100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AbstractImportExportBase.h"
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#include "UnitTestPCH.h"
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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#include "AssetLib/3MF/D3MFExporter.h"
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class utD3MFImporterExporter : public AbstractImportExportBase {
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public:
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bool importerTest() override {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
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if (nullptr == scene) {
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return false;
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}
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EXPECT_EQ(1u, scene->mNumMeshes);
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aiMesh *mesh = scene->mMeshes[0];
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EXPECT_NE(nullptr, mesh);
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EXPECT_EQ(12u, mesh->mNumFaces);
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EXPECT_EQ(8u, mesh->mNumVertices);
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return (nullptr != scene);
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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bool exporterTest() override {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);
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Assimp::Exporter exporter;
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return AI_SUCCESS == exporter.Export(scene, "3mf", "test.3mf");
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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};
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TEST_F(utD3MFImporterExporter, import3MFFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST_F(utD3MFImporterExporter, export3MFtoMemTest) {
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EXPECT_TRUE(exporterTest());
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}
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TEST_F(utD3MFImporterExporter, roundtrip3MFtoMemTest) {
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EXPECT_TRUE(exporterTest());
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile("test.3mf", 0);
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EXPECT_NE(nullptr, scene);
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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