2413 lines
101 KiB
C++
2413 lines
101 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ColladaParser.cpp
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* @brief Implementation of the Collada parser helper
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*/
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#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
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#include "ColladaParser.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/StringUtils.h>
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#include <assimp/TinyFormatter.h>
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#include <assimp/ZipArchiveIOSystem.h>
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#include <assimp/commonMetaData.h>
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#include <assimp/fast_atof.h>
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#include <assimp/light.h>
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#include <stdarg.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <sstream>
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#include <memory>
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using namespace Assimp;
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using namespace Assimp::Collada;
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using namespace Assimp::Formatter;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
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mFileName(pFile),
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mXmlParser(),
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mDataLibrary(),
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mAccessorLibrary(),
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mMeshLibrary(),
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mNodeLibrary(),
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mImageLibrary(),
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mEffectLibrary(),
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mMaterialLibrary(),
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mLightLibrary(),
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mCameraLibrary(),
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mControllerLibrary(),
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mRootNode(nullptr),
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mAnims(),
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mUnitSize(1.0f),
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mUpDirection(UP_Y),
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mFormat(FV_1_5_n) {
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// validate io-handler instance
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if (nullptr == pIOHandler) {
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throw DeadlyImportError("IOSystem is nullptr.");
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}
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std::unique_ptr<IOStream> daefile;
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std::unique_ptr<ZipArchiveIOSystem> zip_archive;
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// Determine type
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std::string extension = BaseImporter::GetExtension(pFile);
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if (extension != "dae") {
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zip_archive.reset(new ZipArchiveIOSystem(pIOHandler, pFile));
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}
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if (zip_archive && zip_archive->isOpen()) {
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std::string dae_filename = ReadZaeManifest(*zip_archive);
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if (dae_filename.empty()) {
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ThrowException(std::string("Invalid ZAE"));
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}
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daefile.reset(zip_archive->Open(dae_filename.c_str()));
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if (daefile == nullptr) {
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ThrowException(std::string("Invalid ZAE manifest: '") + std::string(dae_filename) + std::string("' is missing"));
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}
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} else {
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// attempt to open the file directly
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daefile.reset(pIOHandler->Open(pFile));
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if (daefile.get() == nullptr) {
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throw DeadlyImportError("Failed to open file '" + pFile + "'.");
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}
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}
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// generate a XML reader for it
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if (!mXmlParser.parse(daefile.get())) {
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ThrowException("Unable to read file, malformed XML");
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}
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// start reading
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XmlNode node = mXmlParser.getRootNode();
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XmlNode colladaNode = node.child("COLLADA");
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if (colladaNode.empty()) {
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return;
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}
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ReadContents(colladaNode);
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// read embedded textures
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if (zip_archive && zip_archive->isOpen()) {
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ReadEmbeddedTextures(*zip_archive);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaParser::~ColladaParser() {
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for (NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
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delete it->second;
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for (MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
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delete it->second;
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}
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// ------------------------------------------------------------------------------------------------
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// Read a ZAE manifest and return the filename to attempt to open
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std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
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// Open the manifest
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std::unique_ptr<IOStream> manifestfile(zip_archive.Open("manifest.xml"));
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if (manifestfile == nullptr) {
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// No manifest, hope there is only one .DAE inside
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std::vector<std::string> file_list;
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zip_archive.getFileListExtension(file_list, "dae");
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if (file_list.empty()) {
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return std::string();
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}
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return file_list.front();
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}
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XmlParser manifestParser;
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if (!manifestParser.parse(manifestfile.get())) {
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return std::string();
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}
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XmlNode root = manifestParser.getRootNode();
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const std::string &name = root.name();
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if (name != "dae_root") {
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root = *manifestParser.findNode("dae_root");
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if (nullptr == root) {
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return std::string();
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}
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std::string v;
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XmlParser::getValueAsString(root, v);
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aiString ai_str(v);
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UriDecodePath(ai_str);
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return std::string(ai_str.C_Str());
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}
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return std::string();
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}
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// ------------------------------------------------------------------------------------------------
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// Convert a path read from a collada file to the usual representation
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void ColladaParser::UriDecodePath(aiString &ss) {
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// TODO: collada spec, p 22. Handle URI correctly.
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// For the moment we're just stripping the file:// away to make it work.
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// Windows doesn't seem to be able to find stuff like
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// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
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if (0 == strncmp(ss.data, "file://", 7)) {
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ss.length -= 7;
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memmove(ss.data, ss.data + 7, ss.length);
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ss.data[ss.length] = '\0';
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}
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// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
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// I need to filter it without destroying linux paths starting with "/somewhere"
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#if defined(_MSC_VER)
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if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
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#else
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if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
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#endif
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--ss.length;
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::memmove(ss.data, ss.data + 1, ss.length);
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ss.data[ss.length] = 0;
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}
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// find and convert all %xy special chars
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char *out = ss.data;
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for (const char *it = ss.data; it != ss.data + ss.length; /**/) {
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if (*it == '%' && (it + 3) < ss.data + ss.length) {
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// separate the number to avoid dragging in chars from behind into the parsing
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char mychar[3] = { it[1], it[2], 0 };
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size_t nbr = strtoul16(mychar);
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it += 3;
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*out++ = (char)(nbr & 0xFF);
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} else {
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*out++ = *it++;
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}
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}
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// adjust length and terminator of the shortened string
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*out = 0;
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ai_assert(out > ss.data);
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ss.length = static_cast<ai_uint32>(out - ss.data);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the contents of the file
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void ColladaParser::ReadContents(XmlNode &node) {
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const std::string name = node.name();
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if (name == "COLLADA") {
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std::string version;
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if (XmlParser::getStdStrAttribute(node, "version", version)) {
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aiString v;
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v.Set(version.c_str());
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mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v);
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if (!::strncmp(version.c_str(), "1.5", 3)) {
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mFormat = FV_1_5_n;
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ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
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} else if (!::strncmp(version.c_str(), "1.4", 3)) {
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mFormat = FV_1_4_n;
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ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
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} else if (!::strncmp(version.c_str(), "1.3", 3)) {
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mFormat = FV_1_3_n;
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ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
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}
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}
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ReadStructure(node);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the structure of the file
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void ColladaParser::ReadStructure(XmlNode &node) {
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string name = std::string(currentNode.name());
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if (name == "asset")
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ReadAssetInfo(currentNode);
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else if (name == "library_animations")
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ReadAnimationLibrary(currentNode);
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else if (name == "library_animation_clips")
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ReadAnimationClipLibrary(currentNode);
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else if (name == "library_controllers")
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ReadControllerLibrary(currentNode);
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else if (name == "library_images")
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ReadImageLibrary(currentNode);
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else if (name == "library_materials")
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ReadMaterialLibrary(currentNode);
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else if (name == "library_effects")
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ReadEffectLibrary(currentNode);
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else if (name == "library_geometries")
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ReadGeometryLibrary(currentNode);
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else if (name == "library_visual_scenes")
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ReadSceneLibrary(currentNode);
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else if (name == "library_lights")
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ReadLightLibrary(currentNode);
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else if (name == "library_cameras")
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ReadCameraLibrary(currentNode);
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else if (name == "library_nodes")
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ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
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else if (name == "scene")
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ReadScene(currentNode);
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}
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PostProcessRootAnimations();
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PostProcessControllers();
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}
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// ------------------------------------------------------------------------------------------------
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// Reads asset information such as coordinate system information and legal blah
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void ColladaParser::ReadAssetInfo(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string name = currentNode.name();
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if (name == "unit") {
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pugi::xml_attribute attr = currentNode.attribute("meter");
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mUnitSize = 1.f;
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if (attr) {
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mUnitSize = static_cast<ai_real>(attr.as_double());
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}
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} else if (name == "up_axis") {
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std::string v;
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XmlParser::getValueAsString(currentNode, v);
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if (v == "X_UP" ) {
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mUpDirection = UP_X;
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} else if (v == "Z_UP" ) {
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mUpDirection = UP_Z;
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} else {
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mUpDirection = UP_Y;
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}
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} else if (name == "contributor") {
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ReadMetaDataItem(currentNode, mAssetMetaData);
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}
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}
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}
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static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
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for (size_t i = 0; i < key_renaming.size(); ++i) {
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if (key_renaming[i].first == collada_key) {
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found_index = i;
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return true;
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}
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}
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found_index = std::numeric_limits<size_t>::max();
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a single string metadata item
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void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
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const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase();
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const std::string name = node.name();
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if (name.empty()) {
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return;
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}
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std::string v;
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if (XmlParser::getValueAsString(node, v)) {
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aiString aistr;
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aistr.Set(v);
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std::string camel_key_str(name);
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ToCamelCase(camel_key_str);
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size_t found_index;
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if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
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metadata.emplace(key_renaming[found_index].second, aistr);
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} else {
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metadata.emplace(camel_key_str, aistr);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the animation clips
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void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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std::string animName;
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pugi::xml_attribute nameAttr = node.attribute("name");
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if (nameAttr) {
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animName = nameAttr.as_string();
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} else {
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pugi::xml_attribute idAttr = node.attribute("id");
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if (idAttr) {
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animName = idAttr.as_string();
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} else {
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animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
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}
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}
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std::pair<std::string, std::vector<std::string>> clip;
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clip.first = animName;
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "instance_animation") {
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pugi::xml_attribute url = currentNode.attribute("url");
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if (url) {
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const std::string urlName = url.as_string();
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if (urlName[0] != '#') {
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ThrowException("Unknown reference format");
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}
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clip.second.push_back(url.as_string());
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}
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}
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if (clip.second.size() > 0) {
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mAnimationClipLibrary.push_back(clip);
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}
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}
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}
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void ColladaParser::PostProcessControllers() {
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std::string meshId;
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for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
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meshId = it->second.mMeshId;
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ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
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while (findItr != mControllerLibrary.end()) {
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meshId = findItr->second.mMeshId;
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findItr = mControllerLibrary.find(meshId);
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}
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it->second.mMeshId = meshId;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
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void ColladaParser::PostProcessRootAnimations() {
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if (mAnimationClipLibrary.empty()) {
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mAnims.CombineSingleChannelAnimations();
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return;
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}
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Animation temp;
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for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) {
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std::string clipName = it->first;
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Animation *clip = new Animation();
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clip->mName = clipName;
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temp.mSubAnims.push_back(clip);
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for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a) {
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std::string animationID = *a;
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AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
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if (animation != mAnimationLibrary.end()) {
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Animation *pSourceAnimation = animation->second;
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pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
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}
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}
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}
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mAnims = temp;
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// Ensure no double deletes.
