386 lines
16 KiB
C++
386 lines
16 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
#include "AbstractImportExportBase.h"
|
|
#include "UnitTestPCH.h"
|
|
|
|
#include <assimp/ColladaMetaData.h>
|
|
#include <assimp/SceneCombiner.h>
|
|
#include <assimp/commonMetaData.h>
|
|
#include <assimp/postprocess.h>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/Exporter.hpp>
|
|
#include <assimp/Importer.hpp>
|
|
|
|
using namespace Assimp;
|
|
|
|
class utColladaImportExport : public AbstractImportExportBase {
|
|
public:
|
|
// Clones the scene in an exception-safe way
|
|
struct SceneCloner {
|
|
SceneCloner(const aiScene *scene) {
|
|
sceneCopy = nullptr;
|
|
SceneCombiner::CopyScene(&sceneCopy, scene);
|
|
}
|
|
|
|
~SceneCloner() {
|
|
delete sceneCopy;
|
|
sceneCopy = nullptr;
|
|
}
|
|
aiScene *sceneCopy;
|
|
};
|
|
|
|
virtual bool importerTest() final {
|
|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
|
|
if (scene == nullptr)
|
|
return false;
|
|
|
|
// Expected number of items
|
|
EXPECT_EQ(scene->mNumMeshes, 1u);
|
|
EXPECT_EQ(scene->mNumMaterials, 1u);
|
|
EXPECT_EQ(scene->mNumAnimations, 0u);
|
|
EXPECT_EQ(scene->mNumTextures, 0u);
|
|
EXPECT_EQ(scene->mNumLights, 1u);
|
|
EXPECT_EQ(scene->mNumCameras, 1u);
|
|
|
|
// Expected common metadata
|
|
aiString value;
|
|
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
|
|
EXPECT_STREQ("Collada Importer", value.C_Str());
|
|
|
|
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
|
|
EXPECT_STREQ("1.4.1", value.C_Str());
|
|
|
|
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
|
|
EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
|
|
|
|
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
|
|
EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
|
|
|
|
return true;
|
|
}
|
|
|
|
typedef std::pair<std::string, std::string> IdNameString;
|
|
typedef std::map<std::string, std::string> IdNameMap;
|
|
|
|
template <typename T>
|
|
static inline IdNameString GetColladaIdName(const T *item, size_t index) {
|
|
std::ostringstream stream;
|
|
stream << typeid(T).name() << "@" << index;
|
|
if (item->mMetaData) {
|
|
aiString aiStr;
|
|
if (item->mMetaData->Get(AI_METADATA_COLLADA_ID, aiStr))
|
|
return std::make_pair(std::string(aiStr.C_Str()), stream.str());
|
|
}
|
|
return std::make_pair(std::string(), stream.str());
|
|
}
|
|
|
|
template <typename T>
|
|
static inline IdNameString GetItemIdName(const T *item, size_t index) {
|
|
std::ostringstream stream;
|
|
stream << typeid(T).name() << "@" << index;
|
|
return std::make_pair(std::string(item->mName.C_Str()), stream.str());
|
|
}
|
|
|
|
// Specialisations
|
|
static inline IdNameString GetItemIdName(aiMaterial *item, size_t index) {
|
|
std::ostringstream stream;
|
|
stream << typeid(aiMaterial).name() << "@" << index;
|
|
return std::make_pair(std::string(item->GetName().C_Str()), stream.str());
|
|
}
|
|
|
|
static inline IdNameString GetItemIdName(aiTexture *item, size_t index) {
|
|
std::ostringstream stream;
|
|
stream << typeid(aiTexture).name() << "@" << index;
|
|
return std::make_pair(std::string(item->mFilename.C_Str()), stream.str());
|
|
}
|
|
|
|
static inline void ReportDuplicate(IdNameMap &itemIdMap, const IdNameString &namePair, const char *typeNameStr) {
|
|
const auto result = itemIdMap.insert(namePair);
|
|
EXPECT_TRUE(result.second) << "Duplicate '" << typeNameStr << "' name: '" << namePair.first << "'. " << namePair.second << " == " << result.first->second;
|
|
}
|
|
|
|
template <typename T>
|
|
static inline void CheckUniqueIds(IdNameMap &itemIdMap, unsigned int itemCount, T **itemArray) {
|
|
for (size_t idx = 0; idx < itemCount; ++idx) {
|
|
IdNameString namePair = GetItemIdName(itemArray[idx], idx);
|
|
ReportDuplicate(itemIdMap, namePair, typeid(T).name());
|
|
}
|
|
}
|
|
|
|
static inline void CheckUniqueIds(IdNameMap &itemIdMap, const aiNode *parent, size_t index) {
|
|
IdNameString namePair = GetItemIdName(parent, index);
|
|
ReportDuplicate(itemIdMap, namePair, typeid(aiNode).name());
|
|
|
|
for (size_t idx = 0; idx < parent->mNumChildren; ++idx) {
|
|
CheckUniqueIds(itemIdMap, parent->mChildren[idx], idx);
|
|
}
|
|
}
|
|
|
|
static inline void CheckNodeIdNames(IdNameMap &nodeIdMap, IdNameMap &nodeNameMap, const aiNode *parent, size_t index) {
|
|
