86a25b62e4
Move new mTextureCoordsNames member to end of struct Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases Add C++ accessor functions for simpler usage |
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uiScene.cpp | ||
utAssertHandler.cpp | ||
utLineSplitter.cpp | ||
utMesh.cpp | ||
utSpatialSort.cpp | ||
utStandardShapes.cpp | ||
utXmlParser.cpp |