543 lines
24 KiB
C++
543 lines
24 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileMtlImporter.h"
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#include "ObjFileData.h"
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#include "ObjTools.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/material.h>
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#include <stdlib.h>
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#include <assimp/DefaultLogger.hpp>
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namespace Assimp {
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// Material specific token (case insensitive compare)
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static constexpr char DiffuseTexture[] = "map_Kd";
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static constexpr char AmbientTexture[] = "map_Ka";
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static constexpr char SpecularTexture[] = "map_Ks";
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static constexpr char OpacityTexture[] = "map_d";
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static constexpr char EmissiveTexture1[] = "map_emissive";
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static constexpr char EmissiveTexture2[] = "map_Ke";
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static constexpr char BumpTexture1[] = "map_bump";
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static constexpr char BumpTexture2[] = "bump";
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static constexpr char NormalTextureV1[] = "map_Kn";
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static constexpr char NormalTextureV2[] = "norm";
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static constexpr char ReflectionTexture[] = "refl";
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static constexpr char DisplacementTexture1[] = "map_disp";
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static constexpr char DisplacementTexture2[] = "disp";
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static constexpr char SpecularityTexture[] = "map_ns";
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static constexpr char RoughnessTexture[] = "map_Pr";
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static constexpr char MetallicTexture[] = "map_Pm";
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static constexpr char SheenTexture[] = "map_Ps";
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static constexpr char RMATexture[] = "map_Ps";
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// texture option specific token
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static constexpr char BlendUOption[] = "-blendu";
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static constexpr char BlendVOption[] = "-blendv";
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static constexpr char BoostOption[] = "-boost";
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static constexpr char ModifyMapOption[] = "-mm";
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static constexpr char OffsetOption[] = "-o";
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static constexpr char ScaleOption[] = "-s";
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static constexpr char TurbulenceOption[] = "-t";
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static constexpr char ResolutionOption[] = "-texres";
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static constexpr char ClampOption[] = "-clamp";
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static constexpr char BumpOption[] = "-bm";
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static constexpr char ChannelOption[] = "-imfchan";
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static constexpr char TypeOption[] = "-type";
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// -------------------------------------------------------------------
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
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const std::string &,
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ObjFile::Model *pModel) :
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m_DataIt(buffer.begin()),
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m_DataItEnd(buffer.end()),
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m_pModel(pModel),
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m_uiLine(0),
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m_buffer() {
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ai_assert(nullptr != m_pModel);
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m_buffer.resize(BUFFERSIZE);
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std::fill(m_buffer.begin(), m_buffer.end(), '\0');
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if (nullptr == m_pModel->mDefaultMaterial) {
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m_pModel->mDefaultMaterial = new ObjFile::Material;
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m_pModel->mDefaultMaterial->MaterialName.Set("default");
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}
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load();
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}
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// -------------------------------------------------------------------
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// Destructor
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ObjFileMtlImporter::~ObjFileMtlImporter() = default;
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// -------------------------------------------------------------------
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// Loads the material description
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void ObjFileMtlImporter::load() {
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if (m_DataIt == m_DataItEnd)
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return;
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while (m_DataIt != m_DataItEnd) {
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switch (*m_DataIt) {
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case 'k':
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case 'K': {
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++m_DataIt;
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if (*m_DataIt == 'a') // Ambient color
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{
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getColorRGBA(&m_pModel->mCurrentMaterial->ambient);
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} else if (*m_DataIt == 'd') {
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// Diffuse color
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getColorRGBA(&m_pModel->mCurrentMaterial->diffuse);
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} else if (*m_DataIt == 's') {
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getColorRGBA(&m_pModel->mCurrentMaterial->specular);
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} else if (*m_DataIt == 'e') {
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getColorRGBA(&m_pModel->mCurrentMaterial->emissive);
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'T': {
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++m_DataIt;
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// Material transmission color
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if (*m_DataIt == 'f') {
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getColorRGBA(&m_pModel->mCurrentMaterial->transparent);
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} else if (*m_DataIt == 'r') {
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// Material transmission alpha value
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++m_DataIt;
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ai_real d;
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getFloatValue(d);
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if (m_pModel->mCurrentMaterial != nullptr)
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m_pModel->mCurrentMaterial->alpha = static_cast<ai_real>(1.0) - d;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'd': {
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if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
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// A displacement map
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getTexture();