IdNameString namePair = GetItemIdName(parent, index);
|
|
const auto result = nodeNameMap.insert(namePair);
|
|
IdNameString idPair = GetColladaIdName(parent, index);
|
|
ReportDuplicate(nodeIdMap, idPair, typeid(aiNode).name());
|
|
|
|
for (size_t idx = 0; idx < parent->mNumChildren; ++idx) {
|
|
CheckNodeIdNames(nodeIdMap, nodeNameMap, parent->mChildren[idx], idx);
|
|
}
|
|
}
|
|
|
|
static inline void SetAllNodeNames(const aiString &newName, aiNode *node) {
|
|
node->mName = newName;
|
|
for (size_t idx = 0; idx < node->mNumChildren; ++idx) {
|
|
SetAllNodeNames(newName, node->mChildren[idx]);
|
|
}
|
|
}
|
|
|
|
void ImportAndCheckIds(const char *file, const aiScene *origScene) {
|
|
// Import the Collada using the 'default' where aiNode and aiMesh names are the Collada ids
|
|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
|
|
ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file;
|
|
EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file;
|
|
|
|
// Check the ids are unique
|
|
IdNameMap itemIdMap;
|
|
// Recurse the Nodes
|
|
CheckUniqueIds(itemIdMap, scene->mRootNode, 0);
|
|
// Check the lists
|
|
CheckUniqueIds(itemIdMap, scene->mNumMeshes, scene->mMeshes);
|
|
// The remaining will come in using the name, which may not be unique
|
|
// Check we have the right number
|
|
EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations);
|
|
EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials);
|
|
EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures);
|
|
EXPECT_EQ(origScene->mNumLights, scene->mNumLights);
|
|
EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras);
|
|
}
|
|
|
|
void ImportAsNames(const char *file, const aiScene *origScene) {
|
|
// Import the Collada but using the user-visible names for aiNode and aiMesh
|
|
// Note that this mode may not support bones or animations
|
|
Assimp::Importer importer;
|
|
importer.SetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 1);
|
|
|
|
const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
|
|
ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file;
|
|
EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file;
|
|
|
|
// Check the node ids are unique but the node names are not
|
|
IdNameMap nodeIdMap;
|
|
IdNameMap nodeNameMap;
|
|
// Recurse the Nodes
|
|
CheckNodeIdNames(nodeIdMap, nodeNameMap, scene->mRootNode, 0);
|
|
|
|
// nodeNameMap should have fewer than nodeIdMap
|
|
EXPECT_LT(nodeNameMap.size(), nodeIdMap.size()) << "Some nodes should have the same names";
|
|
// Check the counts haven't changed
|
|
EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations);
|
|
EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials);
|
|
EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures);
|
|
EXPECT_EQ(origScene->mNumLights, scene->mNumLights);
|
|
EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras);
|
|
}
|
|
};
|
|
|
|
TEST_F(utColladaImportExport, importDaeFromFileTest) {
|
|
EXPECT_TRUE(importerTest());
|
|
}
|
|
|
|
unsigned int GetMeshUseCount(const aiNode *rootNode) {
|
|
unsigned int result = rootNode->mNumMeshes;
|
|
for (unsigned int i = 0; i < rootNode->mNumChildren; ++i) {
|
|
result += GetMeshUseCount(rootNode->mChildren[i]);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
TEST_F(utColladaImportExport, exportRootNodeMeshTest) {
|
|
Assimp::Importer importer;
|
|
Assimp::Exporter exporter;
|
|
const char *outFile = "exportRootNodeMeshTest_out.dae";
|
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
|
|
ASSERT_TRUE(scene != nullptr) << "Fatal: could not import duck.dae!";
|
|
|
|
ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada import should not give the root node a mesh";
|
|
|
|
{
|
|
SceneCloner clone(scene);
|
|
ASSERT_TRUE(clone.sceneCopy != nullptr) << "Fatal: could not copy scene!";
|
|
// Do this by moving the meshes from the first child that has some
|
|
aiNode *rootNode = clone.sceneCopy->mRootNode;
|
|
ASSERT_TRUE(rootNode->mNumChildren > 0) << "Fatal: root has no children";
|
|
aiNode *meshNode = rootNode->mChildren[0];
|
|
ASSERT_EQ(1u, meshNode->mNumMeshes) << "Fatal: First child node has no duck mesh";
|
|
|
|
// Move the meshes to the parent
|
|
rootNode->mNumMeshes = meshNode->mNumMeshes;
|
|
rootNode->mMeshes = new unsigned int[rootNode->mNumMeshes];
|
|
