608 lines
24 KiB
Plaintext
608 lines
24 KiB
Plaintext
----------------------------------------------------------------------
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CHANGELOG
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----------------------------------------------------------------------
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4.1.0 (2017-12):
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- FEATURES:
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- Export 3MF ( experimental )
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- Import / Export glTF 2
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- Introduce new zib-lib to eb able to export zip-archives
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- FIXES/HOUSEKEEPING:
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- Added missing include to stdlib.h and remove load library call
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- Fix install for builds with MSVC compiler and NMake.
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- Update list of supported file formats.
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- Add TriLib to the official list of supported ports.
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- Re-enabling PACK_STRUCT for MDL files.
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- Use std.::unique_ptr
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- Update D3MFExporter.h
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- Update MD3Loader.cpp, using index
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- Fix all warnings on MSVC14
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- Copy assimp dll to unit folder on windows
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- Update jvm port supported formats
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- Add support for building Mac OS X Framework bundles
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- Check for nullptr dereferencing before copying scene data
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- Update ValidateDataStructure.h, typo
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- Enable data structure validation in cases where it doesn't cause failures
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- Remove some dead assignments
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- fast_atof: Silence some uninitialized variable warnings
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- Check for area test if the face is a triangle.
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- Set mNumUVComponents to 0 when deleting texture coordinate sets
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- Only scale the root node because this will rescale all children nodes as well.
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- Issue 1514: Fix frame pointer arithmetic
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- Prevent failing stringstream to crash the export process
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- powf -> pow
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- add Defines.h to include folder for install.
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- Android:
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- Fix android build
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- Fix assimp for cross compile for android
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- Use define for D_FILE_OFFSET_BITS only for not-android systems.
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- FBX:
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- Fix handling with embedded textures
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- FBX 7500 Binary reading
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- Remove dead assignment
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- Fix export of deleted meshes; Add LazyDict::Remove method
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- Log an error instead of letting the fbx-importer crash. ( issue 213 )
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- Replace bad pointer casting with memcpy
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- Remove useless const qualifier from return value
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- Add explicit instantiation of log_prefix so other FBX source files can see it
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- add missing inversion of postrotation matrix for fbx.
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- FIReader: Silence uninitialized variable warning
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- Update version check in FBX reader to check for version >= 7500
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- Use actual min/max of anim keys when start/stop time is missing
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- GLTF1:
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- Fix output of glTF 1 version string
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- Fix delete / delete[] mismatch in glTFAsset
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- Don’t ignore rgba(1,1,1,1) color properties
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- glTF2 primitives fixes
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- Don’t ignore rgba(1,1,1,1) color properties
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- Fix delete / delete[] mismatch in glTFAsset
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- Remove KHR_binary_glTF code
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- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
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- version in glb header is stored as uint32_t
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- GLTF2:
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- node name conflict fix
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- Fix transform matrices multiplication order
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- Preserve node names when importing
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- Add support for tangents in import
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- Fix typo on gltf2 camera parameters
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- Moved byteStride from accessor to bufferView
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- Implemented reading binary glTF2 (glb) files
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- Fix signed/unsigned warning
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- Add postprocess step for scaling
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- Fix shininess to roughness conversion
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- Prefer “BLEND” over “MASK” as an alphaMode default
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- Approximate specularity / glossiness in metallicRoughness materials
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- Diffuse color and diffuse texture import and export improvements
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- Addressed some mismatched news/deletes caused by the new glTF2 sources.