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temp.mSubAnims.clear();
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the animation library
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void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "animation") {
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ReadAnimation(currentNode, &mAnims);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads an animation into the given parent structure
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void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
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if (node.empty()) {
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return;
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}
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// an <animation> element may be a container for grouping sub-elements or an animation channel
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// this is the channel collection by ID, in case it has channels
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typedef std::map<std::string, AnimationChannel> ChannelMap;
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ChannelMap channels;
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// this is the anim container in case we're a container
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Animation *anim = nullptr;
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// optional name given as an attribute
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std::string animName;
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pugi::xml_attribute nameAttr = node.attribute("name");
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if (nameAttr) {
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animName = nameAttr.as_string();
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} else {
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animName = "animation";
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}
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std::string animID;
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pugi::xml_attribute idAttr = node.attribute("id");
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if (idAttr) {
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animID = idAttr.as_string();
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}
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "animation") {
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if (!anim) {
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anim = new Animation;
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anim->mName = animName;
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pParent->mSubAnims.push_back(anim);
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}
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// recurse into the sub-element
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ReadAnimation(currentNode, anim);
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} else if (currentName == "source") {
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ReadSource(currentNode);
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} else if (currentName == "sampler") {
|
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pugi::xml_attribute sampler_id = currentNode.attribute("id");
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|
if (sampler_id) {
|
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std::string id = sampler_id.as_string();
|
|
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
|
|
|
|
// have it read into a channel
|
|
ReadAnimationSampler(currentNode, newChannel->second);
|
|
} else if (currentName == "channel") {
|
|
pugi::xml_attribute target = currentNode.attribute("target");
|
|
pugi::xml_attribute source = currentNode.attribute("source");
|
|
std::string source_name = source.as_string();
|
|
if (source_name[0] == '#') {
|
|
source_name = source_name.substr(1, source_name.size() - 1);
|
|
}
|
|
ChannelMap::iterator cit = channels.find(source_name);
|
|
if (cit != channels.end()) {
|
|
cit->second.mTarget = target.as_string();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// it turned out to have channels - add them
|
|
if (!channels.empty()) {
|
|
if (nullptr == anim) {
|
|
anim = new Animation;
|
|
anim->mName = animName;
|
|
pParent->mSubAnims.push_back(anim);
|
|
}
|
|
|
|
for (ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) {
|
|
anim->mChannels.push_back(it->second);
|
|
}
|
|
|
|
if (idAttr >= 0) {
|
|
mAnimationLibrary[animID] = anim;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an animation sampler into the given anim channel
|
|
void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == "input") {
|
|
if (XmlParser::hasAttribute(currentNode, "semantic")) {
|
|
std::string semantic, sourceAttr;
|
|
XmlParser::getStdStrAttribute(currentNode, "semantic", semantic);
|
|
if (XmlParser::hasAttribute(currentNode, "source")) {
|
|
XmlParser::getStdStrAttribute(currentNode, "source", sourceAttr);
|
|
const char *source = sourceAttr.c_str();
|
|
if (source[0] != '#')
|
|
ThrowException("Unsupported URL format");
|
|
source++;
|
|
|
|
if (semantic == "INPUT")
|
|
pChannel.mSourceTimes = source;
|
|
else if (semantic == "OUTPUT" )
|
|
pChannel.mSourceValues = source;
|
|
else if (semantic == "IN_TANGENT" )
|
|
pChannel.mInTanValues = source;
|
|
else if ( semantic == "OUT_TANGENT" )
|
|
pChannel.mOutTanValues = source;
|
|
else if ( semantic == "INTERPOLATION" )
|
|
pChannel.mInterpolationValues = source;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the skeleton controller library
|
|
void ColladaParser::ReadControllerLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
const std::string name = node.name();
|
|
if (name != "controller") {
|
|
return;
|
|
}
|
|
|
|
std::string id = node.attribute("id").as_string();
|
|
mControllerLibrary[id] = Controller();
|
|
ReadController(node, mControllerLibrary[id]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a controller into the given mesh structure
|
|
void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pController) {
|
|
// initial values
|
|
pController.mType = Skin;
|
|
pController.mMethod = Normalized;
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "morph") {
|
|
pController.mType = Morph;
|
|
pController.mMeshId = currentNode.attribute("source").as_string();
|
|
int methodIndex = currentNode.attribute("method").as_int();
|
|
if (methodIndex > 0) {
|
|
std::string method;
|
|
XmlParser::getValueAsString(currentNode, method);
|
|
|
|
if (method == "RELATIVE" ) {
|
|
pController.mMethod = Relative;
|
|
}
|
|
}
|
|
} else if (currentName == "skin") {
|
|
pController.mMeshId = currentNode.attribute("source").as_string();
|
|
} else if (currentName == "bind_shape_matrix") {
|
|
std::string v;
|
|
XmlParser::getValueAsString(currentNode, v);
|
|
const char *content = v.c_str();
|
|
for (unsigned int a = 0; a < 16; a++) {
|
|
// read a number
|
|
content = fast_atoreal_move<ai_real>(content, pController.mBindShapeMatrix[a]);
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd(&content);
|
|
}
|
|
} else if (currentName == "source") {
|
|
ReadSource(currentNode);
|
|
} else if (currentName == "joints") {
|
|
ReadControllerJoints(currentNode, pController);
|
|
} else if (currentName == "vertex_weights") {
|
|
ReadControllerWeights(currentNode, pController);
|
|
} else if (currentName == "targets") {
|
|
for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tChildName = currentChildNode.name();
|
|
if (currentChildName == "input") {
|
|
const char *semantics = currentChildNode.attribute("semantic").as_string();
|
|
const char *source = currentChildNode.attribute("source").as_string();
|
|
if (strcmp(semantics, "MORPH_TARGET") == 0) {
|
|
pController.mMorphTarget = source + 1;
|
|
} else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
|
|
pController.mMorphWeight = source + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the joint definitions for the given controller
|
|
void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == "input") {
|
|
const char *attrSemantic = currentNode.attribute("semantic").as_string();
|
|
const char *attrSource = currentNode.attribute("source").as_string();
|
|
if (attrSource[0] != '#') {
|
|
ThrowException(format() << "Unsupported URL format in \"" << attrSource << "\" in source attribute of <joints> data <input> element");
|
|
}
|
|
++attrSource;
|
|
// parse source URL to corresponding source
|
|
if (strcmp(attrSemantic, "JOINT") == 0) {
|
|
pController.mJointNameSource = attrSource;
|
|
} else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
|
|
pController.mJointOffsetMatrixSource = attrSource;
|
|
} else {
|
|
ThrowException(format() << "Unknown semantic \"" << attrSemantic << "\" in <joints> data <input> element");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the joint weights for the given controller
|
|
void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
|
|
// Read vertex count from attributes and resize the array accordingly
|
|
int vertexCount;
|
|
XmlParser::getIntAttribute(node, "count", vertexCount);
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
std::string currentName = currentNode.name();
|
|
if (currentName == "input") {
|
|
InputChannel channel;
|
|
|
|
const char *attrSemantic = currentNode.attribute("semantic").as_string();
|
|
const char *attrSource = currentNode.attribute("source").as_string();
|
|
channel.mOffset = currentNode.attribute("offset").as_int();
|
|
|
|
// local URLS always start with a '#'. We don't support global URLs
|
|
if (attrSource[0] != '#') {
|
|
