380 lines
17 KiB
C++
380 lines
17 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@author: Richard Steffen, 2015
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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#include "AssetLib/Step/StepExporter.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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#include <assimp/Bitmap.h>
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#include <assimp/BaseImporter.h>
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#include <assimp/fast_atof.h>
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#include <assimp/SceneCombiner.h>
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#include <assimp/Exceptional.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/light.h>
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#include <iostream>
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#include <ctime>
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#include <set>
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#include <map>
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#include <list>
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#include <memory>
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//
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#if _MSC_VER > 1500 || (defined __GNUC___)
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# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
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# else
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# define step_unordered_map map
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# define step_unordered_multimap multimap
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#endif
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#ifdef ASSIMP_STEP_USE_UNORDERED_MULTIMAP
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# include <unordered_map>
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# if defined(_MSC_VER) && _MSC_VER <= 1600
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# define step_unordered_map tr1::unordered_map
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# define step_unordered_multimap tr1::unordered_multimap
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# else
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# define step_unordered_map unordered_map
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# define step_unordered_multimap unordered_multimap
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# endif
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#endif
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typedef std::step_unordered_map<aiVector3D*, int> VectorIndexUMap;
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/* Tested with Step viewer v4 from www.ida-step.net */
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using namespace Assimp;
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namespace Assimp
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{
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
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void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
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std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
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// create/copy Properties
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ExportProperties props(*pProperties);
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// invoke the exporter
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StepExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
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// we're still here - export successfully completed. Write result to the given IOSYstem
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if (outfile == nullptr) {
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throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
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}
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// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
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outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
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}
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} // end of namespace Assimp
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namespace {
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// Collect world transformations for each node
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void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
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const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
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trafos[node] = parent * node->mTransformation;
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for (unsigned int i = 0; i < node->mNumChildren; ++i) {
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CollectTrafos(node->mChildren[i], trafos);
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}
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}
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// Generate a flat list of the meshes (by index) assigned to each node
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void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
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for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
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meshes.insert(std::make_pair(node, node->mMeshes[i]));
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}
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for (unsigned int i = 0; i < node->mNumChildren; ++i) {
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CollectMeshes(node->mChildren[i], meshes);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path,
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const std::string& file, const ExportProperties* pProperties) :
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mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path),
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mScene(pScene), endstr(";\n") {
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CollectTrafos(pScene->mRootNode, trafos);
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CollectMeshes(pScene->mRootNode, meshes);
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue(std::locale("C"));
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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// start writing
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WriteFile();
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}
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// ------------------------------------------------------------------------------------------------
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// Starts writing the contents
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void StepExporter::WriteFile()
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{
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// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
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// note, that all realnumber values must be comma separated in x files
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mOutput.setf(std::ios::fixed);
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// precision for double
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// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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// standard color
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aiColor4D fColor;
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fColor.r = 0.8f;
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fColor.g = 0.8f;
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fColor.b = 0.8f;
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int ind = 100; // the start index to be used
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int faceEntryLen = 30; // number of entries for a triangle/face
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// prepare unique (count triangles and vertices)
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VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
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VectorIndexUMap::iterator it;
