assimp/port/Assimp.NET/Assimp.NET_CS/aiMatrix4x4.cs

327 lines
10 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMatrix4x4 : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMatrix4x4(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMatrix4x4 obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMatrix4x4() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMatrix4x4(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMatrix4x4() : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_0(), true) {
}
public aiMatrix4x4(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4) : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_1(_a1, _a2, _a3, _a4, _b1, _b2, _b3, _b4, _c1, _c2, _c3, _c4, _d1, _d2, _d3, _d4), true) {
}
public aiMatrix4x4(aiMatrix3x3 m) : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_2(aiMatrix3x3.getCPtr(m)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public SWIGTYPE_p_float __idx__(uint p_iIndex) {
IntPtr cPtr = AssimpPINVOKE.aiMatrix4x4___idx____SWIG_0(swigCPtr, p_iIndex);
SWIGTYPE_p_float ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_float(cPtr, false);
return ret;
}
public bool __equal__(aiMatrix4x4 m) {
bool ret = AssimpPINVOKE.aiMatrix4x4___equal__(swigCPtr, aiMatrix4x4.getCPtr(m));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiMatrix4x4 m) {
bool ret = AssimpPINVOKE.aiMatrix4x4___nequal__(swigCPtr, aiMatrix4x4.getCPtr(m));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix4x4 __mulnset__(aiMatrix4x4 m) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4___mulnset__(swigCPtr, aiMatrix4x4.getCPtr(m)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix4x4 __mul__(aiMatrix4x4 m) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4___mul__(swigCPtr, aiMatrix4x4.getCPtr(m)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix4x4 Transpose() {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Transpose(swigCPtr), false);
return ret;
}
public aiMatrix4x4 Inverse() {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Inverse(swigCPtr), false);
return ret;
}
public float Determinant() {
float ret = AssimpPINVOKE.aiMatrix4x4_Determinant(swigCPtr);
return ret;
}
public bool IsIdentity() {
bool ret = AssimpPINVOKE.aiMatrix4x4_IsIdentity(swigCPtr);
return ret;
}
public void Decompose(aiVector3D scaling, aiQuaternion rotation, aiVector3D position) {
AssimpPINVOKE.aiMatrix4x4_Decompose(swigCPtr, aiVector3D.getCPtr(scaling), aiQuaternion.getCPtr(rotation), aiVector3D.getCPtr(position));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void DecomposeNoScaling(aiQuaternion rotation, aiVector3D position) {
AssimpPINVOKE.aiMatrix4x4_DecomposeNoScaling(swigCPtr, aiQuaternion.getCPtr(rotation), aiVector3D.getCPtr(position));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMatrix4x4 FromEulerAnglesXYZ(float x, float y, float z) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_0(swigCPtr, x, y, z), false);
return ret;
}
public aiMatrix4x4 FromEulerAnglesXYZ(aiVector3D blubb) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_1(swigCPtr, aiVector3D.getCPtr(blubb)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 RotationX(float a, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationX(a, aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 RotationY(float a, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationY(a, aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 RotationZ(float a, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationZ(a, aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 Rotation(float a, aiVector3D axis, aiMatrix4x4 arg2) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix4x4.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 Translation(aiVector3D v, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Translation(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 Scaling(aiVector3D v, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Scaling(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix4x4 arg2) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix4x4.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float a1 {
set {
AssimpPINVOKE.aiMatrix4x4_a1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a1_get(swigCPtr);
return ret;
}
}
public float a2 {
set {
AssimpPINVOKE.aiMatrix4x4_a2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a2_get(swigCPtr);
return ret;
}
}
public float a3 {
set {
AssimpPINVOKE.aiMatrix4x4_a3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a3_get(swigCPtr);
return ret;
}
}
public float a4 {
set {
AssimpPINVOKE.aiMatrix4x4_a4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a4_get(swigCPtr);
return ret;
}
}
public float b1 {
set {
AssimpPINVOKE.aiMatrix4x4_b1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b1_get(swigCPtr);
return ret;
}
}
public float b2 {
set {
AssimpPINVOKE.aiMatrix4x4_b2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b2_get(swigCPtr);
return ret;
}
}
public float b3 {
set {
AssimpPINVOKE.aiMatrix4x4_b3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b3_get(swigCPtr);
return ret;
}
}
public float b4 {
set {
AssimpPINVOKE.aiMatrix4x4_b4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b4_get(swigCPtr);
return ret;
}
}
public float c1 {
set {
AssimpPINVOKE.aiMatrix4x4_c1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c1_get(swigCPtr);
return ret;
}
}
public float c2 {
set {
AssimpPINVOKE.aiMatrix4x4_c2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c2_get(swigCPtr);
return ret;
}
}
public float c3 {
set {
AssimpPINVOKE.aiMatrix4x4_c3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c3_get(swigCPtr);
return ret;
}
}
public float c4 {
set {
AssimpPINVOKE.aiMatrix4x4_c4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c4_get(swigCPtr);
return ret;
}
}
public float d1 {
set {
AssimpPINVOKE.aiMatrix4x4_d1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d1_get(swigCPtr);
return ret;
}
}
public float d2 {
set {
AssimpPINVOKE.aiMatrix4x4_d2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d2_get(swigCPtr);
return ret;
}
}
public float d3 {
set {
AssimpPINVOKE.aiMatrix4x4_d3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d3_get(swigCPtr);
return ret;
}
}
public float d4 {
set {
AssimpPINVOKE.aiMatrix4x4_d4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d4_get(swigCPtr);
return ret;
}
}
}