106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Stuff to deal with aiScene::mPrivate
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*/
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#pragma once
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#ifndef AI_SCENEPRIVATE_H_INCLUDED
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#define AI_SCENEPRIVATE_H_INCLUDED
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#include <assimp/ai_assert.h>
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#include <assimp/scene.h>
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namespace Assimp {
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// Forward declarations
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class Importer;
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struct ScenePrivateData {
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// The struct constructor.
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ScenePrivateData() AI_NO_EXCEPT;
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// Importer that originally loaded the scene though the C-API
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// If set, this object is owned by this private data instance.
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Assimp::Importer* mOrigImporter;
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// List of post-processing steps already applied to the scene.
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unsigned int mPPStepsApplied;
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// true if the scene is a copy made with aiCopyScene()
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// or the corresponding C++ API. This means that user code
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// may have made modifications to it, so mPPStepsApplied
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// and mOrigImporter are no longer safe to rely on and only
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// serve informative purposes.
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bool mIsCopy;
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};
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inline
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ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
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: mOrigImporter( nullptr )
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, mPPStepsApplied( 0 )
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, mIsCopy( false ) {
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// empty
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}
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// Access private data stored in the scene
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inline
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ScenePrivateData* ScenePriv(aiScene* in) {
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ai_assert( nullptr != in );
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if ( nullptr == in ) {
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return nullptr;
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}
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return static_cast<ScenePrivateData*>(in->mPrivate);
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}
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inline
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const ScenePrivateData* ScenePriv(const aiScene* in) {
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ai_assert( nullptr != in );
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if ( nullptr == in ) {
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return nullptr;
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}
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return static_cast<const ScenePrivateData*>(in->mPrivate);
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}
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} // Namespace Assimp
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#endif // AI_SCENEPRIVATE_H_INCLUDED
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