assimp/code/ObjFileMtlImporter.cpp

415 lines
14 KiB
C++

/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h"
#include "fast_atof.h"
namespace Assimp {
// Material specific token
static const std::string DiffuseTexture = "map_kd";
static const std::string AmbientTexture = "map_ka";
static const std::string SpecularTexture = "map_ks";
static const std::string OpacityTexture = "map_d";
static const std::string EmmissiveTexture = "map_emissive";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "map_Bump";
static const std::string BumpTexture3 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string DisplacementTexture = "disp";
static const std::string SpecularityTexture = "map_ns";
// texture option specific token
static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
const std::string & /*strAbsPath*/,
ObjFile::Model *pModel ) :
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
m_pModel( pModel ),
m_uiLine( 0 )
{
ai_assert( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )
{
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
}
load();
}
// -------------------------------------------------------------------
// Destructor
ObjFileMtlImporter::~ObjFileMtlImporter()
{
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & /* rOther */ )
{
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & /*rOther */ )
{
return *this;
}
// -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load()
{
if ( m_DataIt == m_DataItEnd )
return;
while ( m_DataIt != m_DataItEnd )
{
switch (*m_DataIt)
{
case 'K':
{
++m_DataIt;
if (*m_DataIt == 'a') // Ambient color
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
}
else if (*m_DataIt == 'd') // Diffuse color
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
}
else if (*m_DataIt == 's')
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
}
else if (*m_DataIt == 'e')
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'd': // Alpha value
{
++m_DataIt;
getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'N': // Shineness
{
++m_DataIt;
switch(*m_DataIt)
{
case 's':
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
break;
case 'i': //Index Of refraction
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->ior);
break;
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
break;
}
break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
{
getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'n': // New material name
{
createMaterial();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'i': // Illumination model
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
default:
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
}
}
}
// -------------------------------------------------------------------
// Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
{
ai_assert( NULL != pColor );
float r, g, b;
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
pColor->r = r;
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
pColor->g = g;
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
pColor->b = b;
}
// -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
illum_model = atoi(m_buffer);
}
// -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue( float &value )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
value = (float) fast_atof(m_buffer);
}
// -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial()
{
std::string line( "" );
while ( !isNewLine( *m_DataIt ) ) {
line += *m_DataIt;
++m_DataIt;
}
std::vector<std::string> token;
const unsigned int numToken = tokenize<std::string>( line, token, " " );
std::string name( "" );
if ( numToken == 1 ) {
name = AI_DEFAULT_MATERIAL_NAME;
} else {
name = token[ 1 ];
}
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
if ( m_pModel->m_MaterialMap.end() == it) {
// New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
} else {
// Use older material
m_pModel->m_pCurrentMaterial = (*it).second;
}
}
// -------------------------------------------------------------------
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture() {
aiString *out( NULL );
int clampIndex = -1;
const char *pPtr( &(*m_DataIt) );
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
// Diffuse texture
out = & m_pModel->m_pCurrentMaterial->texture;
clampIndex = ObjFile::Material::TextureDiffuseType;
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
// Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
clampIndex = ObjFile::Material::TextureAmbientType;
} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
// Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
clampIndex = ObjFile::Material::TextureOpacityType;
} else if (!ASSIMP_strincmp( pPtr, EmmissiveTexture.c_str(), EmmissiveTexture.size())) {
// Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
// Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump;
clampIndex = ObjFile::Material::TextureBumpType;
} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
// Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType;
} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
// Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType;
} else {
DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
return;
}
bool clamp = false;
getTextureOption(clamp);
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string strTexture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
out->Set( strTexture );
}
/* /////////////////////////////////////////////////////////////////////////////
* Texture Option
* /////////////////////////////////////////////////////////////////////////////
* According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
* Texture map statement can contains various texture option, for example:
*
* map_Ka -o 1 1 1 some.png
* map_Kd -clamp on some.png
*
* So we need to parse and skip these options, and leave the last part which is
* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
*
* Because aiMaterial supports clamp option, so we also want to return it
* /////////////////////////////////////////////////////////////////////////////
*/
void ObjFileMtlImporter::getTextureOption(bool &clamp)
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
//If there is any more texture option
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
{
const char *pPtr( &(*m_DataIt) );
//skip option key and value
int skipToken = 1;
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), ClampOption.size()))
{
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[3];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "on", 2))
{
clamp = true;
}
skipToken = 2;
}
else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
{
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), ModifyMapOption.size()))
{
skipToken = 3;
}
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), OffsetOption.size())
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), ScaleOption.size())
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), TurbulenceOption.size())
)
{
skipToken = 4;
}
for (int i = 0; i < skipToken; ++i)
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
}
}
}
// -------------------------------------------------------------------
} // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER