8fcc65a8af
Allows to export unlimited (more than 4) bones per vertex Use JOINTS_1,2,.. and WEIGHTS_1,2,... Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag |
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.. | ||
glTF2Asset.h | ||
glTF2Asset.inl | ||
glTF2AssetWriter.h | ||
glTF2AssetWriter.inl | ||
glTF2Exporter.cpp | ||
glTF2Exporter.h | ||
glTF2Importer.cpp | ||
glTF2Importer.h |