1174 lines
42 KiB
C++
1174 lines
42 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file COBLoader.cpp
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* @brief Implementation of the TrueSpace COB/SCN importer class.
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*/
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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#include "AssetLib/COB/COBLoader.h"
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#include "AssetLib/COB/COBScene.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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#include <assimp/LineSplitter.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/StreamReader.h>
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#include <assimp/TinyFormatter.h>
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#include <assimp/fast_atof.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <memory>
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namespace Assimp {
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using namespace Assimp::COB;
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using namespace Assimp::Formatter;
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static constexpr float units[] = {
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1000.f,
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100.f,
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1.f,
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0.001f,
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1.f / 0.0254f,
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1.f / 0.3048f,
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1.f / 0.9144f,
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1.f / 1609.344f
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};
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static constexpr aiImporterDesc desc = {
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"TrueSpace Object Importer",
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"",
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"",
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"little-endian files only",
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
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0,
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0,
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0,
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0,
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"cob scn"
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};
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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static const char *tokens[] = { "Caligary" };
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return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
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}
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// ------------------------------------------------------------------------------------------------
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// Loader meta information
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const aiImporterDesc *COBImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties for the loader
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void COBImporter::SetupProperties(const Importer * /*pImp*/) {
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// nothing to be done for the moment
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}
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// ------------------------------------------------------------------------------------------------
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/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string &msg) {
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throw DeadlyImportError("COB: ", msg);
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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COB::Scene scene;
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auto file = pIOHandler->Open(pFile, "rb");
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if (!file) {
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ThrowException("Could not open " + pFile);
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}
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std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
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// check header
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char head[32];
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stream->CopyAndAdvance(head, 32);
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if (strncmp(head, "Caligari ", 9) != 0) {
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ThrowException("Could not found magic id: `Caligari`");
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}
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ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
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if (head[16] != 'L') {
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ThrowException("File is big-endian, which is not supported");
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}
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// load data into intermediate structures
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if (head[15] == 'A') {
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ReadAsciiFile(scene, stream.get());
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} else {
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ReadBinaryFile(scene, stream.get());
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}
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if (scene.nodes.empty()) {
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ThrowException("No nodes loaded");
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}
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// sort faces by material indices
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for (std::shared_ptr<Node> &n : scene.nodes) {
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if (n->type == Node::TYPE_MESH) {
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Mesh &mesh = (Mesh &)(*n);
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for (Face &f : mesh.faces) {
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mesh.temp_map[f.material].push_back(&f);
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}
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}
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}
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// count meshes
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for (std::shared_ptr<Node> &n : scene.nodes) {
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if (n->type == Node::TYPE_MESH) {
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Mesh &mesh = (Mesh &)(*n);
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if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
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pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
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}
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}
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}
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pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
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pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes]();
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pScene->mNumMeshes = 0;
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// count lights and cameras
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for (std::shared_ptr<Node> &n : scene.nodes) {
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if (n->type == Node::TYPE_LIGHT) {
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++pScene->mNumLights;
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} else if (n->type == Node::TYPE_CAMERA) {
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++pScene->mNumCameras;
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}
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}
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if (pScene->mNumLights) {
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pScene->mLights = new aiLight *[pScene->mNumLights]();
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}
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if (pScene->mNumCameras) {
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pScene->mCameras = new aiCamera *[pScene->mNumCameras]();
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}
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pScene->mNumLights = pScene->mNumCameras = 0;
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// resolve parents by their IDs and build the output graph
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std::unique_ptr<Node> root(new Group());
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for (size_t n = 0; n < scene.nodes.size(); ++n) {
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const Node &nn = *scene.nodes[n].get();
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if (nn.parent_id == 0) {
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root->temp_children.push_back(&nn);
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}