ThrowException(format() << "Unsupported URL format in \"" << attrSource << "\" in source attribute of <vertex_weights> data <input> element");
|
|
}
|
|
channel.mAccessor = attrSource + 1;
|
|
|
|
// parse source URL to corresponding source
|
|
if (strcmp(attrSemantic, "JOINT") == 0) {
|
|
pController.mWeightInputJoints = channel;
|
|
} else if (strcmp(attrSemantic, "WEIGHT") == 0) {
|
|
pController.mWeightInputWeights = channel;
|
|
} else {
|
|
ThrowException(format() << "Unknown semantic \"" << attrSemantic << "\" in <vertex_weights> data <input> element");
|
|
}
|
|
} else if (currentName == "vcount" && vertexCount > 0) {
|
|
const char *text = currentNode.value();
|
|
size_t numWeights = 0;
|
|
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
|
if (*text == 0) {
|
|
ThrowException("Out of data while reading <vcount>");
|
|
}
|
|
|
|
*it = strtoul10(text, &text);
|
|
numWeights += *it;
|
|
SkipSpacesAndLineEnd(&text);
|
|
}
|
|
// reserve weight count
|
|
pController.mWeights.resize(numWeights);
|
|
} else if (currentName == "v" && vertexCount > 0) {
|
|
// read JointIndex - WeightIndex pairs
|
|
std::string stdText;
|
|
XmlParser::getValueAsString(currentNode, stdText);
|
|
const char *text = stdText.c_str();
|
|
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
|
|
if (text == 0) {
|
|
ThrowException("Out of data while reading <vertex_weights>");
|
|
}
|
|
it->first = strtoul10(text, &text);
|
|
SkipSpacesAndLineEnd(&text);
|
|
if (*text == 0)
|
|
ThrowException("Out of data while reading <vertex_weights>");
|
|
it->second = strtoul10(text, &text);
|
|
SkipSpacesAndLineEnd(&text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the image library contents
|
|
void ColladaParser::ReadImageLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string name = currentNode.name();
|
|
if (name == "image") {
|
|
std::string id = currentNode.attribute("id").as_string();
|
|
mImageLibrary[id] = Image();
|
|
|
|
// read on from there
|
|
ReadImage(currentNode, mImageLibrary[id]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an image entry into the given image
|
|
void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == "image") {
|
|
// Ignore
|
|
continue;
|
|
} else if (currentName == "init_from") {
|
|
if (mFormat == FV_1_4_n) {
|
|
// FIX: C4D exporter writes empty <init_from/> tags
|
|
if (!currentNode.empty()) {
|
|
// element content is filename - hopefully
|
|
const char *sz = currentNode.text().as_string();
|
|
if (sz) {
|
|
aiString filepath(sz);
|
|
UriDecodePath(filepath);
|
|
pImage.mFileName = filepath.C_Str();
|
|
}
|
|
}
|
|
if (!pImage.mFileName.length()) {
|
|
pImage.mFileName = "unknown_texture";
|
|
}
|
|
} else if (mFormat == FV_1_5_n) {
|
|
// make sure we skip over mip and array initializations, which
|
|
// we don't support, but which could confuse the loader if
|
|
// they're not skipped.
|
|
int v = currentNode.attribute("ref").as_int();
|
|
/* if (v y) {
|
|
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
|
|
continue;
|
|
}*/
|
|
|
|
v = currentNode.attribute("mip_index").as_int();
|
|
/*if (attrib != -1 && v > 0) {
|
|
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
|
|
continue;
|
|
}*/
|
|
|
|
// TODO: correctly jump over cube and volume maps?
|
|
}
|
|
} else if (mFormat == FV_1_5_n) {
|
|
std::string value;
|
|
XmlNode refChild = currentNode.child("ref");
|
|
XmlNode hexChild = currentNode.child("hex");
|
|
if (refChild) {
|
|
// element content is filename - hopefully
|
|
if (XmlParser::getValueAsString(refChild, value)) {
|
|
aiString filepath(value);
|
|
UriDecodePath(filepath);
|
|
pImage.mFileName = filepath.C_Str();
|
|
}
|
|
} else if (hexChild && !pImage.mFileName.length()) {
|
|
// embedded image. get format
|
|
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
|
if (pImage.mEmbeddedFormat.empty()) {
|
|
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
|
}
|
|
|
|
XmlParser::getValueAsString(hexChild, value);
|
|
const char *data = value.c_str();
|
|
// hexadecimal-encoded binary octets. First of all, find the
|
|
// required buffer size to reserve enough storage.
|
|
const char *cur = data;
|
|
while (!IsSpaceOrNewLine(*cur)) {
|
|
++cur;
|
|
}
|
|
|
|
const unsigned int size = (unsigned int)(cur - data) * 2;
|
|
pImage.mImageData.resize(size);
|
|
for (unsigned int i = 0; i < size; ++i) {
|
|
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the material library
|
|
void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
std::map<std::string, int> names;
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string currentName = currentNode.name();
|
|
std::string id = currentNode.attribute("id").as_string();
|
|
std::string name = currentNode.attribute("name").as_string();
|
|
mMaterialLibrary[id] = Material();
|
|
|
|
if (!name.empty()) {
|
|
std::map<std::string, int>::iterator it = names.find(name);
|
|
if (it != names.end()) {
|
|
std::ostringstream strStream;
|
|
strStream << ++it->second;
|
|
name.append(" " + strStream.str());
|
|
} else {
|
|
names[name] = 0;
|
|
}
|
|
|
|
mMaterialLibrary[id].mName = name;
|
|
}
|
|
|
|
ReadMaterial(currentNode, mMaterialLibrary[id]);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the light library
|
|
void ColladaParser::ReadLightLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "light") {
|
|
std::string id = currentNode.attribute("id").as_string();
|
|
ReadLight(currentNode, mLightLibrary[id] = Light());
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the camera library
|
|
void ColladaParser::ReadCameraLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "camera") {
|
|
std::string id = currentNode.attribute("id").as_string();
|
|
|
|
// create an entry and store it in the library under its ID
|
|
Camera &cam = mCameraLibrary[id];
|
|
std::string name = currentNode.attribute("name").as_string();
|
|
if (!name.empty()) {
|
|
cam.mName = name;
|
|
}
|
|
ReadCamera(currentNode, cam);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a material entry into the given material
|
|
void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "material") {
|
|
const char *url = currentNode.attribute("url").as_string();
|
|
if (url[0] != '#') {
|
|
ThrowException("Unknown reference format");
|
|
}
|
|
pMaterial.mEffect = url + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a light entry into the given light
|
|
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "spot") {
|
|
pLight.mType = aiLightSource_SPOT;
|
|
} else if (currentName == "ambient") {
|
|
pLight.mType = aiLightSource_AMBIENT;
|
|
} else if (currentName == "directional") {
|
|
pLight.mType = aiLightSource_DIRECTIONAL;
|
|
} else if (currentName == "point") {
|
|
pLight.mType = aiLightSource_POINT;
|
|
} else if (currentName == "color") {
|
|
// text content contains 3 floats
|
|
std::string v;
|
|
XmlParser::getValueAsString(currentNode, v);
|
|
const char *content = v.c_str();
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
|
SkipSpacesAndLineEnd(&content);
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
|
SkipSpacesAndLineEnd(&content);
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
|
SkipSpacesAndLineEnd(&content);
|
|
} else if (currentName == "constant_attenuation") {
|
|
XmlParser::getFloatAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
|
|
} else if (currentName == "linear_attenuation") {
|
|
XmlParser::getFloatAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
|
|
} else if (currentName == "quadratic_attenuation") {
|
|
XmlParser::getFloatAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
|
|
} else if (currentName == "falloff_angle") {
|
|
XmlParser::getFloatAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
|
|
} else if (currentName == "falloff_exponent") {
|
|
XmlParser::getFloatAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
|
|
}
|
|
// FCOLLADA extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "outer_cone") {
|
|
XmlParser::getFloatAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
|
|
} else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
|
|
XmlParser::getFloatAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
|
|
} else if (currentName == "intensity") {
|
|
XmlParser::getFloatAttribute(currentNode, "intensity", pLight.mIntensity);
|
|
} else if (currentName == "falloff") {
|
|
XmlParser::getFloatAttribute(currentNode, "falloff", pLight.mOuterAngle);
|
|
} else if (currentName == "hotspot_beam") {
|
|
XmlParser::getFloatAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
|
|
}
|
|
// OpenCOLLADA extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "decay_falloff") {
|
|
XmlParser::getFloatAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a camera entry into the given light
|
|
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
|
|
std::string out;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "orthographic") {
|
|
camera.mOrtho = true;
|
|
} else if (currentName == "xfov" || currentName == "xmag") {
|
|
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
|
|
} else if (currentName == "yfov" || currentName == "ymag") {
|
|
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
|
|
camera.mVerFov = (ai_real)std::atof(out.c_str());
|
|
} else if (currentName == "aspect_ratio") {
|
|
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
|
|
camera.mAspect = (ai_real)std::atof(out.c_str());
|
|
} else if (currentName == "znear") {
|
|
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
|
|
} else if (currentName == "zfar") {
|
|
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the effect library
|
|
void ColladaParser::ReadEffectLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "effect") {
|
|
// read ID. Do I have to repeat my ranting about "optional" attributes?