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- Fix delete / delete[] mismatches in glTF2 importer
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- use correct name of exporter to gltf2
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- Fix possible infinite loop when exporting to gltf2
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- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
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- Fix glTF2 alphaMode storage and reading
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- Fix glTF 2.0 multi-primitive support
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- Load gltf .bin files from correct directory
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- Add support for importing both glTF and glTF2 files
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- ampler improvements; Add new LazyDict method
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- Changes to GLTF2 materials
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- Remove Light, Technique references
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- Start removing materials common, and adding pbrSpecularGlossiness
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- Use !ObjectEmpty() vs. MemberCount() > 0
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- Working read, import, export, and write of gltf2 (pbr) material
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- Check in gltf2 models to test directory
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- Remove un-needed test models
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- Start managing and importing gltf2 pbr materials
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- Update glTF2 Asset to use indexes
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- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
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- glTF2: Fix animation export
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- use opacity for diffuse alpha + alphaMode
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- STL:
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- Restore import of multi mesh binary STLs
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- Blender:
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- Silence warning about uninitialized member
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- MDLImporter:
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- Don't take address of packed struct member
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- assimp_cmd:
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- Fix strict-aliasing warnings
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- Open3DGC:
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- Fix strict-aliasing warnings
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- Add assertions to silence static analyzer warnings
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- Remove redundant const qualifiers from return types
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- Fix some uninitialized variable warnings
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- Remove OPEN3DGC and compression references
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- unzip:
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- Remove dead assignment
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- Bail on bad compression method
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- Fix possibly uninitialized variables
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- clipper:
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- Add assertion to silence a static analyzer warning
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- OpenDDLExport:
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- Reduce scope of a variable
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- Remove dead variable
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- Remove dead assignment
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- Fix another potential memory leak
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- X3DImporter:
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- Add assertions to silence static analyzer warnings
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- Add missing unittest
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- Workaround for buggy Android NDK (issue #1361)
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- TerragenLoader:
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- Remove unused variable
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- SIBImporter:
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- Add assertions to silence static analyzer warnings
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- IFC:
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- Remove dead code
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- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
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- PLY:
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- Remove dead assignment and reduce scope of a variable
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- fix vertex attribute lookup.
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- OpenGEX:
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- Add assertion to silence a static analyzer warning
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- Fix for TextureFile with number in file name
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- Return early when element is TextureFile
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- NFF:
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- Add assertions to silence static analyzer warnings
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- Split up some complicated assignments
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- Raw: Fix misleading indentation warning
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- Reduce scope of a variable
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- LWO
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- Reduce scope of a variable
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- IRRLoader:
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- Fix confusing boolean casting
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- AssbinExporter:
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- Add assertion to silence a static analyzer warning
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- ASE:
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- Add assertion to silence a static analyzer warning
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- AMFImporter:
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- Add assertion to silence a static analyzer warning
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- Add a block
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- OptimizeGraph:
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- Fix possible null pointer dereference
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- RemoveRedundantMaterials:
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- Add assertion to silence a static analyzer warning
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- ImproveCacheLocality:
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- Add assertion to silence a static analyzer warning
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- RemoveRedundantMaterials:
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- Set pointer to nullptr after deleting it
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- Travis:
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- Disable unit tests in scan-build config
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- Move slower builds earlier to improve parallelization
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- Add static analysis to build
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- Remove unused branch rule for travis.
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- Add Clang UBSan build configuration
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- Treat warnings as errors, without typos this time
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- Unittests:
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- Add VS-based source groups for the unittests.
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- Collada:
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- export <library_animations> tag
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- Update ColladaExporter.cpp
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- Silence uninitialized variable warning
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- Add support for line strip primitives
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- Obj Wavefront:
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- check in exporting against out-of-bounds-access .
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- Issue 1351: use correct name for obj-meshname export for groups.
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- fix mem-lead: face will be not released in case of an error.
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- Anatoscope obj exporter nomtl
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- Raise exception when obj file contains invalid face indices
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- Added alternative displacement texture token in OBJ MTL material.
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- Obj: rename attribute from exporter.
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- Fix OBJ discarding all material names if the material library is missing
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- Step:
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- use correct lookup for utf32
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- MD2:
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- Fix MD2 frames containing garbage
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- STL
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- add missing const.
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- Fix memory-alignment bug.
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- Fix issue 104: deal with more solids in one STL file.
