192 lines
6.5 KiB
C++
192 lines
6.5 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2021, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file NFFLoader.h
|
|
* @brief Declaration of the NFF importer class.
|
|
*/
|
|
#pragma once
|
|
#ifndef AI_NFFLOADER_H_INCLUDED
|
|
#define AI_NFFLOADER_H_INCLUDED
|
|
|
|
#include <assimp/BaseImporter.h>
|
|
#include <assimp/material.h>
|
|
#include <assimp/types.h>
|
|
#include <vector>
|
|
|
|
namespace Assimp {
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
/** NFF (Neutral File Format) Importer class.
|
|
*
|
|
* The class implements both Eric Haynes NFF format and Sense8's NFF (NFF2) format.
|
|
* Both are quite different and the loading code is somewhat dirty at
|
|
* the moment. Sense8 should be moved to a separate loader.
|
|
*/
|
|
class NFFImporter : public BaseImporter {
|
|
public:
|
|
NFFImporter();
|
|
~NFFImporter() override;
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Returns whether the class can handle the format of the given file.
|
|
* See BaseImporter::CanRead() for details.
|
|
*/
|
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
|
bool checkSig) const override;
|
|
|
|
protected:
|
|
// -------------------------------------------------------------------
|
|
/** Return importer meta information.
|
|
* See #BaseImporter::GetInfo for the details
|
|
*/
|
|
const aiImporterDesc *GetInfo() const override;
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Imports the given file into the given scene structure.
|
|
* See BaseImporter::InternReadFile() for details
|
|
*/
|
|
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
|
IOSystem *pIOHandler) override;
|
|
|
|
private:
|
|
// describes face material properties
|
|
struct ShadingInfo {
|
|
ShadingInfo() :
|
|
color(0.6f, 0.6f, 0.6f),
|
|
diffuse(1.f, 1.f, 1.f),
|
|
specular(1.f, 1.f, 1.f),
|
|
ambient(0.f, 0.f, 0.f),
|
|
emissive(0.f, 0.f, 0.f),
|
|
refracti(1.f),
|
|
twoSided(false), // for NFF2
|
|
shaded(true), // for NFF2
|
|
opacity(1.f),
|
|
shininess(0.f),
|
|
mapping(aiTextureMapping_UV) {
|
|
// empty
|
|
}
|
|
|
|
aiColor3D color, diffuse, specular, ambient, emissive;
|
|
ai_real refracti;
|
|
std::string texFile;
|
|
bool twoSided; // For NFF2
|
|
bool shaded;
|
|
ai_real opacity, shininess;
|
|
std::string name;
|
|
|
|
// texture mapping to be generated for the mesh - uv is the default
|
|
// it means: use UV if there, nothing otherwise. This property is
|
|
// used for locked meshes.
|
|
aiTextureMapping mapping;
|
|
|
|
// shininess is ignored for the moment
|
|
bool operator == (const ShadingInfo &other) const {
|
|
return color == other.color &&
|
|
diffuse == other.diffuse &&
|
|
specular == other.specular &&
|
|
ambient == other.ambient &&
|
|
refracti == other.refracti &&
|
|
texFile == other.texFile &&
|
|
twoSided == other.twoSided &&
|
|
shaded == other.shaded;
|
|
|
|
// Some properties from NFF2 aren't compared by this operator.
|
|
// Comparing MeshInfo::matIndex should do that.
|
|
}
|
|
};
|
|
|
|
// describes a NFF light source
|
|
struct Light {
|
|
Light() :
|
|
intensity(1.f), color(1.f, 1.f, 1.f) {}
|
|
|
|
aiVector3D position;
|
|
ai_real intensity;
|
|
aiColor3D color;
|
|
};
|
|
|
|
enum PatchType {
|
|
PatchType_Simple = 0x0,
|
|
PatchType_Normals = 0x1,
|
|
PatchType_UVAndNormals = 0x2
|
|
};
|
|
|
|
// describes a NFF mesh
|
|
struct MeshInfo {
|
|
MeshInfo(PatchType _pType, bool bL = false) :
|
|
pType(_pType), bLocked(bL), radius(1.f, 1.f, 1.f), dir(0.f, 1.f, 0.f), matIndex(0) {
|
|
name[0] = '\0'; // by default meshes are unnamed
|
|
}
|
|
|
|
ShadingInfo shader;
|
|
PatchType pType;
|
|
bool bLocked;
|
|
|
|
// for spheres, cones and cylinders: center point of the object
|
|
aiVector3D center, radius, dir;
|
|
static const size_t MaxNameLen = 128;
|
|
char name[MaxNameLen];
|
|
|
|
std::vector<aiVector3D> vertices, normals, uvs;
|
|
std::vector<unsigned int> faces;
|
|
|
|
// for NFF2
|
|
std::vector<aiColor4D> colors;
|
|
unsigned int matIndex;
|
|
};
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Loads the material table for the NFF2 file format from an
|
|
* external file.
|
|
*
|
|
* @param output Receives the list of output meshes
|
|
* @param path Path to the file (abs. or rel.)
|
|
* @param pIOHandler IOSystem to be used to open the file
|
|
*/
|
|
void LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
|
|
const std::string &path, IOSystem *pIOHandler);
|
|
};
|
|
|
|
} // end of namespace Assimp
|
|
|
|
#endif // AI_NFFIMPORTER_H_IN
|