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for (size_t m = n; m < scene.nodes.size(); ++m) {
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const Node &mm = *scene.nodes[m].get();
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if (mm.parent_id == nn.id) {
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nn.temp_children.push_back(&mm);
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}
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}
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}
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pScene->mRootNode = BuildNodes(*root, scene, pScene);
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//flip normals after import
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FlipWindingOrderProcess flip;
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flip.Execute(pScene);
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
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const aiString path(tex->path);
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out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
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out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
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}
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// ------------------------------------------------------------------------------------------------
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aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fill) {
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aiNode *nd = new aiNode();
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nd->mName.Set(root.name);
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nd->mTransformation = root.transform;
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// Note to everybody believing Voodoo is appropriate here:
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// I know polymorphism, run as fast as you can ;-)
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if (Node::TYPE_MESH == root.type) {
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const Mesh &ndmesh = (const Mesh &)(root);
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if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
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typedef std::pair<const unsigned int, Mesh::FaceRefList> Entry;
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for (const Entry &reflist : ndmesh.temp_map) {
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{ // create mesh
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size_t n = 0;
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for (Face *f : reflist.second) {
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n += f->indices.size();
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}
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if (!n) {
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continue;
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}
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aiMesh *outmesh = fill->mMeshes[fill->mNumMeshes++] = new aiMesh();
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++nd->mNumMeshes;
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outmesh->mVertices = new aiVector3D[n];
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outmesh->mTextureCoords[0] = new aiVector3D[n];
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outmesh->mFaces = new aiFace[reflist.second.size()]();
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for (Face *f : reflist.second) {
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if (f->indices.empty()) {
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continue;
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}
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aiFace &fout = outmesh->mFaces[outmesh->mNumFaces++];
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fout.mIndices = new unsigned int[f->indices.size()];
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for (VertexIndex &v : f->indices) {
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if (v.pos_idx >= ndmesh.vertex_positions.size()) {
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ThrowException("Position index out of range");
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}
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if (v.uv_idx >= ndmesh.texture_coords.size()) {
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ThrowException("UV index out of range");
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}
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outmesh->mVertices[outmesh->mNumVertices] = ndmesh.vertex_positions[v.pos_idx];
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outmesh->mTextureCoords[0][outmesh->mNumVertices] = aiVector3D(
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ndmesh.texture_coords[v.uv_idx].x,
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ndmesh.texture_coords[v.uv_idx].y,
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0.f);
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fout.mIndices[fout.mNumIndices++] = outmesh->mNumVertices++;
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}
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}
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outmesh->mMaterialIndex = fill->mNumMaterials;
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}
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{ // create material
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const Material *min = nullptr;
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for (const Material &m : scin.materials) {
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if (m.parent_id == ndmesh.id && m.matnum == reflist.first) {
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min = &m;
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break;
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}
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}
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std::unique_ptr<const Material> defmat;
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if (!min) {
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ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
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defmat.reset(min = new Material());
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}
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aiMaterial *mat = new aiMaterial();
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fill->mMaterials[fill->mNumMaterials++] = mat;
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const aiString s(format("#mat_") << fill->mNumMeshes << "_" << min->matnum);
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mat->AddProperty(&s, AI_MATKEY_NAME);
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if (int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
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mat->AddProperty(&tmp, 1, AI_MATKEY_ENABLE_WIREFRAME);
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}
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{
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int shader;
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switch (min->shader) {
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case Material::FLAT:
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shader = aiShadingMode_Gouraud;
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break;
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case Material::PHONG:
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shader = aiShadingMode_Phong;
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break;
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case Material::METAL:
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shader = aiShadingMode_CookTorrance;
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break;
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default:
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ASSIMP_LOG_ERROR("Unknown option.");
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ai_assert(false); // shouldn't be here
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break;
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}
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mat->AddProperty(&shader, 1, AI_MATKEY_SHADING_MODEL);
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if (shader != aiShadingMode_Gouraud) {
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mat->AddProperty(&min->exp, 1, AI_MATKEY_SHININESS);
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}
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}
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mat->AddProperty(&min->ior, 1, AI_MATKEY_REFRACTI);
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mat->AddProperty(&min->rgb, 1, AI_MATKEY_COLOR_DIFFUSE);
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aiColor3D c = aiColor3D(min->rgb) * min->ks;
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mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
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c = aiColor3D(min->rgb) * min->ka;
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mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
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// convert textures if some exist.