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int countFace = 0;
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for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
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{
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aiMesh* mesh = mScene->mMeshes[i];
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for (unsigned int j=0; j<mesh->mNumFaces; ++j)
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{
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aiFace* face = &(mesh->mFaces[j]);
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if (face->mNumIndices == 3) countFace++;
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}
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for (unsigned int j=0; j<mesh->mNumVertices; ++j)
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{
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aiVector3D* v = &(mesh->mVertices[j]);
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it =uniqueVerts.find(v);
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if (it == uniqueVerts.end())
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{
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uniqueVerts[v] = -1; // first mark the vector as not transformed
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}
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}
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}
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static const unsigned int date_nb_chars = 20;
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char date_str[date_nb_chars];
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std::time_t date = std::time(nullptr);
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std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
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// write the header
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mOutput << "ISO-10303-21" << endstr;
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mOutput << "HEADER" << endstr;
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mOutput << "FILE_DESCRIPTION(('STEP AP214'),'1')" << endstr;
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mOutput << "FILE_NAME('" << mFile << ".stp','" << date_str << "',(' '),(' '),'Spatial InterOp 3D',' ',' ')" << endstr;
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mOutput << "FILE_SCHEMA(('automotive_design'))" << endstr;
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mOutput << "ENDSEC" << endstr;
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// write the top of data
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mOutput << "DATA" << endstr;
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mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
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for (int i=0; i<countFace; ++i)
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{
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mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
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if (i!=countFace-1) mOutput << ",";
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}
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mOutput << "),#6)" << endstr;
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mOutput << "#2=PRODUCT_DEFINITION_CONTEXT('',#7,'design')" << endstr;
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mOutput << "#3=APPLICATION_PROTOCOL_DEFINITION('INTERNATIONAL STANDARD','automotive_design',1994,#7)" << endstr;
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mOutput << "#4=PRODUCT_CATEGORY_RELATIONSHIP('NONE','NONE',#8,#9)" << endstr;
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mOutput << "#5=SHAPE_DEFINITION_REPRESENTATION(#10,#11)" << endstr;
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mOutput << "#6= (GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#12))GLOBAL_UNIT_ASSIGNED_CONTEXT((#13,#14,#15))REPRESENTATION_CONTEXT('NONE','WORKSPACE'))" << endstr;
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mOutput << "#7=APPLICATION_CONTEXT(' ')" << endstr;
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mOutput << "#8=PRODUCT_CATEGORY('part','NONE')" << endstr;
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mOutput << "#9=PRODUCT_RELATED_PRODUCT_CATEGORY('detail',' ',(#17))" << endstr;
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mOutput << "#10=PRODUCT_DEFINITION_SHAPE('NONE','NONE',#18)" << endstr;
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mOutput << "#11=MANIFOLD_SURFACE_SHAPE_REPRESENTATION('Root',(#16,#19),#6)" << endstr;
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mOutput << "#12=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0E-006),#13,'','')" << endstr;
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mOutput << "#13=(CONVERSION_BASED_UNIT('METRE',#20)LENGTH_UNIT()NAMED_UNIT(#21))" << endstr;
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mOutput << "#14=(NAMED_UNIT(#22)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.))" << endstr;
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mOutput << "#15=(NAMED_UNIT(#22)SOLID_ANGLE_UNIT()SI_UNIT($,.STERADIAN.))" << endstr;
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mOutput << "#16=SHELL_BASED_SURFACE_MODEL('Root',(#29))" << endstr;
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mOutput << "#17=PRODUCT('Root','Root','Root',(#23))" << endstr;
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mOutput << "#18=PRODUCT_DEFINITION('NONE','NONE',#24,#2)" << endstr;
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mOutput << "#19=AXIS2_PLACEMENT_3D('',#25,#26,#27)" << endstr;
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mOutput << "#20=LENGTH_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0),#28)" << endstr;
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mOutput << "#21=DIMENSIONAL_EXPONENTS(1.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
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mOutput << "#22=DIMENSIONAL_EXPONENTS(0.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
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mOutput << "#23=PRODUCT_CONTEXT('',#7,'mechanical')" << endstr;
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mOutput << "#24=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE(' ','NONE',#17,.NOT_KNOWN.)" << endstr;
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mOutput << "#25=CARTESIAN_POINT('',(0.0,0.0,0.0))" << endstr;
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mOutput << "#26=DIRECTION('',(0.0,0.0,1.0))" << endstr;
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mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
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mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
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mOutput << "#29=CLOSED_SHELL('',(";
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for (int i=0; i<countFace; ++i)
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{
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mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
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if (i!=countFace-1) mOutput << ",";
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}
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mOutput << "))" << endstr;
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// write all the unique transformed CARTESIAN and VERTEX
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for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); ++it2)
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{
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const aiNode& node = *(*it2).first;
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unsigned int mesh_idx = (*it2).second;
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const aiMesh* mesh = mScene->mMeshes[mesh_idx];
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aiMatrix4x4& trafo = trafos[&node];
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
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{
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aiVector3D* v = &(mesh->mVertices[i]);
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it = uniqueVerts.find(v);
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if (it->second >=0 ) continue;
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it->second = ind; // this one is new, so set the index (ind)
