748 lines
30 KiB
C++
748 lines
30 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "OgreXmlSerializer.h"
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#include "OgreBinarySerializer.h"
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#include "OgreParsingUtils.h"
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#include <assimp/TinyFormatter.h>
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#include <assimp/DefaultLogger.hpp>
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#include <memory>
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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// Define as 1 to get verbose logging.
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#define OGRE_XML_SERIALIZER_DEBUG 0
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namespace Assimp {
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namespace Ogre {
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//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
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AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
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if (!error.empty()) {
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throw DeadlyImportError(error + " in node '" + nodeName + "' and attribute '" + name + "'");
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} else {
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throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + nodeName + "'");
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}
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}
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template <>
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int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const {
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if (!XmlParser::hasAttribute(xmlNode, name)) {
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ThrowAttibuteError(xmlNode.name(), name, "Not found");
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}
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pugi::xml_attribute attr = xmlNode.attribute(name);
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return static_cast<int32_t>(attr.as_int());
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}
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template <>
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uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const {
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if (!XmlParser::hasAttribute(xmlNode, name)) {
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ThrowAttibuteError(xmlNode.name(), name, "Not found");
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}
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// @note This is hackish. But we are never expecting unsigned values that go outside the
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// int32_t range. Just monitor for negative numbers and kill the import.
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int32_t temp = ReadAttribute<int32_t>(xmlNode, name);
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if (temp < 0) {
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ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value");
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}
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return static_cast<uint32_t>(temp);
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}
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template <>
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uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const {
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if (!XmlParser::hasAttribute(xmlNode, name)) {
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ThrowAttibuteError(xmlNode.name(), name, "Not found");
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}
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return static_cast<uint16_t>(xmlNode.attribute(name).as_int());
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}
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template <>
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float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const {
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if (!XmlParser::hasAttribute(xmlNode, name)) {
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ThrowAttibuteError(xmlNode.name(), name, "Not found");
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}
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return xmlNode.attribute(name).as_float();
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}
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template <>
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std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const {
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if (!XmlParser::hasAttribute(xmlNode, name)) {
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ThrowAttibuteError(xmlNode.name(), name, "Not found");
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}
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return xmlNode.attribute(name).as_string();
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}
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template <>
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bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const {
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std::string value = Ogre::ToLower(ReadAttribute<std::string>(xmlNode, name));
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if (ASSIMP_stricmp(value, "true") == 0) {
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return true;
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} else if (ASSIMP_stricmp(value, "false") == 0) {
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return false;
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}
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ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
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return false;
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}
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// Mesh XML constants
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// <mesh>
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static const char *nnMesh = "mesh";
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static const char *nnSharedGeometry = "sharedgeometry";
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static const char *nnSubMeshes = "submeshes";
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static const char *nnSubMesh = "submesh";
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static const char *nnSubMeshNames = "submeshnames";
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static const char *nnSkeletonLink = "skeletonlink";
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static const char *nnLOD = "levelofdetail";
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static const char *nnExtremes = "extremes";
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static const char *nnPoses = "poses";
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static const char *nnAnimations = "animations";
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// <submesh>
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static const char *nnFaces = "faces";
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static const char *nnFace = "face";
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static const char *nnGeometry = "geometry";
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static const char *nnTextures = "textures";
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// <mesh/submesh>
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static const char *nnBoneAssignments = "boneassignments";
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// <sharedgeometry/geometry>
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static const char *nnVertexBuffer = "vertexbuffer";
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// <vertexbuffer>
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static const char *nnVertex = "vertex";
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static const char *nnPosition = "position";
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static const char *nnNormal = "normal";
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static const char *nnTangent = "tangent";
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static const char *nnBinormal = "binormal";
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static const char *nnTexCoord = "texcoord";
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static const char *nnColorDiffuse = "colour_diffuse";
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static const char *nnColorSpecular = "colour_specular";
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// <boneassignments>
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static const char *nnVertexBoneAssignment = "vertexboneassignment";
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// Skeleton XML constants
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// <skeleton>
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static const char *nnSkeleton = "skeleton";
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static const char *nnBones = "bones";
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static const char *nnBoneHierarchy = "bonehierarchy";
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static const char *nnAnimationLinks = "animationlinks";
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// <bones>
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static const char *nnBone = "bone";
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static const char *nnRotation = "rotation";
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static const char *nnAxis = "axis";