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if (min->tex_color) {
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ConvertTexture(min->tex_color, mat, aiTextureType_DIFFUSE);
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}
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if (min->tex_env) {
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ConvertTexture(min->tex_env, mat, aiTextureType_UNKNOWN);
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}
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if (min->tex_bump) {
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ConvertTexture(min->tex_bump, mat, aiTextureType_HEIGHT);
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}
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}
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}
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}
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} else if (Node::TYPE_LIGHT == root.type) {
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const Light &ndlight = (const Light &)(root);
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aiLight *outlight = fill->mLights[fill->mNumLights++] = new aiLight();
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outlight->mName.Set(ndlight.name);
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outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color;
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outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle);
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outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle);
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// XXX
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outlight->mType = ndlight.ltype == Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL;
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} else if (Node::TYPE_CAMERA == root.type) {
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const Camera &ndcam = (const Camera &)(root);
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aiCamera *outcam = fill->mCameras[fill->mNumCameras++] = new aiCamera();
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outcam->mName.Set(ndcam.name);
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}
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// add meshes
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if (nd->mNumMeshes) { // mMeshes must be nullptr if count is 0
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nd->mMeshes = new unsigned int[nd->mNumMeshes];
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for (unsigned int i = 0; i < nd->mNumMeshes; ++i) {
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nd->mMeshes[i] = fill->mNumMeshes - i - 1;
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}
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}
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// add children recursively
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nd->mChildren = new aiNode *[root.temp_children.size()]();
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for (const Node *n : root.temp_children) {
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(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
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}
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return nd;
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}
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// ------------------------------------------------------------------------------------------------
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// Read an ASCII file into the given scene data structure
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void COBImporter::ReadAsciiFile(Scene &out, StreamReaderLE *stream) {
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ChunkInfo ci;
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for (LineSplitter splitter(*stream); splitter; ++splitter) {
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// add all chunks to be recognized here. /else ../ omitted intentionally.
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if (splitter.match_start("PolH ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadPolH_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("BitM ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadBitM_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Mat1 ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadMat1_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Grou ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadGrou_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Lght ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadLght_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Came ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadCame_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Bone ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadBone_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Chan ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadChan_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("Unit ")) {
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ReadChunkInfo_Ascii(ci, splitter);
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ReadUnit_Ascii(out, splitter, ci);
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}
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if (splitter.match_start("END ")) {
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// we don't need this, but I guess there is a reason this
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// chunk has been implemented into COB for.
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return;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void COBImporter::ReadChunkInfo_Ascii(ChunkInfo &out, const LineSplitter &splitter) {
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const char *all_tokens[8];
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splitter.get_tokens(all_tokens);
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out.version = (all_tokens[1][1] - '0') * 100 + (all_tokens[1][3] - '0') * 10 + (all_tokens[1][4] - '0');
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out.id = strtoul10(all_tokens[3]);
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out.parent_id = strtoul10(all_tokens[5]);
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out.size = strtol10(all_tokens[7]);
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}
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// ------------------------------------------------------------------------------------------------
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void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo &nfo, const char *name) {
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const std::string error = format("Encountered unsupported chunk: ") << name << " [version: " << nfo.version << ", size: " << nfo.size << "]";
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// we can recover if the chunk size was specified.
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if (nfo.size != static_cast<unsigned int>(-1)) {
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ASSIMP_LOG_ERROR(error);
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// (HACK) - our current position in the stream is the beginning of the
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// head line of the next chunk. That's fine, but the caller is going
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// to call ++ on `splitter`, which we need to swallow to avoid
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// missing the next line.
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splitter.get_stream().IncPtr(nfo.size);
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splitter.swallow_next_increment();
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} else {
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ThrowException(error);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, const ChunkInfo & /*nfo*/) {
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for (; splitter; ++splitter) {
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if (splitter.match_start("Name")) {
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msh.name = std::string(splitter[1]);
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// make nice names by merging the dupe count
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std::replace(msh.name.begin(), msh.name.end(),
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',', '_');
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} else if (splitter.match_start("Transform")) {
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for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
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const char *s = splitter->c_str();
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const char *end = s + splitter->size();
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for (unsigned int x = 0; x < 4; ++x) {
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SkipSpaces(&s, end);
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msh.transform[y][x] = fast_atof(&s);
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}
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}
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// we need the transform chunk, so we won't return until we have it.
