107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file AssbinLoader.h
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* @brief .assbin File format loader
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*/
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#ifndef AI_ASSBINIMPORTER_H_INC
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#define AI_ASSBINIMPORTER_H_INC
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#include <assimp/BaseImporter.h>
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struct aiMesh;
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struct aiNode;
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struct aiBone;
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struct aiMaterial;
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struct aiMaterialProperty;
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struct aiNodeAnim;
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struct aiAnimation;
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struct aiTexture;
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struct aiLight;
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struct aiCamera;
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#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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namespace Assimp {
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// ---------------------------------------------------------------------------------
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/** Importer class for 3D Studio r3 and r4 3DS files
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*/
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class AssbinImporter : public BaseImporter
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{
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private:
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bool shortened;
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bool compressed;
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public:
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virtual bool CanRead(
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const std::string& pFile,
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IOSystem* pIOHandler,
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bool checkSig
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) const;
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virtual const aiImporterDesc* GetInfo() const;
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virtual void InternReadFile(
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const std::string& pFile,
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aiScene* pScene,
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IOSystem* pIOHandler
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);
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void ReadHeader();
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void ReadBinaryScene( IOStream * stream, aiScene* pScene );
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void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
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void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
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void ReadBinaryBone( IOStream * stream, aiBone* bone );
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void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
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void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
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void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
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void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
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void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
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void ReadBinaryLight( IOStream * stream, aiLight* l );
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void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
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};
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} // end of namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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#endif // AI_ASSBINIMPORTER_H_INC
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