252 lines
8.1 KiB
C++
252 lines
8.1 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Base class of all import post processing steps */
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#ifndef INCLUDED_AI_BASEPROCESS_H
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#define INCLUDED_AI_BASEPROCESS_H
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#include <assimp/GenericProperty.h>
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#include <map>
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struct aiScene;
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namespace Assimp {
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class Importer;
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// ---------------------------------------------------------------------------
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/** Helper class to allow post-processing steps to interact with each other.
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*
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* The class maintains a simple property list that can be used by pp-steps
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* to provide additional information to other steps. This is primarily
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* intended for cross-step optimizations.
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*/
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class SharedPostProcessInfo {
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public:
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struct Base {
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virtual ~Base() {}
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};
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//! Represents data that is allocated on the heap, thus needs to be deleted
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template <typename T>
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struct THeapData : public Base {
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explicit THeapData(T *in) :
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data(in) {}
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~THeapData() {
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delete data;
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}
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T *data;
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};
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//! Represents static, by-value data not allocated on the heap
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template <typename T>
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struct TStaticData : public Base {
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explicit TStaticData(T in) :
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data(in) {}
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~TStaticData() {}
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T data;
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};
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// some typedefs for cleaner code
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typedef unsigned int KeyType;
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typedef std::map<KeyType, Base *> PropertyMap;
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public:
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//! Destructor
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~SharedPostProcessInfo() {
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Clean();
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}
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//! Remove all stored properties from the table
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void Clean() {
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// invoke the virtual destructor for all stored properties
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for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
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it != end; ++it) {
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delete (*it).second;
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}
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pmap.clear();
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}
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//! Add a heap property to the list
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template <typename T>
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void AddProperty(const char *name, T *in) {
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AddProperty(name, (Base *)new THeapData<T>(in));
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}
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//! Add a static by-value property to the list
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template <typename T>
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void AddProperty(const char *name, T in) {
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AddProperty(name, (Base *)new TStaticData<T>(in));
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}
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//! Get a heap property
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template <typename T>
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bool GetProperty(const char *name, T *&out) const {
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THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
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if (!t) {
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out = nullptr;
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return false;
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}
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out = t->data;
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return true;
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}
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//! Get a static, by-value property
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template <typename T>
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bool GetProperty(const char *name, T &out) const {
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TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
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if ( nullptr == t) {
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return false;
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}
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out = t->data;
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return true;
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}
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//! Remove a property of a specific type
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void RemoveProperty(const char *name) {
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SetGenericPropertyPtr<Base>(pmap, name, nullptr );
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}
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private:
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void AddProperty(const char *name, Base *data) {
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SetGenericPropertyPtr<Base>(pmap, name, data);
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}
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Base *GetPropertyInternal(const char *name) const {
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return GetGenericProperty<Base *>(pmap, name, nullptr );
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}
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private:
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//! Map of all stored properties
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PropertyMap pmap;
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};
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#define AI_SPP_SPATIAL_SORT "$Spat"
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// ---------------------------------------------------------------------------
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/** The BaseProcess defines a common interface for all post processing steps.
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* A post processing step is run after a successful import if the caller
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* specified the corresponding flag when calling ReadFile().
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* Enum #aiPostProcessSteps defines which flags are available.
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* After a successful import the Importer iterates over its internal array
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* of processes and calls IsActive() on each process to evaluate if the step
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* should be executed. If the function returns true, the class' Execute()
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* function is called subsequently.
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*/
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class ASSIMP_API_WINONLY BaseProcess {
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friend class Importer;
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public:
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/** Constructor to be privately used by Importer */
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BaseProcess() AI_NO_EXCEPT;
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/** Destructor, private as well */
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virtual ~BaseProcess();
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag.
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* @param pFlags The processing flags the importer was called with. A
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* bitwise combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields,
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* false if not.
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*/
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virtual bool IsActive(unsigned int pFlags) const = 0;
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// -------------------------------------------------------------------
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/** Check whether this step expects its input vertex data to be
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* in verbose format. */
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virtual bool RequireVerboseFormat() const;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* The function deletes the scene if the postprocess step fails (
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* the object pointer will be set to nullptr).
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* @param pImp Importer instance (pImp->mScene must be valid)
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*/
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void ExecuteOnScene(Importer *pImp);
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer *pImp);
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* A process should throw an ImportErrorException* if it fails.
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* This method must be implemented by deriving classes.
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* @param pScene The imported data to work at.
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*/
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virtual void Execute(aiScene *pScene) = 0;
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// -------------------------------------------------------------------
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/** Assign a new SharedPostProcessInfo to the step. This object
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* allows multiple postprocess steps to share data.
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* @param sh May be nullptr
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*/
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inline void SetSharedData(SharedPostProcessInfo *sh) {
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shared = sh;
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}
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// -------------------------------------------------------------------
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/** Get the shared data that is assigned to the step.
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*/
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inline SharedPostProcessInfo *GetSharedData() {
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return shared;
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}
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protected:
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/** See the doc of #SharedPostProcessInfo for more details */
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SharedPostProcessInfo *shared;
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/** Currently active progress handler */
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ProgressHandler *progress;
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};
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} // end of namespace Assimp
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#endif // AI_BASEPROCESS_H_INC
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