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static const char *nnScale = "scale";
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// <bonehierarchy>
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static const char *nnBoneParent = "boneparent";
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// <animations>
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static const char *nnAnimation = "animation";
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static const char *nnTracks = "tracks";
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// <tracks>
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static const char *nnTrack = "track";
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static const char *nnKeyFrames = "keyframes";
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static const char *nnKeyFrame = "keyframe";
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static const char *nnTranslate = "translate";
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static const char *nnRotate = "rotate";
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// Common XML constants
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static const char *anX = "x";
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static const char *anY = "y";
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static const char *anZ = "z";
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// Mesh
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OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) :
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mParser(parser) {
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// empty
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}
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MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
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if (nullptr == parser) {
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return nullptr;
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}
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OgreXmlSerializer serializer(parser);
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MeshXml *mesh = new MeshXml();
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serializer.ReadMesh(mesh);
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return mesh;
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}
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void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
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XmlNode root = mParser->getRootNode();
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if (nullptr == root || std::string(nnMesh) != root.name()) {
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throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
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}
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for (XmlNode currentNode : root.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == nnSharedGeometry) {
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mesh->sharedVertexData = new VertexDataXml();
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ReadGeometry(currentNode, mesh->sharedVertexData);
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} else if (currentName == nnSubMesh) {
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ReadSubMesh(currentNode, mesh);
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} else if (currentName == nnBoneAssignments) {
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ReadBoneAssignments(currentNode, mesh->sharedVertexData);
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} else if (currentName == nnSkeletonLink) {
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}
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}
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ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
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}
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void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
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dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
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for (XmlNode currentNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == nnVertexBuffer) {
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ReadGeometryVertexBuffer(currentNode, dest);
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}
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}
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}
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void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) {
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bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions"));
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bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals"));
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bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents"));
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uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0);
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// Not having positions is a error only if a previous vertex buffer did not have them.
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if (!positions && !dest->HasPositions()) {
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throw DeadlyImportError("Vertex buffer does not contain positions!");
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}
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if (positions) {
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ASSIMP_LOG_VERBOSE_DEBUG(" - Contains positions");
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dest->positions.reserve(dest->count);
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}
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if (normals) {
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ASSIMP_LOG_VERBOSE_DEBUG(" - Contains normals");
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dest->normals.reserve(dest->count);
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}
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if (tangents) {
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ASSIMP_LOG_VERBOSE_DEBUG(" - Contains tangents");
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dest->tangents.reserve(dest->count);
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}
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if (uvs > 0) {
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Contains ", uvs, " texture coords");
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dest->uvs.resize(uvs);
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for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
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dest->uvs[i].reserve(dest->count);
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}
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}
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for (XmlNode currentNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (positions && currentName == nnPosition) {
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aiVector3D pos;
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pos.x = ReadAttribute<float>(currentNode, anX);
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pos.y = ReadAttribute<float>(currentNode, anY);
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pos.z = ReadAttribute<float>(currentNode, anZ);
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dest->positions.push_back(pos);
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} else if (normals && currentName == nnNormal) {
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aiVector3D normal;
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normal.x = ReadAttribute<float>(currentNode, anX);
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normal.y = ReadAttribute<float>(currentNode, anY);
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normal.z = ReadAttribute<float>(currentNode, anZ);
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dest->normals.push_back(normal);
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} else if (tangents && currentName == nnTangent) {
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aiVector3D tangent;
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tangent.x = ReadAttribute<float>(currentNode, anX);
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tangent.y = ReadAttribute<float>(currentNode, anY);
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tangent.z = ReadAttribute<float>(currentNode, anZ);
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dest->tangents.push_back(tangent);
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} else if (uvs > 0 && currentName == nnTexCoord) {
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for (auto &curUvs : dest->uvs) {
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aiVector3D uv;
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uv.x = ReadAttribute<float>(currentNode, "u");
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uv.y = (ReadAttribute<float>(currentNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
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curUvs.push_back(uv);
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}
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}
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}
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// Sanity checks
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if (dest->positions.size() != dest->count) {
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throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
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}
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if (normals && dest->normals.size() != dest->count) {
