184 lines
5.3 KiB
C++
184 lines
5.3 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
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#define AI_Q3BSP_ZIPARCHIVE_H_INC
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#include "unzip.h"
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <cassert>
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namespace Assimp
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{
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namespace Q3BSP
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{
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// ------------------------------------------------------------------------------------------------
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/// \class ZipFile
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/// \ingroup Assimp::Q3BSP
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///
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/// \brief
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// ------------------------------------------------------------------------------------------------
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class ZipFile : public IOStream
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{
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public:
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ZipFile( const std::string &rFileName, unzFile zipFile ) :
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m_Name( rFileName ),
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m_zipFile( zipFile )
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{
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ai_assert( NULL != m_zipFile );
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}
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~ZipFile()
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{
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m_zipFile = NULL;
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}
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size_t Read(void* pvBuffer, size_t pSize, size_t pCount )
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{
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size_t bytes_read = 0;
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if ( NULL == m_zipFile )
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return bytes_read;
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// search file and place file pointer there
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if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
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{
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// get file size, etc.
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unz_file_info fileInfo;
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unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
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const size_t size = pSize * pCount;
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assert( size <= fileInfo.uncompressed_size );
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// The file has EXACTLY the size of uncompressed_size. In C
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// you need to mark the last character with '\0', so add
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// another character
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unzOpenCurrentFile( m_zipFile );
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const int ret = unzReadCurrentFile( m_zipFile, pvBuffer, fileInfo.uncompressed_size);
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size_t filesize = fileInfo.uncompressed_size;
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if ( ret < 0 || size_t(ret) != filesize )
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{
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return 0;
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}
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bytes_read = ret;
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unzCloseCurrentFile( m_zipFile );
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}
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return bytes_read;
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}
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size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/)
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{
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return 0;
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}
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size_t FileSize() const
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{
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if ( NULL == m_zipFile )
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return 0;
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if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
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{
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unz_file_info fileInfo;
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unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
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return fileInfo.uncompressed_size;
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}
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return 0;
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}
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aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/)
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{
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return aiReturn_FAILURE;
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}
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size_t Tell() const
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{
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return 0;
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}
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void Flush()
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{
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// empty
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}
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private:
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std::string m_Name;
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unzFile m_zipFile;
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};
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// ------------------------------------------------------------------------------------------------
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/// \class Q3BSPZipArchive
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/// \ingroup Assimp::Q3BSP
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///
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/// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
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/// from a P3K archive ( Quake level format ).
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// ------------------------------------------------------------------------------------------------
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class Q3BSPZipArchive : public Assimp::IOSystem
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{
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public:
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static const unsigned int FileNameSize = 256;
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public:
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Q3BSPZipArchive( const std::string & rFile );
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~Q3BSPZipArchive();
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bool Exists( const char* pFile) const;
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char getOsSeparator() const;
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IOStream* Open(const char* pFile, const char* pMode = "rb");
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void Close( IOStream* pFile);
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bool isOpen() const;
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void getFileList( std::vector<std::string> &rFileList );
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private:
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bool mapArchive();
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private:
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unzFile m_ZipFileHandle;
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std::map<std::string, IOStream*> m_ArchiveMap;
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std::vector<std::string> m_FileList;
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bool m_bDirty;
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};
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// ------------------------------------------------------------------------------------------------
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} // Namespace Q3BSP
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} // Namespace Assimp
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#endif // AI_Q3BSP_ZIPARCHIVE_H_INC
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