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return;
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}
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}
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}
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|
|
// ------------------------------------------------------------------------------------------------
|
|
template <typename T>
|
|
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
|
|
const char *rgb = *in;
|
|
for (unsigned int i = 0; i < 3; ++i) {
|
|
SkipSpaces(&rgb, end);
|
|
if (*rgb == ',') ++rgb;
|
|
SkipSpaces(&rgb, end);
|
|
|
|
fill[i] = fast_atof(&rgb);
|
|
}
|
|
*in = rgb;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Mat1");
|
|
}
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("mat# ")) {
|
|
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
|
return;
|
|
}
|
|
|
|
out.materials.emplace_back();
|
|
Material &mat = out.materials.back();
|
|
mat = nfo;
|
|
|
|
mat.matnum = strtoul10(splitter[1]);
|
|
++splitter;
|
|
|
|
if (!splitter.match_start("shader: ")) {
|
|
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
|
return;
|
|
}
|
|
std::string shader = std::string(splitter[1]);
|
|
shader = shader.substr(0, shader.find_first_of(" \t"));
|
|
|
|
if (shader == "metal") {
|
|
mat.shader = Material::METAL;
|
|
} else if (shader == "phong") {
|
|
mat.shader = Material::PHONG;
|
|
} else if (shader != "flat") {
|
|
ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
|
|
}
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("rgb ")) {
|
|
ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
|
|
}
|
|
|
|
const char *rgb = splitter[1];
|
|
ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("alpha ")) {
|
|
ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
|
|
}
|
|
|
|
const char *tokens[10];
|
|
splitter.get_tokens(tokens);
|
|
|
|
mat.alpha = fast_atof(tokens[1]);
|
|
mat.ka = fast_atof(tokens[3]);
|
|
mat.ks = fast_atof(tokens[5]);
|
|
mat.exp = fast_atof(tokens[7]);
|
|
mat.ior = fast_atof(tokens[9]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 1) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Unit");
|
|
}
|
|
++splitter;
|
|
if (!splitter.match_start("Units ")) {
|
|
ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
|
|
return;
|
|
}
|
|
|
|
// parent chunks preceede their children, so we should have the
|
|
// corresponding chunk already.
|
|
for (std::shared_ptr<Node> &nd : out.nodes) {
|
|
if (nd->id == nfo.parent_id) {
|
|
const unsigned int t = strtoul10(splitter[1]);
|
|
|
|
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
|
|
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
|
|
units[t];
|
|
return;
|
|
}
|
|
}
|
|
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadChan_Ascii(Scene & /*out*/, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Chan");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Lght");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Light>(new Light()));
|
|
Light &msh = (Light &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
|
|
|
if (splitter.match_start("Infinite ")) {
|
|
msh.ltype = Light::INFINITE;
|
|
} else if (splitter.match_start("Local ")) {
|
|
msh.ltype = Light::LOCAL;
|
|
} else if (splitter.match_start("Spot ")) {
|
|
msh.ltype = Light::SPOT;
|
|
} else {
|
|
ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
|
|
msh.ltype = Light::SPOT;
|
|
}
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("color ")) {
|
|
ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
|
|
}
|
|
|
|
const char *rgb = splitter[1];
|
|
const char *end = splitter.getEnd();
|
|
ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
|
|
|
|
SkipSpaces(&rgb, end);
|
|
if (strncmp(rgb, "cone angle", 10) != 0) {
|
|
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
|
}
|
|
SkipSpaces(rgb + 10, &rgb, end);
|
|
msh.angle = fast_atof(&rgb);
|
|
|
|
SkipSpaces(&rgb, end);
|
|
if (strncmp(rgb, "inner angle", 11) != 0) {
|
|
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
|
}
|
|
SkipSpaces(rgb + 11, &rgb, end);
|
|
msh.inner_angle = fast_atof(&rgb);
|
|
|
|
// skip the rest for we can't handle this kind of physically-based lighting information.