|
|
std::string id;
|
|
XmlParser::getStdStrAttribute(currentNode, "id", id);
|
|
|
|
// create an entry and store it in the library under its ID
|
|
mEffectLibrary[id] = Effect();
|
|
|
|
// read on from there
|
|
ReadEffect(currentNode, mEffectLibrary[id]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry into the given effect
|
|
void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "profile_COMMON") {
|
|
ReadEffectProfileCommon(currentNode, pEffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an COMMON effect profile
|
|
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "newparam") {
|
|
// save ID
|
|
std::string sid = currentNode.attribute("sid").as_string();
|
|
//std::string sid = GetAttribute("sid");
|
|
//= mReader->getAttributeValue(attrSID);
|
|
pEffect.mParams[sid] = EffectParam();
|
|
ReadEffectParam(currentNode, pEffect.mParams[sid]);
|
|
} else if (currentName == "technique" || currentName == "extra") {
|
|
// just syntactic sugar
|
|
} else if (mFormat == FV_1_4_n && currentName == "image") {
|
|
// read ID. Another entry which is "optional" by design but obligatory in reality
|
|
std::string id = currentNode.attribute("id").as_string();
|
|
|
|
//int attrID = GetAttribute("id");
|
|
//std::string id = mReader->getAttributeValue(attrID);
|
|
|
|
// create an entry and store it in the library under its ID
|
|
mImageLibrary[id] = Image();
|
|
|
|
// read on from there
|
|
ReadImage(currentNode, mImageLibrary[id]);
|
|
} else if (currentName == "phong")
|
|
pEffect.mShadeType = Shade_Phong;
|
|
else if (currentName == "constant")
|
|
pEffect.mShadeType = Shade_Constant;
|
|
else if (currentName == "lambert")
|
|
pEffect.mShadeType = Shade_Lambert;
|
|
else if (currentName == "blinn")
|
|
pEffect.mShadeType = Shade_Blinn;
|
|
|
|
/* Color + texture properties */
|
|
else if (currentName == "emission")
|
|
ReadEffectColor(currentNode, pEffect.mEmissive, pEffect.mTexEmissive);
|
|
else if (currentName == "ambient")
|
|
ReadEffectColor(currentNode, pEffect.mAmbient, pEffect.mTexAmbient);
|
|
else if (currentName == "diffuse")
|
|
ReadEffectColor(currentNode, pEffect.mDiffuse, pEffect.mTexDiffuse);
|
|
else if (currentName == "specular")
|
|
ReadEffectColor(currentNode, pEffect.mSpecular, pEffect.mTexSpecular);
|
|
else if (currentName == "reflective") {
|
|
ReadEffectColor(currentNode, pEffect.mReflective, pEffect.mTexReflective);
|
|
} else if (currentName == "transparent") {
|
|
pEffect.mHasTransparency = true;
|
|
const char *opaque = currentNode.attribute("opaque").as_string();
|
|
//const char *opaque = mReader->getAttributeValueSafe("opaque");
|
|
|
|
if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) {
|
|
pEffect.mRGBTransparency = true;
|
|
}
|
|
|
|
// In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
|
|
if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) {
|
|
pEffect.mInvertTransparency = true;
|
|
}
|
|
|
|
ReadEffectColor(currentNode, pEffect.mTransparent, pEffect.mTexTransparent);
|
|
} else if (currentName == "shininess")
|
|
ReadEffectFloat(currentNode, pEffect.mShininess);
|
|
else if (currentName == "reflectivity")
|
|
ReadEffectFloat(currentNode, pEffect.mReflectivity);
|
|
|
|
/* Single scalar properties */
|
|
else if (currentName == "transparency")
|
|
ReadEffectFloat(currentNode, pEffect.mTransparency);
|
|
else if (currentName == "index_of_refraction")
|
|
ReadEffectFloat(currentNode, pEffect.mRefractIndex);
|
|
|
|
// GOOGLEEARTH/OKINO extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "double_sided")
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mDoubleSided);
|
|
|
|
// FCOLLADA extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "bump") {
|
|
aiColor4D dummy;
|
|
ReadEffectColor(currentNode, dummy, pEffect.mTexBump);
|
|
}
|
|
|
|
// MAX3D extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "wireframe") {
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mWireframe);
|
|
} else if (currentName == "faceted") {
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mFaceted);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Read texture wrapping + UV transform settings from a profile==Maya chunk
|
|
void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
// MAYA extensions
|
|
// -------------------------------------------------------
|
|
if (currentName == "wrapU") {
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapU);
|
|
} else if (currentName == "wrapV") {
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapV);
|
|
} else if (currentName == "mirrorU") {
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorU);
|
|
} else if (currentName == "mirrorV") {
|
|
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
|
|
} else if (currentName == "repeatU") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
|
|
} else if (currentName == "repeatV") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
|
|
} else if (currentName == "offsetU") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
|
|
} else if (currentName == "offsetV") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
|
|
} else if (currentName == "rotateUV") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
|
|
} else if (currentName == "blend_mode") {
|
|
std::string v;
|
|
XmlParser::getValueAsString(currentNode, v);
|
|
const char *sz = v.c_str();
|
|
// http://www.feelingsoftware.com/content/view/55/72/lang,en/
|
|
// NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
|
|
if (0 == ASSIMP_strincmp(sz, "ADD", 3))
|
|
out.mOp = aiTextureOp_Add;
|
|
else if (0 == ASSIMP_strincmp(sz, "SUBTRACT", 8))
|
|
out.mOp = aiTextureOp_Subtract;
|
|
else if (0 == ASSIMP_strincmp(sz, "MULTIPLY", 8))
|
|
out.mOp = aiTextureOp_Multiply;
|
|
else {
|
|
ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
|
|
}
|
|
}
|
|
// OKINO extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "weighting") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
|
} else if (currentName == "mix_with_previous_layer") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
|
|
}
|
|
// MAX3D extensions
|
|
// -------------------------------------------------------
|
|
else if (currentName == "amount") {
|
|
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry containing a color or a texture defining that color
|
|
void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &pSampler) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "color") {
|
|
// text content contains 4 floats
|
|
std::string v;
|
|
XmlParser::getValueAsString(currentNode, v);
|
|
const char *content = v.c_str();
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
|
SkipSpacesAndLineEnd(&content);
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
|
SkipSpacesAndLineEnd(&content);
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
|
SkipSpacesAndLineEnd(&content);
|
|
|
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
|
SkipSpacesAndLineEnd(&content);
|
|
} else if (currentName == "texture") {
|
|
// get name of source texture/sampler
|
|
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
|
|
|
|
// get name of UV source channel. Specification demands it to be there, but some exporters
|
|
// don't write it. It will be the default UV channel in case it's missing.
|
|
XmlParser::getStdStrAttribute(currentNode, "texcoord", pSampler.mUVChannel);
|
|
|
|
// as we've read texture, the color needs to be 1,1,1,1
|
|
pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
|
|
} else if (currentName == "technique") {
|
|
std::string profile;
|
|
XmlParser::getStdStrAttribute(currentNode, "profile", profile);
|
|
//const int _profile = GetAttribute("profile");
|
|
//const char *profile = mReader->getAttributeValue(_profile);
|
|
|
|
// Some extensions are quite useful ... ReadSamplerProperties processes
|
|
// several extensions in MAYA, OKINO and MAX3D profiles.
|
|
if (!::strcmp(profile.c_str(), "MAYA") || !::strcmp(profile.c_str(), "MAX3D") || !::strcmp(profile.c_str(), "OKINO")) {
|
|
// get more information on this sampler
|
|
ReadSamplerProperties(currentNode, pSampler);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry containing a float
|
|
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
|
|
pFloat = 0.f;
|
|
if (node.name() == std::string("float")) {
|
|
XmlParser::getFloatAttribute(node, "float", pFloat);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect parameter specification of any kind
|
|
void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
|
|
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "surface") {
|
|
// image ID given inside <init_from> tags
|
|
const char *content = currentNode.value();
|
|
pParam.mType = Param_Surface;
|
|
pParam.mReference = content;
|
|
|
|
// don't care for remaining stuff
|
|
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
|
|
// surface ID is given inside <source> tags
|
|
const char *content = currentNode.value();
|
|
pParam.mType = Param_Sampler;
|
|
pParam.mReference = content;
|
|
} else if (currentName == "sampler2D") {
|
|
// surface ID is given inside <instance_image> tags
|
|
std::string url;
|
|
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
|
if (url[0] != '#')
|
|
ThrowException("Unsupported URL format in instance_image");
|
|
pParam.mType = Param_Sampler;
|
|
pParam.mReference = url.c_str() + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the geometry library contents
|
|
void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "geometry") {
|
|
// read ID. Another entry which is "optional" by design but obligatory in reality
|
|
|
|
std::string id;
|
|
XmlParser::getStdStrAttribute(currentNode, "id", id);
|
|
// create a mesh and store it in the library under its (resolved) ID
|
|
// Skip and warn if ID is not unique
|
|
if (mMeshLibrary.find(id) == mMeshLibrary.cend()) {
|
|
std::unique_ptr<Mesh> mesh(new Mesh(id));
|
|
|
|
XmlParser::getStdStrAttribute(currentNode, "name", mesh->mName);
|
|
|
|
// read on from there
|
|
ReadGeometry(currentNode, *mesh);
|
|
// Read successfully, add to library
|
|
mMeshLibrary.insert({ id, mesh.release() });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a geometry from the geometry library.