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aiVector3D vt = trafo * (*v); // transform the coordinate
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mOutput << "#" << it->second << "=CARTESIAN_POINT('',(" << vt.x << "," << vt.y << "," << vt.z << "))" << endstr;
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mOutput << "#" << it->second+1 << "=VERTEX_POINT('',#" << it->second << ")" << endstr;
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ind += 2;
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}
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}
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// write the triangles
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for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
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{
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aiMesh* mesh = mScene->mMeshes[i];
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for (unsigned int j=0; j<mesh->mNumFaces; ++j)
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{
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aiFace* face = &(mesh->mFaces[j]);
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if (face->mNumIndices != 3) continue;
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aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
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aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
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aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
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aiVector3D dv12 = *v2 - *v1;
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aiVector3D dv23 = *v3 - *v2;
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aiVector3D dv31 = *v1 - *v3;
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aiVector3D dv13 = *v3 - *v1;
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dv12.Normalize();
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dv23.Normalize();
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dv31.Normalize();
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dv13.Normalize();
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aiVector3D dvY = dv12;
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aiVector3D dvX = dvY ^ dv13;
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dvX.Normalize();
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int pid1 = uniqueVerts.find(v1)->second;
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int pid2 = uniqueVerts.find(v2)->second;
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int pid3 = uniqueVerts.find(v3)->second;
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// mean vertex color for the face if available
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if (mesh->HasVertexColors(0))
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{
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fColor.r = 0.0;
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fColor.g = 0.0;
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fColor.b = 0.0;
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fColor += mesh->mColors[0][face->mIndices[0]];
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fColor += mesh->mColors[0][face->mIndices[1]];
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fColor += mesh->mColors[0][face->mIndices[2]];
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fColor /= 3.0f;
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}
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int sid = ind; // the sub index
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mOutput << "#" << sid << "=STYLED_ITEM('',(#" << sid+1 << "),#" << sid+8 << ")" << endstr; /* the item that must be referenced in #1 */
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/* This is the color information of the Triangle */
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mOutput << "#" << sid+1 << "=PRESENTATION_STYLE_ASSIGNMENT((#" << sid+2 << "))" << endstr;
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mOutput << "#" << sid+2 << "=SURFACE_STYLE_USAGE(.BOTH.,#" << sid+3 << ")" << endstr;
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mOutput << "#" << sid+3 << "=SURFACE_SIDE_STYLE('',(#" << sid+4 << "))" << endstr;
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mOutput << "#" << sid+4 << "=SURFACE_STYLE_FILL_AREA(#" << sid+5 << ")" << endstr;
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mOutput << "#" << sid+5 << "=FILL_AREA_STYLE('',(#" << sid+6 << "))" << endstr;
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mOutput << "#" << sid+6 << "=FILL_AREA_STYLE_COLOUR('',#" << sid+7 << ")" << endstr;
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mOutput << "#" << sid+7 << "=COLOUR_RGB(''," << fColor.r << "," << fColor.g << "," << fColor.b << ")" << endstr;
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/* this is the geometry */
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mOutput << "#" << sid+8 << "=FACE_SURFACE('',(#" << sid+13 << "),#" << sid+9<< ",.T.)" << endstr; /* the face that must be referenced in 29 */
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/* 2 directions of the plane */
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mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
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mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
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mOutput << "#" << sid + 11 << "=DIRECTION('',(" << dvX.x << "," << dvX.y << "," << dvX.z << "))" << endstr;
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mOutput << "#" << sid + 12 << "=DIRECTION('',(" << dvY.x << "," << dvY.y << "," << dvY.z << "))" << endstr;
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mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
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mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
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/* edge loop */
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mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
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mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
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mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
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/* oriented edges */
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mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
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mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
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mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
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/* 3 lines and 3 vectors for the lines for the 3 edge curves */
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mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
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mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
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mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
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mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
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mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
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mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
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mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
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mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
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mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
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ind += faceEntryLen; // increase counter
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}
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}
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mOutput << "ENDSEC" << endstr; // end of data section
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mOutput << "END-ISO-10303-21" << endstr; // end of file
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}
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#endif
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#endif
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