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadCame_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 2) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Came");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Camera>(new Camera()));
|
|
Camera &msh = (Camera &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
|
|
|
// skip the next line, we don't know this differentiation between a
|
|
// standard camera and a panoramic camera.
|
|
++splitter;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBone_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 5) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Bone");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Bone>(new Bone()));
|
|
Bone &msh = (Bone &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
|
|
|
// TODO
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadGrou_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 1) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "Grou");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
|
|
Group &msh = (Group &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "PolH");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Mesh>(new Mesh()));
|
|
Mesh &msh = (Mesh &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
|
|
|
// the chunk has a fixed order of components, but some are not interesting of us so
|
|
// we're just looking for keywords in arbitrary order. The end of the chunk is
|
|
// either the last `Face` or the `DrawFlags` attribute, depending on the format ver.
|
|
for (; splitter; ++splitter) {
|
|
if (splitter.match_start("World Vertices")) {
|
|
const unsigned int cnt = strtoul10(splitter[2]);
|
|
msh.vertex_positions.resize(cnt);
|
|
|
|
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
|
const char *s = splitter->c_str();
|
|
const char *end = splitter.getEnd();
|
|
aiVector3D &v = msh.vertex_positions[cur];
|
|
|
|
SkipSpaces(&s, end);
|
|
v.x = fast_atof(&s);
|
|
SkipSpaces(&s, end);
|
|
v.y = fast_atof(&s);
|
|
SkipSpaces(&s, end);
|
|
v.z = fast_atof(&s);
|
|
}
|
|
} else if (splitter.match_start("Texture Vertices")) {
|
|
const unsigned int cnt = strtoul10(splitter[2]);
|
|
msh.texture_coords.resize(cnt);
|
|
|
|
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
|
const char *s = splitter->c_str();
|
|
const char *end = splitter.getEnd();
|
|
|
|
aiVector2D &v = msh.texture_coords[cur];
|
|
|
|
SkipSpaces(&s, end);
|
|
v.x = fast_atof(&s);
|
|
SkipSpaces(&s, end);
|
|
v.y = fast_atof(&s);
|
|
}
|
|
} else if (splitter.match_start("Faces")) {
|
|
const unsigned int cnt = strtoul10(splitter[1]);
|
|
msh.faces.reserve(cnt);
|
|
|
|
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
|
if (splitter.match_start("Hole")) {
|
|
ASSIMP_LOG_WARN("Skipping unsupported `Hole` line");
|
|
continue;
|
|
}
|
|
|
|
if (!splitter.match_start("Face")) {
|
|
ThrowException("Expected Face line");
|
|
}
|
|
|
|
msh.faces.emplace_back();
|
|
Face &face = msh.faces.back();
|
|
|
|
face.indices.resize(strtoul10(splitter[2]));
|
|
face.flags = strtoul10(splitter[4]);
|
|
face.material = strtoul10(splitter[6]);
|
|
|
|
const char *s = (++splitter)->c_str();
|
|
const char *end = splitter.getEnd();
|
|
for (size_t i = 0; i < face.indices.size(); ++i) {
|
|
if (!SkipSpaces(&s, end)) {
|
|
ThrowException("Expected EOL token in Face entry");
|
|
}
|
|
if ('<' != *s++) {
|
|
ThrowException("Expected < token in Face entry");
|
|
}
|
|
face.indices[i].pos_idx = strtoul10(s, &s);
|
|
if (',' != *s++) {
|
|
ThrowException("Expected , token in Face entry");
|
|
}
|
|