|
|
void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "mesh") {
|
|
ReadMesh(currentNode, pMesh);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a mesh from the geometry library
|
|
void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "source") {
|
|
ReadSource(currentNode);
|
|
} else if (currentName == "vertices") {
|
|
ReadVertexData(currentNode, pMesh);
|
|
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" || currentName == "polygons" || currentName == "polylist" || currentName == "trifans" || currentName == "tristrips") {
|
|
ReadIndexData(currentNode, pMesh);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a source element
|
|
void ColladaParser::ReadSource(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
std::string sourceID;
|
|
XmlParser::getStdStrAttribute(node, "id", sourceID);
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") {
|
|
ReadDataArray(currentNode);
|
|
} else if (currentName == "technique_common") {
|
|
XmlNode technique = currentNode.child("accessor");
|
|
if (!technique.empty()) {
|
|
ReadAccessor(technique, sourceID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a data array holding a number of floats, and stores it in the global library
|
|
void ColladaParser::ReadDataArray(XmlNode &node) {
|
|
std::string name = node.name();
|
|
bool isStringArray = (name == "IDREF_array" || name == "Name_array");
|
|
|
|
// read attributes
|
|
std::string id;
|
|
XmlParser::getStdStrAttribute(node, "id", id);
|
|
unsigned int count;
|
|
XmlParser::getUIntAttribute(node, "count", count);
|
|
std::string v;
|
|
XmlParser::getValueAsString(node, v);
|
|
const char *content = v.c_str();
|
|
|
|
// read values and store inside an array in the data library
|
|
mDataLibrary[id] = Data();
|
|
Data &data = mDataLibrary[id];
|
|
data.mIsStringArray = isStringArray;
|
|
|
|
// some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
|
|
if (content) {
|
|
if (isStringArray) {
|
|
data.mStrings.reserve(count);
|
|
std::string s;
|
|
|
|
for (unsigned int a = 0; a < count; a++) {
|
|
if (*content == 0)
|
|
ThrowException("Expected more values while reading IDREF_array contents.");
|
|
|
|
s.clear();
|
|
while (!IsSpaceOrNewLine(*content))
|
|
s += *content++;
|
|
data.mStrings.push_back(s);
|
|
|
|
SkipSpacesAndLineEnd(&content);
|
|
}
|
|
} else {
|
|
data.mValues.reserve(count);
|
|
|
|
for (unsigned int a = 0; a < count; a++) {
|
|
if (*content == 0)
|
|
ThrowException("Expected more values while reading float_array contents.");
|
|
|
|
ai_real value;
|
|
// read a number
|
|
content = fast_atoreal_move<ai_real>(content, value);
|
|
data.mValues.push_back(value);
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd(&content);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an accessor and stores it in the global library
|
|
void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|
// read accessor attributes
|
|
std::string source;
|
|
XmlParser::getStdStrAttribute(node, "source", source);
|
|
if (source[0] != '#')
|
|
ThrowException(format() << "Unknown reference format in url \"" << source << "\" in source attribute of <accessor> element.");
|
|
int count;
|
|
XmlParser::getIntAttribute(node, "count", count);
|
|
|
|
unsigned int offset = 0;
|
|
if (XmlParser::hasAttribute(node, "offset")) {
|
|
XmlParser::getUIntAttribute(node, "offset", offset);
|
|
}
|
|
unsigned int stride = 1;
|
|
if (XmlParser::hasAttribute(node, "stride")) {
|
|
XmlParser::getUIntAttribute(node, "stride", stride);
|
|
}
|
|
// store in the library under the given ID
|
|
mAccessorLibrary[pID] = Accessor();
|
|
Accessor &acc = mAccessorLibrary[pID];
|
|
acc.mCount = count;
|
|
acc.mOffset = offset;
|
|
acc.mStride = stride;
|
|
acc.mSource = source.c_str() + 1; // ignore the leading '#'
|
|
acc.mSize = 0; // gets incremented with every param
|
|
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "param") {
|
|
// read data param
|
|
std::string name;
|
|
if (XmlParser::hasAttribute(currentNode, "name")) {
|
|
XmlParser::getStdStrAttribute(currentNode, "name", name);
|
|
//name = mReader->getAttributeValue(attrName);
|
|
|
|
// analyse for common type components and store it's sub-offset in the corresponding field
|
|
|
|
/* Cartesian coordinates */
|
|
if (name == "X")
|
|
acc.mSubOffset[0] = acc.mParams.size();
|
|
else if (name == "Y")
|
|
acc.mSubOffset[1] = acc.mParams.size();
|
|
else if (name == "Z")
|
|
acc.mSubOffset[2] = acc.mParams.size();
|
|
|
|
/* RGBA colors */
|
|
else if (name == "R")
|
|
acc.mSubOffset[0] = acc.mParams.size();
|
|
else if (name == "G")
|
|
acc.mSubOffset[1] = acc.mParams.size();
|
|
else if (name == "B")
|
|
acc.mSubOffset[2] = acc.mParams.size();
|
|
else if (name == "A")
|
|
acc.mSubOffset[3] = acc.mParams.size();
|
|
|
|
/* UVWQ (STPQ) texture coordinates */
|
|
else if (name == "S")
|
|
acc.mSubOffset[0] = acc.mParams.size();
|
|
else if (name == "T")
|
|
acc.mSubOffset[1] = acc.mParams.size();
|
|
else if (name == "P")
|
|
acc.mSubOffset[2] = acc.mParams.size();
|
|
// else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
|
|
/* 4D uv coordinates are not supported in Assimp */
|
|
|
|
/* Generic extra data, interpreted as UV data, too*/
|
|
else if (name == "U")
|
|
acc.mSubOffset[0] = acc.mParams.size();
|
|
else if (name == "V")
|
|
acc.mSubOffset[1] = acc.mParams.size();
|
|
//else
|
|
// DefaultLogger::get()->warn( format() << "Unknown accessor parameter \"" << name << "\". Ignoring data channel." );
|
|
}
|
|
if (XmlParser::hasAttribute(currentNode, "type")) {
|
|
// read data type
|
|
// TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
|
|
// which should be tested for here.