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- CMake
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- Fix issue 213: use correct include folder for assimp
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- Doxygen
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- Fix issue 1513: put irrXML onto exclucde list for doxygen run
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- PyAssimp:
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- Search for libassimp.so in LD_LIBRARY_PATH if available.
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- Fix operator precedence issue in header check
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- Split setup.py into multiple lines
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- Detect if Anaconda and fixed 3d_viewer for Python 3
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- created a python3 version of the 3dviewer and fixed the / = float in py3
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- Blender:
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- Fix invalid access to mesh array when the array is empty.
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- Fix short overflow.
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- Silence warning about inline function which is declared but not defined
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- JAssimp
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- Changed license header for IHMC contributions from Apache 2.0 to BSD
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- Add Node metadata to the Jassmip Java API
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- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
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- Added a link to pure jvm assimp port
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- Clang sanitizer:
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- Undefined Behavior sanitizer
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- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
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- B3DImporter:
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- Replace bad pointer casting with memcpy
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- AppVeyor:
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- Cleanup and Addition of VS 2017 and running Tests
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- Fixed File Size reported as 0 in tests that use temporary files
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- x86 isn't a valid VS platform. Win32 it is, then.
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- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
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- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
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- Treat warnings as errors on Appveyor
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- Disable warning 4351 on MSVC 2013
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- OpenGEXImporter:
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- Copy materials to scene
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- Store RefInfo in unique_ptr so they get automatically cleaned up
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- Fix IOStream leak
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- Store ChildInfo in unique_ptr so they get automatically cleaned up
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- improve logging to be able to detect error-prone situations.
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- AMFImporter:
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- Fix memory leak
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- UnrealLoader:
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- Fix IOStream leak
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- Upgrade RapidJSON to get rid of a clang warning
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- zlib:
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- Update zlib contribution
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- Removed unnecessary files from zlib contribution
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- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
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- MakeVerboseFormat:
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- Fix delete / delete[] mismatches in MakeVerboseFormat
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- MaterialSystem:
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- Fix out-of-bounds read in MaterialSystem unit test
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- SIB:
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- Added support for SIB models from Silo 2.5
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- AssbinExporter:
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- Fix strict aliasing violation
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- Add Write specialization for aiColor3D
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- DefaultLogger:
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- Whitespace cleanup to fix GCC misleading indentation warning
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- MDP:
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- Fix encoding issues.
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- PreTransformVertices:
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- fix name lost in mesh and nodes when load with flag
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- C4D:
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- Fixes for C4D importer
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- Unzip:
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- Latest greatest.
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4.0.1 (2017-07-28)
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- FIXES/HOUSEKEEPING:
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- fix version test.
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- Not compiling when using ASSIMP_DOUBLE_PRECISION
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- Added support for python3
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- Check if cmake is installed with brew
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- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
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- Elapsed seconds not shown correctly
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- StreamReader: fix out-of-range exception
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- PPdPmdParser: fix compilation for clang
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4.0.0 (2017-07-18)
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FEATURES:
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- Double precision support provided ( available via cmake option )
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- QT-Widget based assimp-viewer ( works for windows, linux, osx )
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- Open3DGC codec supported by glFT-importer
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- glTF: Read and write transparency values
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- Add Triangulate post-processing step to glTF exporters
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- Update rapidjson to v1.0.2
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- Added method to append new metadata to structure
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- Unittests: intoduce a prototype model differ
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- X3D support
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- AMF support
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- Lugdunum3D support
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- Obj-Importer: obj-homogeneous_coords support
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- Obj-Importer: new streaming handling
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- Added support for 64 bit version header introduced in FbxSdk2016
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- Travis: enable coverall support.
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- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
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- Morph animation support for collada
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- Added support for parameters Ni and Tf in OBJ/MTL file format
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- aiScene: add method to add children
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- Added new option to IFC importer to control tessellation angle + removed unused IFC option
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- aiMetaData: introduce aiMetaData::Dealloc
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- Samples: add a DX11 example
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- travis ci: test on OXS ( XCode 6.3 ) as well
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- travis ci: enable sudo support.
