~NodeAttribute()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: NodeAttribute(id,element,doc,name)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
const Element* const CameraId = sc["CameraId"];
|
|
const Element* const CameraName = sc["CameraName"];
|
|
const Element* const CameraIndexName = sc["CameraIndexName"];
|
|
|
|
if(CameraId) {
|
|
cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
|
|
}
|
|
|
|
if(CameraName) {
|
|
cameraName = GetRequiredToken(*CameraName,0).StringContents();
|
|
}
|
|
|
|
if(CameraIndexName && CameraIndexName->Tokens().size()) {
|
|
cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CameraSwitcher::~CameraSwitcher()
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|