|
|
std::string type;
|
|
|
|
XmlParser::getStdStrAttribute(currentNode, "type", type);
|
|
if (type == "float4x4")
|
|
acc.mSize += 16;
|
|
else
|
|
acc.mSize += 1;
|
|
}
|
|
|
|
acc.mParams.push_back(name);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads input declarations of per-vertex mesh data into the given mesh
|
|
void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
|
|
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
|
|
XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "input") {
|
|
ReadInputChannel(currentNode, pMesh.mPerVertexData);
|
|
} else {
|
|
ThrowException(format() << "Unexpected sub element <" << currentName << "> in tag <vertices>");
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads input declarations of per-index mesh data into the given mesh
|
|
void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|
std::vector<size_t> vcount;
|
|
std::vector<InputChannel> perIndexData;
|
|
|
|
unsigned int numPrimitives;
|
|
XmlParser::getUIntAttribute(node, "count", (unsigned int)numPrimitives);
|
|
// read primitive count from the attribute
|
|
//int attrCount = GetAttribute("count");
|
|
//size_t numPrimitives = (size_t)mReader->getAttributeValueAsInt(attrCount);
|
|
// some mesh types (e.g. tristrips) don't specify primitive count upfront,
|
|
// so we need to sum up the actual number of primitives while we read the <p>-tags
|
|
size_t actualPrimitives = 0;
|
|
SubMesh subgroup;
|
|
if (XmlParser::hasAttribute(node, "material")) {
|
|
XmlParser::getStdStrAttribute(node, "material", subgroup.mMaterial);
|
|
}
|
|
// material subgroup
|
|
// int attrMaterial = TestAttribute("material");
|
|
|
|
//if (attrMaterial > -1)
|
|
// subgroup.mMaterial = mReader->getAttributeValue(attrMaterial);
|
|
|
|
// distinguish between polys and triangles
|
|
std::string elementName = node.name();
|
|
PrimitiveType primType = Prim_Invalid;
|
|
if (elementName == "lines")
|
|
primType = Prim_Lines;
|
|
else if (elementName == "linestrips")
|
|
primType = Prim_LineStrip;
|
|
else if (elementName == "polygons")
|
|
primType = Prim_Polygon;
|
|
else if (elementName == "polylist")
|
|
primType = Prim_Polylist;
|
|
else if (elementName == "triangles")
|
|
primType = Prim_Triangles;
|
|
else if (elementName == "trifans")
|
|
primType = Prim_TriFans;
|
|
else if (elementName == "tristrips")
|
|
primType = Prim_TriStrips;
|
|
|
|
ai_assert(primType != Prim_Invalid);
|
|
|
|
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "input") {
|
|
ReadInputChannel(currentNode, perIndexData);
|
|
} else if (currentName == "vcount") {
|
|
if (!currentNode.empty()) {
|
|
if (numPrimitives) // It is possible to define a mesh without any primitives
|
|
{
|
|
// case <polylist> - specifies the number of indices for each polygon
|
|
std::string v;
|
|
XmlParser::getValueAsString(currentNode, v);
|
|
const char *content = v.c_str();
|
|
vcount.reserve(numPrimitives);
|
|
for (unsigned int a = 0; a < numPrimitives; a++) {
|
|
if (*content == 0)
|
|
ThrowException("Expected more values while reading <vcount> contents.");
|
|
// read a number
|
|
vcount.push_back((size_t)strtoul10(content, &content));
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd(&content);
|
|
}
|
|
}
|
|
}
|
|
} else if (currentName == "p") {
|
|
if (!currentNode.empty()) {
|
|
// now here the actual fun starts - these are the indices to construct the mesh data from
|
|
actualPrimitives += ReadPrimitives(currentNode, pMesh, perIndexData, numPrimitives, vcount, primType);
|
|
}
|
|
} else if (currentName == "extra") {
|
|
// skip
|
|
} else if (currentName == "ph") {
|
|
// skip
|
|
} else {
|
|
ThrowException(format() << "Unexpected sub element <" << currentName << "> in tag <" << elementName << ">");
|
|
}
|
|
}
|
|
|
|
#ifdef ASSIMP_BUILD_DEBUG
|
|
if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
|
|
primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
|
|
ai_assert(actualPrimitives == numPrimitives);
|
|
}
|
|
#endif
|
|
|
|
// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
|
|
subgroup.mNumFaces = actualPrimitives;
|
|
pMesh.mSubMeshes.push_back(subgroup);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a single input channel element and stores it in the given array, if valid
|
|
void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &poChannels) {
|
|
InputChannel channel;
|
|
|
|
// read semantic
|
|
std::string semantic;
|
|
XmlParser::getStdStrAttribute(node, "semantic", semantic);
|
|
//int attrSemantic = GetAttribute("semantic");
|
|
//std::string semantic = mReader->getAttributeValue(attrSemantic);
|
|
channel.mType = GetTypeForSemantic(semantic);
|
|
|
|
// read source
|
|
std::string source;
|
|
XmlParser::getStdStrAttribute(node, "source", source);
|
|
//int attrSource = GetAttribute("source");
|
|
//const char *source = mReader->getAttributeValue(attrSource);
|
|
if (source[0] != '#')
|
|
ThrowException(format() << "Unknown reference format in url \"" << source << "\" in source attribute of <input> element.");
|
|
channel.mAccessor = source.c_str() + 1; // skipping the leading #, hopefully the remaining text is the accessor ID only
|
|
|
|
// read index offset, if per-index <input>
|
|
if (XmlParser::hasAttribute(node, "offset")) {
|
|
XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset);
|
|
}
|
|
|
|
// read set if texture coordinates
|
|
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
|
|
int attrSet = -1;
|
|
if (XmlParser::hasAttribute(node, "set")) {
|
|
XmlParser::getIntAttribute(node, "set", attrSet);
|
|
}
|
|
|
|
channel.mIndex = attrSet;
|
|
}
|
|
|
|
// store, if valid type
|
|
if (channel.mType != IT_Invalid)
|
|
poChannels.push_back(channel);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a <p> primitive index list and assembles the mesh data into the given mesh
|
|
size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
|
|
size_t pNumPrimitives, const std::vector<size_t> &pVCount, PrimitiveType pPrimType) {
|
|
// determine number of indices coming per vertex
|
|
// find the offset index for all per-vertex channels
|
|
size_t numOffsets = 1;
|
|
size_t perVertexOffset = SIZE_MAX; // invalid value
|
|
for (const InputChannel &channel : pPerIndexChannels) {
|
|
numOffsets = std::max(numOffsets, channel.mOffset + 1);
|
|
if (channel.mType == IT_Vertex)
|
|
perVertexOffset = channel.mOffset;
|
|
}
|
|
|
|
// determine the expected number of indices
|
|
size_t expectedPointCount = 0;
|
|
switch (pPrimType) {
|
|
case Prim_Polylist: {
|
|
for (size_t i : pVCount)
|
|
expectedPointCount += i;
|
|
break;
|
|
}
|
|
case Prim_Lines:
|
|
expectedPointCount = 2 * pNumPrimitives;
|
|
break;
|
|
case Prim_Triangles:
|
|
expectedPointCount = 3 * pNumPrimitives;
|
|
break;
|
|
default:
|
|
// other primitive types don't state the index count upfront... we need to guess
|
|
break;
|
|
}
|
|
|
|
// and read all indices into a temporary array
|
|
std::vector<size_t> indices;
|
|
if (expectedPointCount > 0)
|
|
indices.reserve(expectedPointCount * numOffsets);
|
|
|
|
if (pNumPrimitives > 0) // It is possible to not contain any indices
|
|
{
|
|
std::string v;
|
|
XmlParser::getValueAsString(node, v);
|
|
const char *content = v.c_str();
|
|
while (*content != 0) {
|
|
// read a value.
|
|
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
|
int value = std::max(0, strtol10(content, &content));
|
|
indices.push_back(size_t(value));
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd(&content);
|
|
}
|
|
}
|
|
|
|
// complain if the index count doesn't fit
|
|
if (expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
|
|
if (pPrimType == Prim_Lines) {
|
|
// HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
|
|
ReportWarning("Expected different index count in <p> element, %zu instead of %zu.", indices.size(), expectedPointCount * numOffsets);
|
|
pNumPrimitives = (indices.size() / numOffsets) / 2;
|
|
} else
|
|
ThrowException("Expected different index count in <p> element.");
|
|
|
|
} else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
|
|
ThrowException("Expected different index count in <p> element.");
|
|
|
|
// find the data for all sources
|
|
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
|
|
InputChannel &input = *it;
|
|
if (input.mResolved)
|
|
continue;
|
|
|
|
// find accessor
|
|
input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
|
|
// resolve accessor's data pointer as well, if necessary
|
|
const Accessor *acc = input.mResolved;
|
|
if (!acc->mData)
|
|
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
|
}
|
|
// and the same for the per-index channels
|
|
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
|
|
InputChannel &input = *it;
|
|
if (input.mResolved)
|
|
continue;
|
|
|
|
// ignore vertex pointer, it doesn't refer to an accessor
|
|
if (input.mType == IT_Vertex) {
|
|
// warn if the vertex channel does not refer to the <vertices> element in the same mesh
|
|
if (input.mAccessor != pMesh.mVertexID)
|
|
ThrowException("Unsupported vertex referencing scheme.");
|
|
continue;
|
|
}
|
|
|
|
// find accessor
|
|
input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
|
|
// resolve accessor's data pointer as well, if necessary
|
|
const Accessor *acc = input.mResolved;
|
|
if (!acc->mData)
|
|
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
|
}
|
|
|
|
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
|
size_t numPrimitives = pNumPrimitives;
|
|
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
|
|
numPrimitives = 1;
|
|
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
|
|
if (pPrimType == Prim_TriStrips) {
|
|
size_t numberOfVertices = indices.size() / numOffsets;
|
|
numPrimitives = numberOfVertices - 2;
|
|
}
|
|
if (pPrimType == Prim_LineStrip) {
|
|
size_t numberOfVertices = indices.size() / numOffsets;
|
|
numPrimitives = numberOfVertices - 1;
|
|
}
|
|
|
|
pMesh.mFaceSize.reserve(numPrimitives);
|
|
pMesh.mFacePosIndices.reserve(indices.size() / numOffsets);
|
|
|
|
size_t polylistStartVertex = 0;
|
|
for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++) {
|
|
// determine number of points for this primitive
|
|
size_t numPoints = 0;
|
|
switch (pPrimType) {
|
|
case Prim_Lines:
|
|
numPoints = 2;
|
|
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
|
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
break;
|
|
case Prim_LineStrip:
|
|
numPoints = 2;
|
|
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
|
CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
break;
|
|
case Prim_Triangles:
|
|
numPoints = 3;
|
|
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
|
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
break;
|
|
case Prim_TriStrips:
|
|
numPoints = 3;
|
|
ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
break;
|
|
case Prim_Polylist:
|
|
numPoints = pVCount[currentPrimitive];
|
|
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
|
CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
|
|
polylistStartVertex += numPoints;
|
|
break;
|
|
case Prim_TriFans:
|
|
case Prim_Polygon:
|
|
numPoints = indices.size() / numOffsets;
|
|
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
|
|
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
break;
|
|
default:
|
|
// LineStrip is not supported due to expected index unmangling
|
|
ThrowException("Unsupported primitive type.");
|
|
break;
|
|
}
|
|
|
|
// store the face size to later reconstruct the face from
|
|
pMesh.mFaceSize.push_back(numPoints);
|
|
}
|
|
|
|
// if I ever get my hands on that guy who invented this steaming pile of indirection...
