assimp/port/Assimp.NET/Assimp.NET_CS/aiMesh.cs

228 lines
6.7 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMesh : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMesh(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMesh obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMesh() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMesh(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3DVector mBitangents { get { return GetmBitangents(); } }
public aiBoneVector mBones { get { return GetmBones(); } }
public aiColor4DVectorVector mColors { get { return GetmColors(); } }
public aiFaceVector mFaces { get { return GetmFaces(); } }
public aiVector3DVector mNormals { get { return GetmNormals(); } }
public aiVector3DVector mTangents { get { return GetmTangents(); } }
public aiVector3DVectorVector mTextureCoords { get { return GetmTextureCoords(); } }
public aiVector3DVector mVertices { get { return GetmVertices(); } }
public aiPrimitiveType mPrimitiveTypes {
set {
AssimpPINVOKE.aiMesh_mPrimitiveTypes_set(swigCPtr, (uint)value);
} get { return (aiPrimitiveType)AssimpPINVOKE.aiMesh_mPrimitiveTypes_get(swigCPtr); }
}
public uint mNumVertices {
set {
AssimpPINVOKE.aiMesh_mNumVertices_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumVertices_get(swigCPtr);
return ret;
}
}
public uint mNumFaces {
set {
AssimpPINVOKE.aiMesh_mNumFaces_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumFaces_get(swigCPtr);
return ret;
}
}
public uint mNumBones {
set {
AssimpPINVOKE.aiMesh_mNumBones_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumBones_get(swigCPtr);
return ret;
}
}
public uint mMaterialIndex {
set {
AssimpPINVOKE.aiMesh_mMaterialIndex_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mMaterialIndex_get(swigCPtr);
return ret;
}
}
public aiString mName {
set {
AssimpPINVOKE.aiMesh_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public uint mNumAnimMeshes {
set {
AssimpPINVOKE.aiMesh_mNumAnimMeshes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumAnimMeshes_get(swigCPtr);
return ret;
}
}
public aiMesh() : this(AssimpPINVOKE.new_aiMesh(), true) {
}
public bool HasPositions() {
bool ret = AssimpPINVOKE.aiMesh_HasPositions(swigCPtr);
return ret;
}
public bool HasFaces() {
bool ret = AssimpPINVOKE.aiMesh_HasFaces(swigCPtr);
return ret;
}
public bool HasNormals() {
bool ret = AssimpPINVOKE.aiMesh_HasNormals(swigCPtr);
return ret;
}
public bool HasTangentsAndBitangents() {
bool ret = AssimpPINVOKE.aiMesh_HasTangentsAndBitangents(swigCPtr);
return ret;
}
public bool HasVertexColors(uint pIndex) {
bool ret = AssimpPINVOKE.aiMesh_HasVertexColors(swigCPtr, pIndex);
return ret;
}
public bool HasTextureCoords(uint pIndex) {
bool ret = AssimpPINVOKE.aiMesh_HasTextureCoords(swigCPtr, pIndex);
return ret;
}
public uint GetNumUVChannels() {
uint ret = AssimpPINVOKE.aiMesh_GetNumUVChannels(swigCPtr);
return ret;
}
public uint GetNumColorChannels() {
uint ret = AssimpPINVOKE.aiMesh_GetNumColorChannels(swigCPtr);
return ret;
}
public bool HasBones() {
bool ret = AssimpPINVOKE.aiMesh_HasBones(swigCPtr);
return ret;
}
private aiAnimMeshVector GetmAnimMeshes() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmAnimMeshes(swigCPtr);
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmBitangents() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBitangents(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
private aiBoneVector GetmBones() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBones(swigCPtr);
aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
return ret;
}
private aiColor4DVectorVector GetmColors() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmColors(swigCPtr);
aiColor4DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVectorVector(cPtr, true);
return ret;
}
private aiFaceVector GetmFaces() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmFaces(swigCPtr);
aiFaceVector ret = (cPtr == IntPtr.Zero) ? null : new aiFaceVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmNormals() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNormals(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmTangents() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTangents(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
private aiVector3DVectorVector GetmTextureCoords() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTextureCoords(swigCPtr);
aiVector3DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVectorVector(cPtr, true);
return ret;
}
private UintVector GetmNumUVComponents() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNumUVComponents(swigCPtr);
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmVertices() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmVertices(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
}