face.indices[i].uv_idx = strtoul10(s, &s);
|
|
if ('>' != *s++) {
|
|
ThrowException("Expected < token in Face entry");
|
|
}
|
|
}
|
|
}
|
|
if (nfo.version <= 4) {
|
|
break;
|
|
}
|
|
} else if (splitter.match_start("DrawFlags")) {
|
|
msh.draw_flags = strtoul10(splitter[1]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const ChunkInfo &nfo) {
|
|
if (nfo.version > 1) {
|
|
return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
|
|
}
|
|
|
|
const unsigned int head = strtoul10((++splitter)[1]);
|
|
if (head != sizeof(Bitmap::BitmapHeader)) {
|
|
ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadString_Binary(std::string &out, StreamReaderLE &reader) {
|
|
out.resize(reader.GetI2());
|
|
for (char &c : out) {
|
|
c = reader.GetI1();
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBasicNodeInfo_Binary(Node &msh, StreamReaderLE &reader, const ChunkInfo & /*nfo*/) {
|
|
const unsigned int dupes = reader.GetI2();
|
|
ReadString_Binary(msh.name, reader);
|
|
|
|
msh.name = format(msh.name) << '_' << dupes;
|
|
|
|
// skip local axes for the moment
|
|
reader.IncPtr(48);
|
|
|
|
msh.transform = aiMatrix4x4();
|
|
for (unsigned int y = 0; y < 3; ++y) {
|
|
for (unsigned int x = 0; x < 4; ++x) {
|
|
msh.transform[y][x] = reader.GetF4();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::UnsupportedChunk_Binary(StreamReaderLE &reader, const ChunkInfo &nfo, const char *name) {
|
|
const std::string error = format("Encountered unsupported chunk: ") << name << " [version: " << nfo.version << ", size: " << nfo.size << "]";
|
|
|
|
// we can recover if the chunk size was specified.
|
|
if (nfo.size != static_cast<unsigned int>(-1)) {
|
|
ASSIMP_LOG_ERROR(error);
|
|
reader.IncPtr(nfo.size);
|
|
} else
|
|
ThrowException(error);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// tiny utility guard to aid me at staying within chunk boundaries.
|
|
class chunk_guard {
|
|
public:
|
|
chunk_guard(const COB::ChunkInfo &nfo, StreamReaderLE &reader) :
|
|
nfo(nfo), reader(reader), cur(reader.GetCurrentPos()) {
|
|
// empty
|
|
}
|
|
|
|
~chunk_guard() {
|
|
// don't do anything if the size is not given
|
|
if (nfo.size != static_cast<unsigned int>(-1)) {
|
|
try {
|
|
reader.IncPtr(static_cast<int>(nfo.size) - reader.GetCurrentPos() + cur);
|
|
} catch (const DeadlyImportError &) {
|
|
// out of limit so correct the value
|
|
reader.IncPtr(reader.GetReadLimit());
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
const COB::ChunkInfo &nfo;
|
|
StreamReaderLE &reader;
|
|
long cur;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
|
if (nullptr == reader) {
|
|
return;
|
|
}
|
|
|
|
while (true) {
|
|
std::string type;
|
|
type += reader->GetI1();
|
|
type += reader->GetI1();
|
|
type += reader->GetI1();
|
|
type += reader->GetI1();
|
|
|
|
ChunkInfo nfo;
|
|
nfo.version = reader->GetI2() * 10;
|
|
nfo.version += reader->GetI2();
|
|
|
|
nfo.id = reader->GetI4();
|
|
nfo.parent_id = reader->GetI4();
|
|
nfo.size = reader->GetI4();
|
|
|
|
if (type == "PolH") {
|
|
ReadPolH_Binary(out, *reader, nfo);
|
|
} else if (type == "BitM") {
|
|
ReadBitM_Binary(out, *reader, nfo);
|
|
} else if (type == "Grou") {
|
|
ReadGrou_Binary(out, *reader, nfo);
|
|
} else if (type == "Lght") {
|
|
ReadLght_Binary(out, *reader, nfo);
|
|
} else if (type == "Came") {
|
|
ReadCame_Binary(out, *reader, nfo);
|
|
} else if (type == "Mat1") {
|
|
ReadMat1_Binary(out, *reader, nfo);
|
|
} else if (type == "Unit") {
|
|
ReadUnit_Binary(out, *reader, nfo);
|
|
} else if (type == "OLay") {
|
|
// ignore layer index silently.