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- openddlparser: integrate release v0.4.0
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- aiMetaData: Added support for metadata in assbin format
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FIXES/HOUSEKEEPING:
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- Introduce usage of #pragma statement
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- Put cmake-scripts into their own folder
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- Fix install pathes ( issue 938 )
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- Fix object_compare in blender importer( issue 946 )
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- Fix OSX compilation error
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- Fix unzip path when no other version was found ( issue 967 )
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- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
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- Fix constructor for radjson on OSX
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- Use Assimp namespace to fix build for big-endian architectures
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- Add -fPIC to C Flags for 64bit linux Shared Object builds
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- MDLLoader: fix resource leak.
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- MakeVerboseFormat: fix invalid delete statement
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- IFC: fix possible use after free access bug
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- ComputeUVMappingprocess: add missing initialization for scalar value
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- Fix invalid release of mat + mesh
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- IrrImporter: Fix release functions
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- Split mesh before exporting gltf ( issue 995 )
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- 3MFImporter: add source group for visual studio
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- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
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- ObjImporter: fix test for vertices import
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- export scene combiner ( issues177 )
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- FBX: make lookup test less strict ( issues 994 )
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- OpenGEX-Importer: add import of vertex colors ( issue 954 )
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- fix bug when exporting mRotationKeys data
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- fix mingw build (mingw supports stat64 nowadays)
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- cfileio: fix leaks by not closing files in the destructor
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- Fix OBJ parser mtllib statement parsing bug.
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- Q3BSP-Importer: remove dead code
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- Fix BlenderDNA for clang cross compiler.
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- ScenePreprocessor: fix invalid index counter.
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- Fix compiler warnings ( issue 957 )
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- Fix obj .mtl file loading
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- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
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- Fixed build warnings on MSVC14 x64
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- Remove scaling of specular exponent in OBJFileImporter.cpp
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- use ai_assert instead of assert ( issue 1076 )
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- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
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- fix parsing of texture name ( issue 899 )
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- add warning when detecting invalid mat definition ( issue 1111 )
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- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
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- FBX: Add additional material properties
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- FBX: Correct camera position and clip planes
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- FBX: Add correct light locations and falloff values
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- fix typo ( issue 1141 )
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- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
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- OBJParser: set material index when changing current material
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- OBJ: check for null mesh before updating material index
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- add vertex color export support ( issue 809 )
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- Fix memory leak in Collada importer ( issue 1169 )
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- add stp to the list of supported extensions for step-files ( issue 1183 )
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- fix clang build ( Issue-1169 )
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- fix for FreeBSD
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- Import FindPkgMacros to main CMake Configuration
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- Extended support for tessellation parameter to more IFC shapes
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- defensice handling of utf-8 decode issues ( issue 1211 )
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- Fixed compiler error on clang 4.0 running on OSX
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- use test extension for exported test files ( issue 1228 )
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- Set UVW index material properties for OBJ files
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- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
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- Apply mechanism to decide use for IrrXML external or internal
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- Fix static init ordering bug in OpenGEX importer
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- GLTF exporter: ensure animation accessors have same count
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- GLTF exporter: convert animation time from ticks to seconds
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- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
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- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
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- fix wrong delete ( issue 1266 )
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- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
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- LWOLoader: fix link in loader description
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- Fix error when custom CMAKE_C_FLAGS is specified
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- Fast-atof: log overflow errors
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- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
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- Obj-Importer: fix parsing of multible line data definitions
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- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
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- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
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import - manage texture coords on faces in ply import - correction on point cloud faces generation
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- Utf8: integrate new lib ( issue 1158 )
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- fixed CMAKE_MODULE_PATH overwriting previous values
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- OpenGEX: Fixed bug in material color processing ( issue 1271 )
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- SceneCombiner: move header for scenecombiner to public folder.