|
|
return numPrimitives;
|
|
}
|
|
|
|
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
|
|
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
|
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
|
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
|
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
|
// calculate the base offset of the vertex whose attributes we ant to copy
|
|
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
|
|
|
|
// don't overrun the boundaries of the index list
|
|
ai_assert((baseOffset + numOffsets - 1) < indices.size());
|
|
|
|
// extract per-vertex channels using the global per-vertex offset
|
|
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
|
|
ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
|
|
// and extract per-index channels using there specified offset
|
|
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
|
|
ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
|
|
|
|
// store the vertex-data index for later assignment of bone vertex weights
|
|
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
|
|
}
|
|
|
|
void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
|
|
size_t currentPrimitive, const std::vector<size_t> &indices) {
|
|
if (currentPrimitive % 2 != 0) {
|
|
//odd tristrip triangles need their indices mangled, to preserve winding direction
|
|
CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
} else { //for non tristrips or even tristrip triangles
|
|
CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Extracts a single object from an input channel and stores it in the appropriate mesh data array
|
|
void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
|
|
// ignore vertex referrer - we handle them that separate
|
|
if (pInput.mType == IT_Vertex)
|
|
return;
|
|
|
|
const Accessor &acc = *pInput.mResolved;
|
|
if (pLocalIndex >= acc.mCount)
|
|
ThrowException(format() << "Invalid data index (" << pLocalIndex << "/" << acc.mCount << ") in primitive specification");
|
|
|
|
// get a pointer to the start of the data object referred to by the accessor and the local index
|
|
const ai_real *dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex * acc.mStride;
|
|
|
|
// assemble according to the accessors component sub-offset list. We don't care, yet,
|
|
// what kind of object exactly we're extracting here
|
|
ai_real obj[4];
|
|
for (size_t c = 0; c < 4; ++c)
|
|
obj[c] = dataObject[acc.mSubOffset[c]];
|
|
|
|
// now we reinterpret it according to the type we're reading here
|
|
switch (pInput.mType) {
|
|
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
|
if (pInput.mIndex == 0)
|
|
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
|
else
|
|
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
|
break;
|
|
case IT_Normal:
|
|
// pad to current vertex count if necessary
|
|
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
|
|
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
|
|
|
|
// ignore all normal streams except 0 - there can be only one normal
|
|
if (pInput.mIndex == 0)
|
|
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
|
else
|
|
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
|
break;
|
|
case IT_Tangent:
|
|
// pad to current vertex count if necessary
|
|
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
|
|
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
|
|
|
|
// ignore all tangent streams except 0 - there can be only one tangent
|
|
if (pInput.mIndex == 0)
|
|
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
|
else
|
|
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
|
break;
|
|
case IT_Bitangent:
|
|
// pad to current vertex count if necessary
|
|
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
|
|
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
|
|
|
|
// ignore all bitangent streams except 0 - there can be only one bitangent
|
|
if (pInput.mIndex == 0)
|
|
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
|
else
|
|
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
|
break;
|
|
case IT_Texcoord:
|
|
// up to 4 texture coord sets are fine, ignore the others
|
|
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
|
// pad to current vertex count if necessary
|
|
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
|
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
|
|
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
|
|
|
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
|
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
|
|
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
|
} else {
|
|
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
|
}
|
|
break;
|
|
case IT_Color:
|
|
// up to 4 color sets are fine, ignore the others
|
|
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
|
|
// pad to current vertex count if necessary
|
|
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
|
|
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
|
|
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
|
|
|
|
aiColor4D result(0, 0, 0, 1);
|
|
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
|
|
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
|
|
}
|
|
pMesh.mColors[pInput.mIndex].push_back(result);
|
|
} else {
|
|
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
|
}
|
|
|
|
break;
|
|
default:
|
|
// IT_Invalid and IT_Vertex
|
|
ai_assert(false && "shouldn't ever get here");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the library of node hierarchies and scene parts
|
|
void ColladaParser::ReadSceneLibrary(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "visual_scene") {
|
|
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
|
|
std::string id;
|
|
XmlParser::getStdStrAttribute(currentNode, "id", id);
|
|
|
|
// read name if given.
|
|
std::string attrName = "Scene";
|
|
if (XmlParser::hasAttribute(currentNode, "name")) {
|
|
XmlParser::getStdStrAttribute(currentNode, "name", attrName);
|
|
}
|
|
|
|
// create a node and store it in the library under its ID
|
|
Node *sceneNode = new Node;
|
|
sceneNode->mID = id;
|
|
sceneNode->mName = attrName;
|
|
mNodeLibrary[sceneNode->mID] = sceneNode;
|
|
|
|
ReadSceneNode(node, sceneNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a scene node's contents including children and stores it in the given node
|
|
void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|
// quit immediately on <bla/> elements
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "node") {
|
|
Node *child = new Node;
|
|
if (XmlParser::hasAttribute(currentNode, "id")) {
|
|
XmlParser::getStdStrAttribute(currentNode, "id", child->mID);
|
|
}
|
|
if (XmlParser::hasAttribute(currentNode, "sid")) {
|
|
XmlParser::getStdStrAttribute(currentNode, "id", child->mSID);
|
|
}
|
|
if (XmlParser::hasAttribute(currentNode, "name")) {
|
|
XmlParser::getStdStrAttribute(currentNode, "name", child->mName);
|
|
}
|
|
if (pNode) {
|
|
pNode->mChildren.push_back(child);
|
|
child->mParent = pNode;
|
|
} else {
|
|
// no parent node given, probably called from <library_nodes> element.
|
|
// create new node in node library
|
|
mNodeLibrary[child->mID] = child;
|
|
}
|
|
|
|
// read on recursively from there
|
|
ReadSceneNode(currentNode, child);
|
|
continue;
|
|
} else if (!pNode) {
|
|
// For any further stuff we need a valid node to work on
|
|
continue;
|
|
}
|
|
if (currentName == "lookat") {
|
|
ReadNodeTransformation(currentNode, pNode, TF_LOOKAT);
|
|
} else if (currentName == "matrix") {
|
|
ReadNodeTransformation(currentNode, pNode, TF_MATRIX);
|
|
} else if (currentName == "rotate") {
|
|
ReadNodeTransformation(currentNode, pNode, TF_ROTATE);
|
|
} else if (currentName == "scale") {
|
|
ReadNodeTransformation(currentNode, pNode, TF_SCALE);
|
|
} else if (currentName == "skew") {
|
|
ReadNodeTransformation(currentNode, pNode, TF_SKEW);
|
|
} else if (currentName == "translate") {
|
|
ReadNodeTransformation(currentNode, pNode, TF_TRANSLATE);
|
|
} else if (currentName == "render" && pNode->mParent == nullptr && 0 == pNode->mPrimaryCamera.length()) {
|
|
// ... scene evaluation or, in other words, postprocessing pipeline,
|
|
// or, again in other words, a turing-complete description how to
|
|
// render a Collada scene. The only thing that is interesting for
|
|
// us is the primary camera.