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throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
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}
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if (tangents && dest->tangents.size() != dest->count) {
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throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
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}
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for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
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if (dest->uvs[i].size() != dest->count) {
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throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
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<< " uvs for uv index " << i << " when should have read " << dest->count);
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}
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}
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}
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void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
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static const char *anMaterial = "material";
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static const char *anUseSharedVertices = "usesharedvertices";
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static const char *anCount = "count";
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static const char *anV1 = "v1";
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static const char *anV2 = "v2";
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static const char *anV3 = "v3";
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static const char *anV4 = "v4";
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SubMeshXml *submesh = new SubMeshXml();
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if (XmlParser::hasAttribute(node, anMaterial)) {
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submesh->materialRef = ReadAttribute<std::string>(node, anMaterial);
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}
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if (XmlParser::hasAttribute(node, anUseSharedVertices)) {
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submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
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}
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ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'");
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
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// TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
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// of faces and geometry changed, and not if we have more than one of one
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/// @todo Fix above comment with better read logic below
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bool quadWarned = false;
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == nnFaces) {
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submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount);
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submesh->indexData->faces.reserve(submesh->indexData->faceCount);
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for (XmlNode currentChildNode : currentNode.children()) {
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const std::string ¤tChildName = currentNode.name();
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if (currentChildName == nnFace) {
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aiFace face;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[3];
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face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1);
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face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2);
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face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3);
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/// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
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if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) {
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ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
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quadWarned = true;
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}
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}
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}
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if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
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} else {
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throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
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}
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} else if (currentName == nnGeometry) {
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if (submesh->usesSharedVertexData) {
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throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
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}
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submesh->vertexData = new VertexDataXml();
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ReadGeometry(currentNode, submesh->vertexData);
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} else if (currentName == nnBoneAssignments) {
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ReadBoneAssignments(currentNode, submesh->vertexData);
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}
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}
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submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
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mesh->subMeshes.push_back(submesh);
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}
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void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) {
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if (!dest) {
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throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
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}
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static const char *anVertexIndex = "vertexindex";
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static const char *anBoneIndex = "boneindex";
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static const char *anWeight = "weight";
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std::set<uint32_t> influencedVertices;
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == nnVertexBoneAssignment) {
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VertexBoneAssignment ba;
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ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex);
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ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex);
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ba.weight = ReadAttribute<float>(currentNode, anWeight);
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dest->boneAssignments.push_back(ba);
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influencedVertices.insert(ba.vertexIndex);
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}
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}
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/** Normalize bone weights.
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Some exporters won't care if the sum of all bone weights
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for a single vertex equals 1 or not, so validate here. */
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const float epsilon = 0.05f;
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for (const uint32_t vertexIndex : influencedVertices) {
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float sum = 0.0f;
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for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) {
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if (baIter->vertexIndex == vertexIndex)
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sum += baIter->weight;
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}
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if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) {
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for (auto &boneAssign : dest->boneAssignments) {
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if (boneAssign.vertexIndex == vertexIndex)
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boneAssign.weight /= sum;
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}
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}
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}
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments");
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}
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// Skeleton
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bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) {
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if (!mesh || mesh->skeletonRef.empty())
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return false;
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// Highly unusual to see in read world cases but support
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// XML mesh referencing a binary skeleton file.
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|
if (EndsWith(mesh->skeletonRef, ".skeleton", false)) {
|
|
if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
|
|
return true;
|
|
|
|
/** Last fallback if .skeleton failed to be read. Try reading from
|
|
.skeleton.xml even if the XML file referenced a binary skeleton.