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- GLTF exporter: ensure buffer view byte offsets are correctly aligned
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- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
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- X3D Exporter: fixed missing attributes
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- X3D importer: Fixed import of normals for the single index / normal per vertex case
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- X3D importer: Fixed handling of inlined files
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- X3D importer: fixed whitespace handling (issue 1202)
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- X3D importer: Fixed iterator on MSVC 2015
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- X3D importer: Fixed problems with auto, override and regex on older compilers
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- X3D importer: Fixed missing header file
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- X3D importer: Fixed path handling
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- X3D importer: Implemented support for binary X3D files
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- fix build without 3DS ( issue 1319 )
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- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
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- Fixes parameters to pyassimp.load
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- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
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- check if all exporters are disabled ( issue 1320 )
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- Remove std functions deprecated by C++11.
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- X-Importer: make it deal with lines
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- use correct path for compilers ( issue 1335 )
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- Collada: add workaround to deal with polygon with holes
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- update python readme
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- Use unique node names when loading Collada files
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- Fixed many FBX bugs
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API COMPATIBILITY:
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- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
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- VS2010 outdated
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3.3.1 (2016-07-08)
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FIXES/HOUSEKEEPING:
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- Setup of default precision for 17 exporters
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- Fix xcode project files
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- Fix BlenderTesselator: offsetof operator
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- Invalid version in cmake file
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- Update pstdint.h to latest greatest
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3.3.0 (2016-07-05)
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FEATURES:
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- C++11 support enabled
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- New regression-test-UI
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- Experimental glTF-importer support
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- OpenGEX: add support for cameras and lights
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- C4D: update to latest Melange-SDK
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- Add a gitter channel
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- Coverity check enabled
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- Switch to <...> include brackets for public headers
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- Enable export by pyAssimp
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- CI: check windows build
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- Add functionality to perform a singlepost-processing step
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- many more, just check the history
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FIXES/HOUSEKEEPING:
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- Fix of many resource leaks in unittests and main lib
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- Fix iOS-buildfor X64
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- Choosing zlib manually for cmake
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- many more, just check the history
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3.2.1 (2016-010-10)
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FEATURES:
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- Updated glTF exporter to meet 1.0 specification.
|
||
|
||
FIXES/HOUSEKEEPING:
|
||
- Fixed glTF Validator errors for exported glTF format.
|
||
|
||
ISSUES:
|
||
- Hard coded sampler setting for
|
||
- magFilter
|
||
- minFilter
|
||
- void* in ExportData for accessor max and min.
|
||
|
||
|
||
3.2.0 (2015-11-03)
|
||
|
||
FEATURES:
|
||
- OpenDDL-Parser is part of contrib-source.
|
||
- Experimental OpenGEX-support
|
||
- CI-check for linux and windows
|
||
- Coverity check added
|
||
- New regression testsuite.
|
||
|
||
FIXES/HOUSEKEEPING:
|
||
- Hundreds of bugfixes in all parts of the library
|
||
- Unified line endings
|
||
|
||
|
||
API COMPATIBILITY:
|
||
- Removed precompiled header to increase build speed for linux
|
||
|
||
|
||
3.1.1 (2014-06-15)
|
||
|
||
FEATURES:
|
||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||
work from Google Summer of Code 2012)
|
||
- Support for OGRE binary mesh and skeleton format
|
||
- Updated BLEND support for newer Blender versions
|
||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||
- OBJ Export now produces smaller files
|
||
- Meshes can now have names, this is supported by the major importers
|
||
- Improved IFC geometry generation
|
||
- M3 support has been removed
|
||
|
||
FIXES/HOUSEKEEPING:
|
||
- Hundreds of bugfixes in all parts of the library
|
||
- CMake is now the primary build system
|
||
|
||
API COMPATIBILITY:
|
||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||
and aiMesh::mName
|
||
- Export interface has been cleaned up and unified
|
||
- Other than that no relevant changes
|
||
|
||
|
||
3.0 (2012-07-07)
|
||
|
||
FEATURES:
|
||
- new export interface similar to the import API.