|
|
if (XmlParser::hasAttribute(currentNode, "camera_node")) {
|
|
std::string s;
|
|
XmlParser::getStdStrAttribute(currentNode, "camera_node", s);
|
|
if (s[0] != '#') {
|
|
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
|
|
} else {
|
|
pNode->mPrimaryCamera = s.c_str() + 1;
|
|
}
|
|
}
|
|
} else if (currentName == "instance_node") {
|
|
// find the node in the library
|
|
if (XmlParser::hasAttribute(currentNode, "url")) {
|
|
std::string s;
|
|
XmlParser::getStdStrAttribute(currentNode, "url", s);
|
|
if (s[0] != '#') {
|
|
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
|
} else {
|
|
pNode->mNodeInstances.push_back(NodeInstance());
|
|
pNode->mNodeInstances.back().mNode = s.c_str() + 1;
|
|
}
|
|
}
|
|
} else if (currentName == "instance_geometry" || currentName == "instance_controller") {
|
|
// Reference to a mesh or controller, with possible material associations
|
|
ReadNodeGeometry(currentNode, pNode);
|
|
} else if (currentName == "instance_light") {
|
|
// Reference to a light, name given in 'url' attribute
|
|
if (XmlParser::hasAttribute(currentNode, "url")) {
|
|
std::string url;
|
|
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
|
if (url[0] != '#')
|
|
ThrowException("Unknown reference format in <instance_light> element");
|
|
|
|
pNode->mLights.push_back(LightInstance());
|
|
pNode->mLights.back().mLight = url.c_str() + 1;
|
|
}
|
|
} else if (currentName == "instance_camera") {
|
|
// Reference to a camera, name given in 'url' attribute
|
|
if (XmlParser::hasAttribute(currentNode, "url")) {
|
|
std::string url;
|
|
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
|
if (url[0] != '#') {
|
|
ThrowException("Unknown reference format in <instance_camera> element");
|
|
}
|
|
pNode->mCameras.push_back(CameraInstance());
|
|
pNode->mCameras.back().mCamera = url.c_str() + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
|
|
void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pType) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
std::string tagName = node.name();
|
|
|
|
Transform tf;
|
|
tf.mType = pType;
|
|
|
|
// read SID
|
|
if (XmlParser::hasAttribute(node, "sid")) {
|
|
XmlParser::getStdStrAttribute(node, "sid", tf.mID);
|
|
}
|
|
|
|
// how many parameters to read per transformation type
|
|
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
|
std::string value;
|
|
XmlParser::getValueAsString(node, value);
|
|
const char *content = value.c_str();
|
|
|
|
// read as many parameters and store in the transformation
|
|
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
|
// read a number
|
|
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd(&content);
|
|
}
|
|
|
|
// place the transformation at the queue of the node
|
|
pNode->mTransforms.push_back(tf);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Processes bind_vertex_input and bind elements
|
|
void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
|
|
XmlNodeIterator xmlIt(node);
|
|
xmlIt.collectChildrenPreOrder(node);
|
|
XmlNode currentNode;
|
|
while (xmlIt.getNext(currentNode)) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "bind_vertex_input") {
|
|
Collada::InputSemanticMapEntry vn;
|
|
|
|
// effect semantic
|
|
if (XmlParser::hasAttribute(currentNode, "semantic")) {
|
|
std::string s;
|
|
XmlParser::getStdStrAttribute(currentNode, "semantic", s);
|
|
XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
|
|
}
|
|
std::string s;
|
|
XmlParser::getStdStrAttribute(currentNode, "semantic", s);
|
|
|
|
// input semantic
|
|
XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
|
|
|
|
// index of input set
|
|
if (XmlParser::hasAttribute(currentNode, "input_set")) {
|
|
XmlParser::getUIntAttribute(currentNode, "input_set", vn.mSet);
|
|
}
|
|
|
|
tbl.mMap[s] = vn;
|
|
} else if (currentName == "bind") {
|
|
ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
|
|
// Attempt to load any undefined Collada::Image in ImageLibrary
|
|
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
|
|
Collada::Image &image = (*it).second;
|
|
|
|
if (image.mImageData.empty()) {
|
|
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
|
|
if (image_file) {
|
|
image.mImageData.resize(image_file->FileSize());
|
|
image_file->Read(image.mImageData.data(), image_file->FileSize(), 1);
|
|
image.mEmbeddedFormat = BaseImporter::GetExtension(image.mFileName);
|
|
if (image.mEmbeddedFormat == "jpeg") {
|
|
image.mEmbeddedFormat = "jpg";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a mesh reference in a node and adds it to the node's mesh list
|
|
void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
|
|
// referred mesh is given as an attribute of the <instance_geometry> element
|
|
std::string url;
|
|
XmlParser::getStdStrAttribute(node, "url", url);
|
|
if (url[0] != '#')
|
|
ThrowException("Unknown reference format");
|
|
|
|
Collada::MeshInstance instance;
|
|
instance.mMeshOrController = url.c_str() + 1; // skipping the leading #
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string ¤tName = currentNode.name();
|
|
if (currentName == "instance_material") {
|
|
// read ID of the geometry subgroup and the target material
|
|
std::string group;
|
|
XmlParser::getStdStrAttribute(currentNode, "symbol", group);
|
|
XmlParser::getStdStrAttribute(currentNode, "symbol", url);
|
|
const char *urlMat = url.c_str();
|
|
Collada::SemanticMappingTable s;
|
|
if (urlMat[0] == '#')
|
|
urlMat++;
|
|
|
|
s.mMatName = urlMat;
|
|
|
|
// store the association
|
|
instance.mMaterials[group] = s;
|
|
}
|
|
}
|
|
|
|
// store it
|
|
pNode->mMeshes.push_back(instance);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the collada scene
|
|
void ColladaParser::ReadScene(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == "instance_visual_scene") {
|
|
// should be the first and only occurrence
|
|
if (mRootNode)
|
|
ThrowException("Invalid scene containing multiple root nodes in <instance_visual_scene> element");
|
|
|
|
// read the url of the scene to instance. Should be of format "#some_name"
|
|
std::string url;
|
|
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
|
if (url[0] != '#') {
|
|
ThrowException("Unknown reference format in <instance_visual_scene> element");
|
|
}
|
|
|
|
// find the referred scene, skip the leading #
|
|
NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
|
|
if (sit == mNodeLibrary.end()) {
|
|
ThrowException("Unable to resolve visual_scene reference \"" + std::string(url) + "\" in <instance_visual_scene> element.");
|
|
}
|
|
mRootNode = sit->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Aborts the file reading with an exception
|
|
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string &pError) const {
|
|
throw DeadlyImportError(format() << "Collada: " << mFileName << " - " << pError);
|
|
}
|
|
|
|
void ColladaParser::ReportWarning(const char *msg, ...) {
|
|
ai_assert(nullptr != msg);
|
|
|
|
va_list args;
|
|
va_start(args, msg);
|
|
|
|
char szBuffer[3000];
|
|
const int iLen = vsprintf(szBuffer, msg, args);
|
|
ai_assert(iLen > 0);
|
|
|
|
va_end(args);
|
|
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Calculates the resulting transformation from all the given transform steps
|
|
aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform> &pTransforms) const {
|
|
aiMatrix4x4 res;
|
|
|
|
for (std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) {
|
|
const Transform &tf = *it;
|
|
switch (tf.mType) {
|
|
case TF_LOOKAT: {
|
|
aiVector3D pos(tf.f[0], tf.f[1], tf.f[2]);
|
|
aiVector3D dstPos(tf.f[3], tf.f[4], tf.f[5]);
|
|
aiVector3D up = aiVector3D(tf.f[6], tf.f[7], tf.f[8]).Normalize();
|
|
aiVector3D dir = aiVector3D(dstPos - pos).Normalize();
|
|
aiVector3D right = (dir ^ up).Normalize();
|
|
|
|
res *= aiMatrix4x4(
|
|
right.x, up.x, -dir.x, pos.x,
|
|
right.y, up.y, -dir.y, pos.y,
|
|
right.z, up.z, -dir.z, pos.z,
|
|
0, 0, 0, 1);
|
|
break;
|
|
}
|
|
case TF_ROTATE: {
|
|
aiMatrix4x4 rot;
|
|
ai_real angle = tf.f[3] * ai_real(AI_MATH_PI) / ai_real(180.0);
|
|
aiVector3D axis(tf.f[0], tf.f[1], tf.f[2]);
|
|
aiMatrix4x4::Rotation(angle, axis, rot);
|
|
res *= rot;
|
|
break;
|
|
}
|
|
case TF_TRANSLATE: {
|
|
aiMatrix4x4 trans;
|
|
aiMatrix4x4::Translation(aiVector3D(tf.f[0], tf.f[1], tf.f[2]), trans);
|
|
res *= trans;
|
|
break;
|
|
}
|
|
case TF_SCALE: {
|
|
aiMatrix4x4 scale(tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f);
|
|
res *= scale;
|
|
break;
|
|
}
|
|
case TF_SKEW:
|
|
// TODO: (thom)
|
|
ai_assert(false);
|
|
break;
|
|
case TF_MATRIX: {
|
|
aiMatrix4x4 mat(tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
|
|
tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
|
|
res *= mat;
|
|
break;
|
|
}
|
|
default:
|
|
ai_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Determines the input data type for the given semantic string
|
|
Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
|
|
if (semantic.empty()) {
|
|
ASSIMP_LOG_WARN("Vertex input type is empty.");
|
|
return IT_Invalid;
|
|
}
|
|
|
|
if (semantic == "POSITION")
|
|
return IT_Position;
|
|
else if (semantic == "TEXCOORD")
|
|
return IT_Texcoord;
|
|
else if (semantic == "NORMAL")
|
|
return IT_Normal;
|
|
else if (semantic == "COLOR")
|
|
return IT_Color;
|
|
else if (semantic == "VERTEX")
|
|
return IT_Vertex;
|
|
else if (semantic == "BINORMAL" || semantic == "TEXBINORMAL")
|
|
return IT_Bitangent;
|
|
else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
|
|
return IT_Tangent;
|
|
|
|
ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
|
|
return IT_Invalid;
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|