|
|
if (nfo.size != static_cast<unsigned int>(-1)) {
|
|
reader->IncPtr(nfo.size);
|
|
} else
|
|
return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
|
|
} else if (type == "END ") {
|
|
return;
|
|
} else {
|
|
UnsupportedChunk_Binary(*reader, nfo, type.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 8) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "PolH");
|
|
}
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
out.nodes.push_back(std::shared_ptr<Mesh>(new Mesh()));
|
|
Mesh &msh = (Mesh &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh, reader, nfo);
|
|
|
|
msh.vertex_positions.resize(reader.GetI4());
|
|
for (aiVector3D &v : msh.vertex_positions) {
|
|
v.x = reader.GetF4();
|
|
v.y = reader.GetF4();
|
|
v.z = reader.GetF4();
|
|
}
|
|
|
|
msh.texture_coords.resize(reader.GetI4());
|
|
for (aiVector2D &v : msh.texture_coords) {
|
|
v.x = reader.GetF4();
|
|
v.y = reader.GetF4();
|
|
}
|
|
|
|
const size_t numf = reader.GetI4();
|
|
msh.faces.reserve(numf);
|
|
for (size_t i = 0; i < numf; ++i) {
|
|
// XXX backface culling flag is 0x10 in flags
|
|
|
|
// hole?
|
|
bool hole = (reader.GetI1() & 0x08) != 0;
|
|
if (hole) {
|
|
// XXX Basically this should just work fine - then triangulator
|
|
// should output properly triangulated data even for polygons
|
|
// with holes. Test data specific to COB is needed to confirm it.
|
|
if (msh.faces.empty()) {
|
|
ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
|
|
}
|
|
} else
|
|
msh.faces.emplace_back();
|
|
Face &f = msh.faces.back();
|
|
|
|
const size_t num = reader.GetI2();
|
|
f.indices.reserve(f.indices.size() + num);
|
|
|
|
if (!hole) {
|
|
f.material = reader.GetI2();
|
|
f.flags = 0;
|
|
}
|
|
|
|
for (size_t x = 0; x < num; ++x) {
|
|
f.indices.emplace_back();
|
|
|
|
VertexIndex &v = f.indices.back();
|
|
v.pos_idx = reader.GetI4();
|
|
v.uv_idx = reader.GetI4();
|
|
}
|
|
|
|
if (hole) {
|
|
std::reverse(f.indices.rbegin(), f.indices.rbegin() + num);
|
|
}
|
|
}
|
|
if (nfo.version > 4) {
|
|
msh.draw_flags = reader.GetI4();
|
|
}
|
|
nfo.version > 5 && nfo.version < 8 ? reader.GetI4() : 0;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBitM_Binary(COB::Scene & /*out*/, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 1) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "BitM");
|
|
}
|
|
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
const uint32_t len = reader.GetI4();
|
|
reader.IncPtr(len);
|
|
|
|
reader.GetI4();
|
|
reader.IncPtr(reader.GetI4());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 8) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "Mat1");
|
|
}
|
|
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
out.materials.emplace_back();
|
|
Material &mat = out.materials.back();
|
|
mat = nfo;
|
|
|
|
mat.matnum = reader.GetI2();
|
|
switch (reader.GetI1()) {
|
|
case 'f':
|
|
mat.type = Material::FLAT;
|
|
break;
|
|
case 'p':
|
|
mat.type = Material::PHONG;
|
|
break;
|
|
case 'm':
|
|
mat.type = Material::METAL;
|
|
break;
|
|
default:
|
|
ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
|
|
mat.type = Material::FLAT;
|
|
}
|
|
|
|
switch (reader.GetI1()) {
|
|
case 'f':
|
|
mat.autofacet = Material::FACETED;
|
|
break;
|
|
case 'a':
|
|
mat.autofacet = Material::AUTOFACETED;
|
|
break;
|
|
case 's':
|
|
mat.autofacet = Material::SMOOTH;
|
|
break;
|
|
default:
|
|
ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
|
|
mat.autofacet = Material::FACETED;
|
|
}
|
|
mat.autofacet_angle = static_cast<float>(reader.GetI1());