|
|
@note This logic was in the previous version and I don't want to break
|
|
old code that might depends on it. */
|
|
mesh->skeletonRef = mesh->skeletonRef + ".xml";
|
|
}
|
|
|
|
XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
|
|
if (!xmlParser.get())
|
|
return false;
|
|
|
|
Skeleton *skeleton = new Skeleton();
|
|
OgreXmlSerializer serializer(xmlParser.get());
|
|
XmlNode root = xmlParser->getRootNode();
|
|
serializer.ReadSkeleton(root, skeleton);
|
|
mesh->skeleton = skeleton;
|
|
return true;
|
|
}
|
|
|
|
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
|
|
if (!mesh || mesh->skeletonRef.empty()) {
|
|
return false;
|
|
}
|
|
|
|
XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
|
|
if (!xmlParser.get()) {
|
|
return false;
|
|
}
|
|
|
|
Skeleton *skeleton = new Skeleton();
|
|
OgreXmlSerializer serializer(xmlParser.get());
|
|
XmlNode root = xmlParser->getRootNode();
|
|
|
|
serializer.ReadSkeleton(root, skeleton);
|
|
mesh->skeleton = skeleton;
|
|
|
|
return true;
|
|
}
|
|
|
|
XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
|
|
if (!EndsWith(filename, ".skeleton.xml", false)) {
|
|
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
|
|
return XmlParserPtr();
|
|
}
|
|
|
|
if (!pIOHandler->Exists(filename)) {
|
|
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
|
|
return XmlParserPtr();
|
|
}
|
|
|
|
std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
|
|
if (!file.get()) {
|
|
throw DeadlyImportError("Failed to open skeleton file " + filename);
|
|
}
|
|
|
|
XmlParserPtr xmlParser = XmlParserPtr(new XmlParser);
|
|
if (!xmlParser->parse(file.get())) {
|
|
throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
|
|
}
|
|
return xmlParser;
|
|
}
|
|
|
|
void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
|
|
if (node.name() != nnSkeleton) {
|
|
throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>");
|
|
}
|
|
|
|
ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton");
|
|
|
|
// Optional blend mode from root node
|
|
if (XmlParser::hasAttribute(node, "blendmode")) {
|
|
skeleton->blendMode = (ToLower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
|
|
}
|
|
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == nnBones) {
|
|
ReadBones(currentNode, skeleton);
|
|
} else if (currentName == nnBoneHierarchy) {
|
|
ReadBoneHierarchy(currentNode, skeleton);
|
|
} else if (currentName == nnAnimations) {
|
|
ReadAnimations(currentNode, skeleton);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
|
|
if (skeleton->bones.empty()) {
|
|
throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
|
|
}
|
|
|
|
ASSIMP_LOG_VERBOSE_DEBUG(" - Animations");
|
|
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == nnAnimation) {
|
|
Animation *anim = new Animation(skeleton);
|
|
anim->name = ReadAttribute<std::string>(currentNode, "name");
|
|
anim->length = ReadAttribute<float>(currentNode , "length");
|
|
for (XmlNode ¤tChildNode : currentNode.children()) {
|
|
const std::string currentChildName = currentNode.name();
|
|
if (currentChildName == nnTracks) {
|
|
ReadAnimationTracks(currentChildNode, anim);
|
|
skeleton->animations.push_back(anim);
|
|
} else {
|
|
throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == nnTrack) {
|
|
VertexAnimationTrack track;
|
|
track.type = VertexAnimationTrack::VAT_TRANSFORM;
|
|
track.boneName = ReadAttribute<std::string>(currentNode, "bone");
|
|
for (XmlNode ¤tChildNode : currentNode.children()) {
|
|
const std::string currentChildName = currentNode.name();
|
|
if (currentChildName == nnKeyFrames) {
|
|
ReadAnimationKeyFrames(currentChildNode, dest, &track);
|
|
dest->tracks.push_back(track);
|
|
} else {
|
|
throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) {
|
|
const aiVector3D zeroVec(0.f, 0.f, 0.f);
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
TransformKeyFrame keyframe;
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == nnKeyFrame) {
|
|
keyframe.timePos = ReadAttribute<float>(currentNode, "time");
|
|
for (XmlNode ¤tChildNode : currentNode.children()) {
|
|
const std::string currentChildName = currentNode.name();
|
|
if (currentChildName == nnTranslate) {
|
|
keyframe.position.x = ReadAttribute<float>(currentChildNode, anX);
|
|
keyframe.position.y = ReadAttribute<float>(currentChildNode, anY);
|
|
keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ);
|
|
} else if (currentChildName == nnRotate) {
|
|
float angle = ReadAttribute<float>(currentChildNode, "angle");
|
|
for (XmlNode ¤tChildChildNode : currentNode.children()) {
|
|
const std::string currentChildChildName = currentNode.name();
|
|
if (currentChildChildName == nnAxis) {
|
|
aiVector3D axis;
|
|
axis.x = ReadAttribute<float>(currentChildChildNode, anX);
|
|
axis.y = ReadAttribute<float>(currentChildChildNode, anY);
|
|
axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
|
|
if (axis.Equal(zeroVec)) {
|
|
axis.x = 1.0f;
|
|
if (angle != 0) {
|
|
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
|
|
}
|
|
}
|
|
keyframe.rotation = aiQuaternion(axis, angle);
|
|
}
|
|
}
|
|
} else if (currentChildName == nnScale) {
|
|
keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX);
|
|
keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY);
|
|
keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ);
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
dest->transformKeyFrames.push_back(keyframe);
|
|
}
|
|
}
|
|
|
|
void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
|
|
if (skeleton->bones.empty()) {
|
|
throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
|
|
}
|
|
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == nnBoneParent) {
|
|
const std::string name = ReadAttribute<std::string>(currentNode, "bone");
|
|
const std::string parentName = ReadAttribute<std::string>(currentNode, "parent");
|
|
|
|
Bone *bone = skeleton->BoneByName(name);
|
|
Bone *parent = skeleton->BoneByName(parentName);
|
|
|
|
if (bone && parent) {
|
|
parent->AddChild(bone);
|
|
} else {
|
|
throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate bone matrices for root bones. Recursively calculates their children.