for (unsigned int i = 0; i < rootNode->mNumMeshes; ++i) {
|
|
rootNode->mMeshes[i] = meshNode->mMeshes[i];
|
|
}
|
|
|
|
// Remove the meshes from the original node
|
|
meshNode->mNumMeshes = 0;
|
|
delete[] meshNode->mMeshes;
|
|
meshNode->mMeshes = nullptr;
|
|
|
|
ASSERT_EQ(AI_SUCCESS, exporter.Export(clone.sceneCopy, "collada", outFile)) << "Fatal: Could not export file";
|
|
}
|
|
|
|
// Reimport and look for meshes
|
|
scene = importer.ReadFile(outFile, aiProcess_ValidateDataStructure);
|
|
ASSERT_TRUE(scene != nullptr) << "Fatal: could not reimport!";
|
|
|
|
// A Collada root node is not allowed to have a mesh
|
|
ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada reimport should not give the root node a mesh";
|
|
|
|
// Walk nodes and counts used meshes
|
|
// Should be exactly one
|
|
EXPECT_EQ(1u, GetMeshUseCount(scene->mRootNode)) << "Nodes had unexpected number of meshes in use";
|
|
}
|
|
|
|
TEST_F(utColladaImportExport, exporterUniqueIdsTest) {
|
|
Assimp::Importer importer;
|
|
Assimp::Exporter exporter;
|
|
const char *outFileEmpty = "exportMeshIdTest_empty_out.dae";
|
|
const char *outFileNamed = "exportMeshIdTest_named_out.dae";
|
|
|
|
// Load a sample file containing multiple meshes
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/teapots.DAE", aiProcess_ValidateDataStructure);
|
|
|
|
ASSERT_TRUE(scene != nullptr) << "Fatal: could not import teapots.DAE!";
|
|
ASSERT_EQ(3u, scene->mNumMeshes) << "Fatal: teapots.DAE initial load failed";
|
|
|
|
// Clear all the names
|
|
for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) {
|
|
scene->mMeshes[idx]->mName.Clear();
|
|
}
|
|
for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) {
|
|
scene->mMaterials[idx]->RemoveProperty(AI_MATKEY_NAME);
|
|
}
|
|
for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) {
|
|
scene->mAnimations[idx]->mName.Clear();
|
|
}
|
|
// Can't clear texture names
|
|
for (size_t idx = 0; idx < scene->mNumLights; ++idx) {
|
|
scene->mLights[idx]->mName.Clear();
|
|
}
|
|
for (size_t idx = 0; idx < scene->mNumCameras; ++idx) {
|
|
scene->mCameras[idx]->mName.Clear();
|
|
}
|
|
|
|
SetAllNodeNames(aiString(), scene->mRootNode);
|
|
|
|
ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileEmpty)) << "Fatal: Could not export un-named meshes file";
|
|
|
|
ImportAndCheckIds(outFileEmpty, scene);
|
|
|
|
// Force everything to have the same non-empty name
|
|
aiString testName("test_name");
|
|
for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) {
|
|
scene->mMeshes[idx]->mName = testName;
|
|
}
|
|
for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) {
|
|
scene->mMaterials[idx]->AddProperty(&testName, AI_MATKEY_NAME);
|
|
}
|
|
for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) {
|
|
scene->mAnimations[idx]->mName = testName;
|
|
}
|
|
// Can't clear texture names
|
|
for (size_t idx = 0; idx < scene->mNumLights; ++idx) {
|
|
scene->mLights[idx]->mName = testName;
|
|
}
|
|
for (size_t idx = 0; idx < scene->mNumCameras; ++idx) {
|
|
scene->mCameras[idx]->mName = testName;
|
|
}
|
|
|
|
SetAllNodeNames(testName, scene->mRootNode);
|
|
|
|
ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileNamed)) << "Fatal: Could not export named meshes file";
|
|
|
|
ImportAndCheckIds(outFileNamed, scene);
|
|
ImportAsNames(outFileNamed, scene);
|
|
}
|
|
|
|
class utColladaZaeImportExport : public AbstractImportExportBase {
|
|
public:
|
|
virtual bool importerTest() final {
|
|
{
|
|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
|
|
if (scene == nullptr)
|
|
return false;
|
|
|
|
// Expected number of items
|
|
EXPECT_EQ(scene->mNumMeshes, 1u);
|
|
EXPECT_EQ(scene->mNumMaterials, 1u);
|
|
EXPECT_EQ(scene->mNumAnimations, 0u);
|
|
EXPECT_EQ(scene->mNumTextures, 1u);
|
|
EXPECT_EQ(scene->mNumLights, 1u);
|
|
EXPECT_EQ(scene->mNumCameras, 1u);
|
|
}
|
|
|
|
{
|
|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
|
|
if (scene == nullptr)
|
|
return false;
|
|
|
|
// Expected number of items
|
|
EXPECT_EQ(scene->mNumMeshes, 1u);
|
|
EXPECT_EQ(scene->mNumMaterials, 1u);
|
|
EXPECT_EQ(scene->mNumAnimations, 0u);
|
|
EXPECT_EQ(scene->mNumTextures, 1u);
|
|
EXPECT_EQ(scene->mNumLights, 1u);
|
|
EXPECT_EQ(scene->mNumCameras, 1u);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
|
|
EXPECT_TRUE(importerTest());
|
|
}
|