|
|
|
|
mat.rgb.r = reader.GetF4();
|
|
mat.rgb.g = reader.GetF4();
|
|
mat.rgb.b = reader.GetF4();
|
|
|
|
mat.alpha = reader.GetF4();
|
|
mat.ka = reader.GetF4();
|
|
mat.ks = reader.GetF4();
|
|
mat.exp = reader.GetF4();
|
|
mat.ior = reader.GetF4();
|
|
|
|
char id[2];
|
|
id[0] = reader.GetI1(), id[1] = reader.GetI1();
|
|
|
|
if (id[0] == 'e' && id[1] == ':') {
|
|
mat.tex_env = std::make_shared<Texture>();
|
|
|
|
reader.GetI1();
|
|
ReadString_Binary(mat.tex_env->path, reader);
|
|
|
|
// advance to next texture-id
|
|
id[0] = reader.GetI1(), id[1] = reader.GetI1();
|
|
}
|
|
|
|
if (id[0] == 't' && id[1] == ':') {
|
|
mat.tex_color = std::make_shared<Texture>();
|
|
|
|
reader.GetI1();
|
|
ReadString_Binary(mat.tex_color->path, reader);
|
|
|
|
mat.tex_color->transform.mTranslation.x = reader.GetF4();
|
|
mat.tex_color->transform.mTranslation.y = reader.GetF4();
|
|
|
|
mat.tex_color->transform.mScaling.x = reader.GetF4();
|
|
mat.tex_color->transform.mScaling.y = reader.GetF4();
|
|
|
|
// advance to next texture-id
|
|
id[0] = reader.GetI1(), id[1] = reader.GetI1();
|
|
}
|
|
|
|
if (id[0] == 'b' && id[1] == ':') {
|
|
mat.tex_bump = std::make_shared<Texture>();
|
|
|
|
reader.GetI1();
|
|
ReadString_Binary(mat.tex_bump->path, reader);
|
|
|
|
mat.tex_bump->transform.mTranslation.x = reader.GetF4();
|
|
mat.tex_bump->transform.mTranslation.y = reader.GetF4();
|
|
|
|
mat.tex_bump->transform.mScaling.x = reader.GetF4();
|
|
mat.tex_bump->transform.mScaling.y = reader.GetF4();
|
|
|
|
// skip amplitude for I don't know its purpose.
|
|
reader.GetF4();
|
|
}
|
|
reader.IncPtr(-2);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 2) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "Came");
|
|
}
|
|
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
out.nodes.push_back(std::shared_ptr<Camera>(new Camera()));
|
|
Camera &msh = (Camera &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh, reader, nfo);
|
|
|
|
// the rest is not interesting for us, so we skip over it.
|
|
if (nfo.version > 1) {
|
|
if (reader.GetI2() == 512) {
|
|
reader.IncPtr(42);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 2) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "Lght");
|
|
}
|
|
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
out.nodes.push_back(std::shared_ptr<Light>(new Light()));
|
|
Light &msh = (Light &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh, reader, nfo);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 2) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "Grou");
|
|
}
|
|
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
out.nodes.push_back(std::make_shared<Group>());
|
|
Group &msh = (Group &)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh, reader, nfo);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const ChunkInfo &nfo) {
|
|
if (nfo.version > 1) {
|
|
return UnsupportedChunk_Binary(reader, nfo, "Unit");
|
|
}
|
|
|
|
const chunk_guard cn(nfo, reader);
|
|
|
|
// parent chunks preceede their children, so we should have the
|
|
// corresponding chunk already.
|
|
for (std::shared_ptr<Node> &nd : out.nodes) {
|
|
if (nd->id == nfo.parent_id) {
|
|
const unsigned int t = reader.GetI2();
|
|
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
|
|
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
|
|
units[t];
|
|
|
|
return;
|
|
}
|
|
}
|
|
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
|
}
|
|
|
|
}
|
|
|
|
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|