assimp/port/swig/interface/aiAnim.i

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OpenEdge ABL

%{
#include "aiAnim.h"
%}
ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
ASSIMP_ARRAY(aiAnimation, aiMeshAnim*, mMeshChannels, $self->mNumMeshChannels);
%include "aiAnim.h"