|
||
- Supported export formats: Collada, OBJ, PLY and STL
|
||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||
- new postprocessing steps: Debone
|
||
- vastly improved IFC (Industry Foundation Classes) support
|
||
- introduced API to query importer meta information (such as supported
|
||
format versions, full name, maintainer info).
|
||
- reworked Ogre XML import
|
||
- C-API now supports per-import properties
|
||
|
||
FIXES/HOUSEKEEPING:
|
||
|
||
- hundreds of bugfixes in all parts of the library
|
||
- unified naming and cleanup of public headers
|
||
- improved CMake build system
|
||
- templatized math library
|
||
- reduce dependency on boost.thread, only remaining spot
|
||
is synchronization for the C logging API
|
||
|
||
API COMPATIBILITY:
|
||
- renamed headers, export interface, C API properties and meta data
|
||
prevent compatibility with code written for 2.0, but in
|
||
most cases these can be easily resolved
|
||
- Note: 3.0 is not binary compatible with 2.0
|
||
|
||
|
||
2.0 (2010-11-21)
|
||
|
||
FEATURES:
|
||
- Add support for static Blender (*.blend) scenes
|
||
- Add support for Q3BSP scenes
|
||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||
- Add an experimental progress feedback interface.
|
||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||
spatial structure) in some expensive postprocessing steps
|
||
- AssimpView now uses a reworked layout which leaves more space
|
||
to the scene hierarchy window
|
||
|
||
- Add C# bindings ('Assimp.NET')
|
||
- Keep BSD-licensed and otherwise free test files in separate
|
||
folders (./test/models and ./test/models-nonbsd).
|
||
|
||
FIXES:
|
||
- Many Collada bugfixes, improve fault tolerance
|
||
- Fix possible crashes in the Obj loader
|
||
- Improve the Ogre XML loader
|
||
- OpenGL-sample now works with MinGW
|
||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||
- Fix flawed path handling when locating external files
|
||
- Limit the maximum number of vertices, faces, face indices and
|
||
weights that Assimp is able to handle. This is to avoid
|
||
crashes due to overflowing counters.
|
||
|
||
- Updated XCode project files
|
||
- Further CMAKE build improvements
|
||
|
||
|
||
API CHANGES:
|
||
- Add data structures for vertex-based animations (These are not
|
||
currently used, however ...)
|
||
- Some Assimp::Importer methods are const now.
|
||
|
||
|
||
1.1 (2010-04-17)
|
||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||
|
||
FEATURES:
|
||
- Vastly improved Collada support
|
||
- Add MS3D (Milkshape 3D) support
|
||
- Add support for Ogre XML static meshes
|
||
- Add experimental COB (TrueSpace) support
|
||
- Automatic test suite to quickly locate regressions
|
||
- D bindings (`dAssimp`)
|
||
- Python 2.n bindings (`PyAssimp`)
|
||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||
- Automatic evaluation of subdivision surfaces for some formats.
|
||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||
|
||
- Move noboost files away from the public include directory
|
||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||
- Documentation improved and clarified in many places.
|
||
- Add a sample on using Assimp in conjunction with OpenGL
|
||
|
||
- Distribution/packaging: comfortable SDK installer for Windows
|
||
- Distribution/packaging: improved release packages for other architectures
|
||
|
||
CRITICAL FIXES:
|
||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||
- Fix automatic detection of file type if no file extension is given
|
||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||
- Avoid leaking in certain error scenarios
|
||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||
|
||
BREAKING API CHANGES:
|
||
- None -
|
||
|
||
MINOR API BEHAVIOUR CHANGES:
|
||
- Change quaternion orientation to suit to the more common convention (-w).
|
||
- aiString is utf8 now. Not yet consistent, however.
|