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} else {
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// Alpha value
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->alpha);
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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}
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} break;
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case 'N':
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case 'n': {
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++m_DataIt;
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switch (*m_DataIt) {
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case 's': // Specular exponent
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->shineness);
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break;
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case 'i': // Index Of refraction
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->ior);
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break;
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case 'e': // New material
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createMaterial();
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break;
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case 'o': // Norm texture
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--m_DataIt;
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getTexture();
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break;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'P':
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{
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++m_DataIt;
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switch(*m_DataIt)
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{
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case 'r':
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->roughness);
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break;
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case 'm':
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->metallic);
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break;
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case 's':
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getColorRGBA(m_pModel->mCurrentMaterial->sheen);
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break;
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case 'c':
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++m_DataIt;
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if (*m_DataIt == 'r') {
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->clearcoat_roughness);
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} else {
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
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}
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break;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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}
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break;
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case 'm': // Texture
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case 'b': // quick'n'dirty - for 'bump' sections
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case 'r': // quick'n'dirty - for 'refl' sections
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{
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getTexture();
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'i': // Illumination model
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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if (m_pModel->mCurrentMaterial != nullptr)
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getIlluminationModel(m_pModel->mCurrentMaterial->illumination_model);
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'a': // Anisotropy
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{
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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default: {
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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}
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}
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}
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// -------------------------------------------------------------------
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// Loads a color definition
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void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
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ai_assert(nullptr != pColor);
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ai_real r(0.0), g(0.0), b(0.0);
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m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
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pColor->r = r;
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// we have to check if color is default 0 with only one token
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if (!IsLineEnd(*m_DataIt)) {
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m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
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m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
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}
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pColor->g = g;
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pColor->b = b;
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getColorRGBA(Maybe<aiColor3D> &value) {
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aiColor3D v;
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getColorRGBA(&v);
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value = Maybe<aiColor3D>(v);
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}
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// -------------------------------------------------------------------
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// Loads the kind of illumination model.
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void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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illum_model = atoi(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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// Loads a single float value.
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void ObjFileMtlImporter::getFloatValue(ai_real &value) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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size_t len = std::strlen(&m_buffer[0]);
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if (0 == len) {
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value = 0.0f;
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return;
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}
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value = (ai_real)fast_atof(&m_buffer[0]);
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
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m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
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size_t len = std::strlen(&m_buffer[0]);
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if (len)
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value = Maybe<ai_real>(fast_atof(&m_buffer[0]));
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else
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value = Maybe<ai_real>();
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}
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// -------------------------------------------------------------------
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial() {
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std::string line;
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while (!IsLineEnd(*m_DataIt)) {
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line += *m_DataIt;
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++m_DataIt;
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}
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std::vector<std::string> token;
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const unsigned int numToken = tokenize<std::string>(line, token, " \t");
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std::string name;
