assimp/code/AssetLib/glTF2
fvbj 8fcc65a8af Extension of data export to GLB/GLTF format
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00
..
glTF2Asset.h Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export 2023-05-30 08:14:49 +02:00
glTF2Asset.inl Add missing rapidjson headers. 2023-07-21 11:33:06 +02:00
glTF2AssetWriter.h Merge branch 'master' into refactor/KHR_material_specular 2022-11-29 17:35:52 +01:00
glTF2AssetWriter.inl Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export 2023-05-30 08:14:49 +02:00
glTF2Exporter.cpp Extension of data export to GLB/GLTF format 2023-10-08 14:43:53 +00:00
glTF2Exporter.h Merge branch 'master' into refactor/KHR_material_specular 2022-11-29 17:35:52 +01:00
glTF2Importer.cpp The texture strength attribute in aiMaterial set when importing and exporting gltf files is inconsistent 2023-08-23 14:54:40 +08:00
glTF2Importer.h Update glTF2Importer.h 2023-06-08 20:56:14 +02:00