150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
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#include "UnitTestPCH.h"
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#include "utRemoveComponent.h"
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CPPUNIT_TEST_SUITE_REGISTRATION (RemoveVCProcessTest);
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void RemoveVCProcessTest :: setUp (void)
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{
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// construct the process
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piProcess = new RemoveVCProcess();
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pScene = new aiScene();
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// fill the scene ..
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
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pScene->mMeshes[0] = new aiMesh();
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pScene->mMeshes[1] = new aiMesh();
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pScene->mMeshes[0]->mNumVertices = 120;
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pScene->mMeshes[0]->mVertices = new aiVector3D[120];
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pScene->mMeshes[0]->mNormals = new aiVector3D[120];
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pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
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pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
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pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
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pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
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pScene->mMeshes[1]->mNumVertices = 120;
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pScene->mMeshes[1]->mVertices = new aiVector3D[120];
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pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2];
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pScene->mAnimations[0] = new aiAnimation();
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pScene->mAnimations[1] = new aiAnimation();
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pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
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pScene->mTextures[0] = new aiTexture();
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pScene->mTextures[1] = new aiTexture();
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2];
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pScene->mMaterials[0] = new MaterialHelper();
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pScene->mMaterials[1] = new MaterialHelper();
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pScene->mLights = new aiLight*[pScene->mNumLights = 2];
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pScene->mLights[0] = new aiLight();
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pScene->mLights[1] = new aiLight();
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pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2];
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pScene->mCameras[0] = new aiCamera();
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pScene->mCameras[1] = new aiCamera();
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// COMPILE TEST: MaterialHelper may no add any extra members,
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// so we don't need a virtual destructor
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char check[sizeof(MaterialHelper) == sizeof(aiMaterial) ? 10 : -1];
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check[0] = 0;
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}
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void RemoveVCProcessTest :: tearDown (void)
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{
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delete pScene;
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delete piProcess;
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}
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void RemoveVCProcessTest::testMeshRemove (void)
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{
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piProcess->SetDeleteFlags(aiComponent_MESHES);
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(NULL == pScene->mMeshes && 0 == pScene->mNumMeshes);
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CPPUNIT_ASSERT(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
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}
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void RemoveVCProcessTest::testAnimRemove (void)
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{
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piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(NULL == pScene->mAnimations && 0 == pScene->mNumAnimations);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testMaterialRemove (void)
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{
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piProcess->SetDeleteFlags(aiComponent_MATERIALS);
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piProcess->Execute(pScene);
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// there should be one default material now ...
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CPPUNIT_ASSERT(1 == pScene->mNumMaterials &&
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pScene->mMeshes[0]->mMaterialIndex == 0 &&
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pScene->mMeshes[1]->mMaterialIndex == 0);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testTextureRemove (void)
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{
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piProcess->SetDeleteFlags(aiComponent_TEXTURES);
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(NULL == pScene->mTextures && 0 == pScene->mNumTextures);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testCameraRemove (void)
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{
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piProcess->SetDeleteFlags(aiComponent_CAMERAS);
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(NULL == pScene->mCameras && 0 == pScene->mNumCameras);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testLightRemove (void)
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{
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piProcess->SetDeleteFlags(aiComponent_LIGHTS);
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(NULL == pScene->mLights && 0 == pScene->mNumLights);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testMeshComponentsRemoveA (void)
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{
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piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] &&
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!pScene->mMeshes[0]->mTextureCoords[1] &&
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!pScene->mMeshes[0]->mTextureCoords[2] &&
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!pScene->mMeshes[0]->mTextureCoords[3]);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testMeshComponentsRemoveB (void)
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{
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piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
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piProcess->Execute(pScene);
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CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] &&
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pScene->mMeshes[0]->mTextureCoords[1] &&
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pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
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!pScene->mMeshes[0]->mTextureCoords[3] &&
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!pScene->mMeshes[0]->mNormals);
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CPPUNIT_ASSERT(pScene->mFlags == 0);
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}
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void RemoveVCProcessTest::testRemoveEverything (void)
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{
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piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
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aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
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piProcess->Execute(pScene);
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}
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