180 lines
6.5 KiB
C++
180 lines
6.5 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file IFCMaterial.cpp
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* @brief Implementation of conversion routines to convert IFC materials to aiMaterial
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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#include "IFCUtil.h"
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namespace Assimp {
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namespace IFC {
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// ------------------------------------------------------------------------------------------------
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int ConvertShadingMode(const std::string& name)
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{
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if (name == "BLINN") {
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return aiShadingMode_Blinn;
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}
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else if (name == "FLAT" || name == "NOTDEFINED") {
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return aiShadingMode_NoShading;
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}
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else if (name == "PHONG") {
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return aiShadingMode_Phong;
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}
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IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
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return aiShadingMode_Phong;
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}
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// ------------------------------------------------------------------------------------------------
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void FillMaterial(MaterialHelper* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv)
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{
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aiString name;
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name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
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mat->AddProperty(&name,AI_MATKEY_NAME);
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// now see which kinds of surface information are present
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BOOST_FOREACH(boost::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2, surf->Styles) {
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if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) {
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aiColor4D col_base,col;
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ConvertColor(col_base, shade->SurfaceColour);
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mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
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if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) {
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if (ren->Transparency) {
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const float t = 1.f-ren->Transparency.Get();
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mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
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}
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if (ren->DiffuseColour) {
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ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
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mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
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}
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if (ren->SpecularColour) {
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ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
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mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
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}
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if (ren->TransmissionColour) {
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ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
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mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
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}
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if (ren->ReflectionColour) {
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ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
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mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
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}
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const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
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mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
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if (ren->SpecularHighlight) {
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if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) {
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// at this point we don't distinguish between the two distinct ways of
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// specifying highlight intensities. leave this to the user.
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const float e = *rt;
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mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
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}
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else {
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IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
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}
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}
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}
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}
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else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) {
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// XXX
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv)
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{
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if (conv.materials.empty()) {
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aiString name;
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std::auto_ptr<MaterialHelper> mat(new MaterialHelper());
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name.Set("<IFCDefault>");
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mat->AddProperty(&name,AI_MATKEY_NAME);
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aiColor4D col = aiColor4D(0.6f,0.6f,0.6f,1.0f);
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mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
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conv.materials.push_back(mat.release());
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}
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STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(item.GetID());
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for(;range.first != range.second; ++range.first) {
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if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
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BOOST_FOREACH(const IFC::IfcPresentationStyleAssignment& as, styled->Styles) {
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BOOST_FOREACH(boost::shared_ptr<const IFC::IfcPresentationStyleSelect> sel, as.Styles) {
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if (const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db)) {
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const std::string side = static_cast<std::string>(surf->Side);
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if (side != "BOTH") {
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IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
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}
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std::auto_ptr<MaterialHelper> mat(new MaterialHelper());
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FillMaterial(mat.get(),surf,conv);
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conv.materials.push_back(mat.release());
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return conv.materials.size()-1;
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}
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}
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}
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}
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}
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return 0;
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}
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} // ! IFC
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} // ! Assimp
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#endif
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