88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file HL1ImportSettings.h
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* @brief Half-Life 1 MDL loader configuration settings.
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*/
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#ifndef AI_HL1IMPORTSETTINGS_INCLUDED
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#define AI_HL1IMPORTSETTINGS_INCLUDED
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#include <string>
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namespace Assimp {
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namespace MDL {
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namespace HalfLife {
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struct HL1ImportSettings {
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HL1ImportSettings() :
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read_animations(false),
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read_animation_events(false),
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read_blend_controllers(false),
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read_sequence_groups_info(false),
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read_sequence_transitions(false),
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read_attachments(false),
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read_bone_controllers(false),
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read_hitboxes(false),
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read_textures(false),
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read_misc_global_info(false),
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transform_coord_system(true) {
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}
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bool read_animations;
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bool read_animation_events;
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bool read_blend_controllers;
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bool read_sequence_groups_info;
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bool read_sequence_transitions;
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bool read_attachments;
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bool read_bone_controllers;
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bool read_hitboxes;
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bool read_textures;
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bool read_misc_global_info;
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bool transform_coord_system;
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};
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} // namespace HalfLife
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} // namespace MDL
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} // namespace Assimp
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#endif // AI_HL1IMPORTSETTINGS_INCLUDED
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