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if (numToken == 1) {
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name = AI_DEFAULT_MATERIAL_NAME;
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} else {
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// skip newmtl and all following white spaces
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std::size_t first_ws_pos = line.find_first_of(" \t");
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std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
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if (first_non_ws_pos != std::string::npos) {
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name = line.substr(first_non_ws_pos);
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}
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}
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name = trim_whitespaces(name);
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std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->mMaterialMap.find(name);
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if (m_pModel->mMaterialMap.end() == it) {
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// New Material created
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m_pModel->mCurrentMaterial = new ObjFile::Material();
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m_pModel->mCurrentMaterial->MaterialName.Set(name);
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m_pModel->mMaterialLib.push_back(name);
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m_pModel->mMaterialMap[name] = m_pModel->mCurrentMaterial;
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if (m_pModel->mCurrentMesh) {
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m_pModel->mCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->mMaterialLib.size() - 1);
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}
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} else {
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// Use older material
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m_pModel->mCurrentMaterial = it->second;
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}
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}
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// -------------------------------------------------------------------
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture() {
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aiString *out = nullptr;
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int clampIndex = -1;
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if (m_pModel->mCurrentMaterial == nullptr) {
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m_pModel->mCurrentMaterial = new ObjFile::Material();
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m_pModel->mCurrentMaterial->MaterialName.Set("Empty_Material");
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m_pModel->mMaterialMap["Empty_Material"] = m_pModel->mCurrentMaterial;
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}
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const char *pPtr(&(*m_DataIt));
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if (!ASSIMP_strincmp(pPtr, DiffuseTexture, static_cast<unsigned int>(strlen(DiffuseTexture)))) {
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// Diffuse texture
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out = &m_pModel->mCurrentMaterial->texture;
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clampIndex = ObjFile::Material::TextureDiffuseType;
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} else if (!ASSIMP_strincmp(pPtr, AmbientTexture, static_cast<unsigned int>(strlen(AmbientTexture)))) {
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// Ambient texture
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out = &m_pModel->mCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if (!ASSIMP_strincmp(pPtr, SpecularTexture, static_cast<unsigned int>(strlen(SpecularTexture)))) {
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// Specular texture
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out = &m_pModel->mCurrentMaterial->textureSpecular;
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clampIndex = ObjFile::Material::TextureSpecularType;
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} else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1, static_cast<unsigned int>(strlen(DisplacementTexture1))) ||
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!ASSIMP_strincmp(pPtr, DisplacementTexture2, static_cast<unsigned int>(strlen(DisplacementTexture2)))) {
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// Displacement texture
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out = &m_pModel->mCurrentMaterial->textureDisp;
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clampIndex = ObjFile::Material::TextureDispType;
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} else if (!ASSIMP_strincmp(pPtr, OpacityTexture, static_cast<unsigned int>(strlen(OpacityTexture)))) {
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// Opacity texture
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out = &m_pModel->mCurrentMaterial->textureOpacity;
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clampIndex = ObjFile::Material::TextureOpacityType;
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} else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1, static_cast<unsigned int>(strlen(EmissiveTexture1))) ||
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!ASSIMP_strincmp(pPtr, EmissiveTexture2, static_cast<unsigned int>(strlen(EmissiveTexture2)))) {
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// Emissive texture
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out = &m_pModel->mCurrentMaterial->textureEmissive;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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} else if (!ASSIMP_strincmp(pPtr, BumpTexture1, static_cast<unsigned int>(strlen(BumpTexture1))) ||
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!ASSIMP_strincmp(pPtr, BumpTexture2, static_cast<unsigned int>(strlen(BumpTexture2)))) {
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// Bump texture
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out = &m_pModel->mCurrentMaterial->textureBump;
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clampIndex = ObjFile::Material::TextureBumpType;
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} else if (!ASSIMP_strincmp(pPtr, NormalTextureV1, static_cast<unsigned int>(strlen(NormalTextureV1))) || !ASSIMP_strincmp(pPtr, NormalTextureV2, static_cast<unsigned int>(strlen(NormalTextureV2)))) {
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// Normal map
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out = &m_pModel->mCurrentMaterial->textureNormal;
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clampIndex = ObjFile::Material::TextureNormalType;
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} else if (!ASSIMP_strincmp(pPtr, ReflectionTexture, static_cast<unsigned int>(strlen(ReflectionTexture)))) {
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// Reflection texture(s)
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//Do nothing here
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return;
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} else if (!ASSIMP_strincmp(pPtr, SpecularityTexture, static_cast<unsigned int>(strlen(SpecularityTexture)))) {
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// Specularity scaling (glossiness)
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out = &m_pModel->mCurrentMaterial->textureSpecularity;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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} else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture, static_cast<unsigned int>(strlen(RoughnessTexture)))) {
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// PBR Roughness texture
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out = & m_pModel->mCurrentMaterial->textureRoughness;
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clampIndex = ObjFile::Material::TextureRoughnessType;
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} else if ( !ASSIMP_strincmp( pPtr, MetallicTexture, static_cast<unsigned int>(strlen(MetallicTexture)))) {
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// PBR Metallic texture