|
|
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
|
|
Bone *bone = skeleton->bones[i];
|
|
if (!bone->IsParented())
|
|
bone->CalculateWorldMatrixAndDefaultPose(skeleton);
|
|
}
|
|
}
|
|
|
|
static bool BoneCompare(Bone *a, Bone *b) {
|
|
ai_assert(nullptr != a);
|
|
ai_assert(nullptr != b);
|
|
|
|
return (a->id < b->id);
|
|
}
|
|
|
|
void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
|
|
ASSIMP_LOG_VERBOSE_DEBUG(" - Bones");
|
|
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == nnBone) {
|
|
Bone *bone = new Bone();
|
|
bone->id = ReadAttribute<uint16_t>(currentNode, "id");
|
|
bone->name = ReadAttribute<std::string>(currentNode, "name");
|
|
for (XmlNode ¤tChildNode : currentNode.children()) {
|
|
const std::string currentChildName = currentNode.name();
|
|
if (currentChildName == nnRotation) {
|
|
bone->position.x = ReadAttribute<float>(currentChildNode, anX);
|
|
bone->position.y = ReadAttribute<float>(currentChildNode, anY);
|
|
bone->position.z = ReadAttribute<float>(currentChildNode, anZ);
|
|
} else if (currentChildName == nnScale) {
|
|
float angle = ReadAttribute<float>(currentChildNode, "angle");
|
|
for (XmlNode currentChildChildNode : currentChildNode.children()) {
|
|
const std::string ¤tChildChildName = currentChildChildNode.name();
|
|
if (currentChildChildName == nnAxis) {
|
|
aiVector3D axis;
|
|
axis.x = ReadAttribute<float>(currentChildChildNode, anX);
|
|
axis.y = ReadAttribute<float>(currentChildChildNode, anY);
|
|
axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
|
|
|
|
bone->rotation = aiQuaternion(axis, angle);
|
|
} else {
|
|
throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
|
|
}
|
|
}
|
|
} else if (currentChildName == nnScale) {
|
|
if (XmlParser::hasAttribute(currentChildNode, "factor")) {
|
|
float factor = ReadAttribute<float>(currentChildNode, "factor");
|
|
bone->scale.Set(factor, factor, factor);
|
|
} else {
|
|
if (XmlParser::hasAttribute(currentChildNode, anX))
|
|
bone->scale.x = ReadAttribute<float>(currentChildNode, anX);
|
|
if (XmlParser::hasAttribute(currentChildNode, anY))
|
|
bone->scale.y = ReadAttribute<float>(currentChildNode, anY);
|
|
if (XmlParser::hasAttribute(currentChildNode, anZ))
|
|
bone->scale.z = ReadAttribute<float>(currentChildNode, anZ);
|
|
}
|
|
}
|
|
}
|
|
skeleton->bones.push_back(bone);
|
|
}
|
|
}
|
|
|
|
// Order bones by Id
|
|
std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
|
|
|
|
// Validate that bone indexes are not skipped.
|
|
/** @note Left this from original authors code, but not sure if this is strictly necessary
|
|
as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
|
|
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
|
|
Bone *b = skeleton->bones[i];
|
|
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", b->id, " ", b->name);
|
|
|
|
if (b->id != static_cast<uint16_t>(i)) {
|
|
throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Ogre
|
|
} // namespace Assimp
|
|
|
|
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|