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out = & m_pModel->mCurrentMaterial->textureMetallic;
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clampIndex = ObjFile::Material::TextureMetallicType;
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} else if (!ASSIMP_strincmp( pPtr, SheenTexture, static_cast<unsigned int>(strlen(SheenTexture)))) {
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// PBR Sheen (reflectance) texture
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out = & m_pModel->mCurrentMaterial->textureSheen;
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clampIndex = ObjFile::Material::TextureSheenType;
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} else if (!ASSIMP_strincmp( pPtr, RMATexture, static_cast<unsigned int>(strlen(RMATexture)))) {
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// PBR Rough/Metal/AO texture
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out = & m_pModel->mCurrentMaterial->textureRMA;
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clampIndex = ObjFile::Material::TextureRMAType;
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} else {
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ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
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return;
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}
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bool clamp = false;
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getTextureOption(clamp, clampIndex, out);
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m_pModel->mCurrentMaterial->clamp[clampIndex] = clamp;
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std::string texture;
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m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
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if (nullptr != out) {
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out->Set(texture);
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}
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}
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/* /////////////////////////////////////////////////////////////////////////////
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* Texture Option
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* /////////////////////////////////////////////////////////////////////////////
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* According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
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* Texture map statement can contains various texture option, for example:
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*
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* map_Ka -o 1 1 1 some.png
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* map_Kd -clamp on some.png
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*
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* So we need to parse and skip these options, and leave the last part which is
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* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
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*
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* Because aiMaterial supports clamp option, so we also want to return it
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* /////////////////////////////////////////////////////////////////////////////
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*/
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void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) {
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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// If there is any more texture option
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while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
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const char *pPtr(&(*m_DataIt));
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//skip option key and value
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int skipToken = 1;
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if (!ASSIMP_strincmp(pPtr, ClampOption, static_cast<unsigned int>(strlen(ClampOption)))) {
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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char value[3];
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
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if (!ASSIMP_strincmp(value, "on", 2)) {
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clamp = true;
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}
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, TypeOption, static_cast<unsigned int>(strlen(TypeOption)))) {
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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char value[12];
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
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if (!ASSIMP_strincmp(value, "cube_top", 8)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
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out = &m_pModel->mCurrentMaterial->textureReflection[0];
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} else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
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out = &m_pModel->mCurrentMaterial->textureReflection[1];
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} else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
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out = &m_pModel->mCurrentMaterial->textureReflection[2];
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} else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
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out = &m_pModel->mCurrentMaterial->textureReflection[3];
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} else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
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clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
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out = &m_pModel->mCurrentMaterial->textureReflection[4];
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} else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
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|
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
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out = &m_pModel->mCurrentMaterial->textureReflection[5];
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} else if (!ASSIMP_strincmp(value, "sphere", 6)) {
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clampIndex = ObjFile::Material::TextureReflectionSphereType;
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out = &m_pModel->mCurrentMaterial->textureReflection[0];
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}
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, BumpOption, static_cast<unsigned int>(strlen(BumpOption)))) {
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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|
getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
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!ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
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!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
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|
!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
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|
!ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
|
|
skipToken = 2;
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|
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
|
|
skipToken = 3;
|
|
} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
|
|
!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
|
|
!ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
|
|
skipToken = 4;
|
|
}
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|
|
|
for (int i = 0; i < skipToken; ++i) {
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
}
|
|
}
|
|
}
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// -------------------------------------------------------------------
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} // Namespace Assimp
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|
|
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
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